Hi all,
Just wondering if anyone has made one yet, or even seen a texture that consumes a lot of the block space that I might be able to adapt? Doing one up from scratch is beyond my stick-man-artistic level but I have almost gotten my TP to a something that I'm really happy with - invisible fire is a little jarring both visually and in practical terms :P
looking for 64x64 stoked fire
Re: looking for 64x64 stoked fire
It is done in the code (I think), and so I doubt it can be changed.
All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can't get them together again, there must be a reason. By all means, do not use a hammer.
Re: looking for 64x64 stoked fire
It is but it can be overwritten by a texture (or the texture file provides a sample of textures to choose from as it randomizes, I won't pretend to know exactly how replacing works at the technical level... only that it can be done!). Panda's pack replaces the original with a 32x32 one (if you have that pack it's the custom_terrain_26.png file in the main directory). I am using that as a place holder at the moment to get around the invisible fire for practical reasons but lovely as it is it doesn't fit with a 64x64 pack :(
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: looking for 64x64 stoked fire
No, the only way normal fire is overwritten in some tp's is through the use of mcpatcher. You cannot do it any other way, which also means the stoked fire texture cannot be overwritten.
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Re: looking for 64x64 stoked fire
dawnraider wrote:No, the only way normal fire is overwritten in some tp's is through the use of mcpatcher. You cannot do it any other way, which also means the stoked fire texture cannot be overwritten.
Utterbob wrote:... Panda's pack replaces the original with a 32x32 one (if you have that pack it's the custom_terrain_26.png file in the main directory) ...
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Misa with BTW textures by Pucc and stocked fire from Panda
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