nether chickens: ideas?
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
nether chickens: ideas?
I just got to the point where I'd like to make an egg farm in the nether as I did in a previous world. That way I have a food source without needing to head back to the overworld when I get low on food. However, the one I had before was before HC chickens. From what I can tell from the wiki every filter passes seeds and since I pretty much need the chickens to sit on a hopper to collect the eggs, I'm thinking about some form of piston system that pulls back so a dispenser can spit seeds onto a solid block, waits for the chickens to eat the seeds, and then pushes the chickens back into place on top of the hopper. I literally thought of this as I started to type this so I haven't tested the theory.
Anyone have any good ideas for a nether chicken/egg farm?
Anyone have any good ideas for a nether chicken/egg farm?
Re: nether chickens: ideas?
Why do you need the chickens to be directly standing on the hoppers?
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
Re: nether chickens: ideas?
Chickens can coexist with other blocks on top of hoppers. This may sound pretty buggy and exploity, but if you use an open trapdoor to lock them in place on top of the hopper, you can effectively make a small "pen" and feed them from the outside.
This is a picture of my current setup. It is more of a fun design, but it does the job and you'll get the idea.
The chickens are on top of the hopper, 1 chicken per hopper, and they have 3 blocks on each side plus a trapdoor on the front. A water stream goes on top of the glass, and it brings them the seeds.
Actually, thinking now, you can probably get away with just encasing them with 4 blocks+1 on top+hopper, and dump the seeds in the block diagonal to the chickens. They have quite a big range I believe.
This is a picture of my current setup. It is more of a fun design, but it does the job and you'll get the idea.
Spoiler
Show
Actually, thinking now, you can probably get away with just encasing them with 4 blocks+1 on top+hopper, and dump the seeds in the block diagonal to the chickens. They have quite a big range I believe.
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: nether chickens: ideas?
Will that work without water? I want this in the nether.
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: nether chickens: ideas?
How else would the eggs get collected?Itamarcu wrote:Why do you need the chickens to be directly standing on the hoppers?
Re: nether chickens: ideas?
My post was intended for you to understand that you don't need to have the seeds falling on the same block as the chicken. Experiment for yourself, they can pick up seeds from the blocks next to them. Therefore, if you trap them and dump the seeds next to them they'll still eat them.BobSlingblade679 wrote:Will that work without water? I want this in the nether.
Play around with different designs, see what the limitations of what you want to do are. It is always better to test first, post questions later. That is the only way to discover new things.
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: nether chickens: ideas?
Ah, I get it now. Good idea! I'll probably go with that idea. Thanks.embirrim wrote:My post was intended for you to understand that you don't need to have the seeds falling on the same block as the chicken. Experiment for yourself, they can pick up seeds from the blocks next to them. Therefore, if you trap them and dump the seeds next to them they'll still eat them.BobSlingblade679 wrote:Will that work without water? I want this in the nether.
Play around with different designs, see what the limitations of what you want to do are. It is always better to test first, post questions later. That is the only way to discover new things.
As far as experimentation I understand the concept. I just wanted to see if anyone had come up with some cool builds.
I never would have thought about trap doors. Pretty obvious now, though.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: nether chickens: ideas?
Btw, I've got it on my todo list to get rid of chickens in the nether. You may not want to invest too much time into this.
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: nether chickens: ideas?
*sad face*FlowerChild wrote:Btw, I've got it on my todo list to get rid of chickens in the nether. You may not want to invest too much time into this.
Thanks for the heads-up, though. :)
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: nether chickens: ideas?
Actually, I'm confused. I thought you wanted to incenticize people spending more time in the Nether. Its not a big hit on incentive since a couple stacks of food will last quite a while but I'm just wondering what the gain is. (Please don't smite me)
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: nether chickens: ideas?
Yes, I do, but not through homogenizing it with the overworld. My general approach has been to provide things to do in the nether that can't be done in the overworld, rather than just move people over there wholesale.BobSlingblade679 wrote:Actually, I'm confused. I thought you wanted to incenticize people spending more time in the Nether. Its not a big hit on incentive since a couple stacks of food will last quite a while but I'm just wondering what the gain is. (Please don't smite me)
Chickens were a problem in that regard to begin with, and with Mojang's upcoming change to allow all animals in the nether, I feel I'm going to have to take steps to prevent the two from becoming almost functionally equivalent.
This is basically the same thing as me disabling netherwart growth in the overworld, but in reverse. I'm trying to keep the two distinct.
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: nether chickens: ideas?
Ah. As always your logic is flawless. Thanks for not smiting me. :D
-
- Posts: 181
- Joined: Mon Sep 24, 2012 1:49 pm
Re: nether chickens: ideas?
Well that explains why my netherwart isnt growing- With all due respect FC ur a pain in my head :) - but thats a good thing I like challengesFlowerChild wrote:[quote="BobSlingblade679"
This is basically the same thing as me disabling netherwart growth in the overworld, but in reverse. I'm trying to keep the two distinct.
Re: nether chickens: ideas?
Why do I get the impression that in a future release, animals transported to the nether might appear inside out on the other side...FlowerChild wrote:Yes, I do, but not through homogenizing it with the overworld. My general approach has been to provide things to do in the nether that can't be done in the overworld, rather than just move people over there wholesale.BobSlingblade679 wrote:Actually, I'm confused. I thought you wanted to incenticize people spending more time in the Nether. Its not a big hit on incentive since a couple stacks of food will last quite a while but I'm just wondering what the gain is. (Please don't smite me)
Chickens were a problem in that regard to begin with, and with Mojang's upcoming change to allow all animals in the nether, I feel I'm going to have to take steps to prevent the two from becoming almost functionally equivalent.
This is basically the same thing as me disabling netherwart growth in the overworld, but in reverse. I'm trying to keep the two distinct.
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: nether chickens: ideas?
...With tentacles. But really, FC's reply makes me wonder what he's gonna do with that. Either remove that feature or make animals that pass through them mutate. I wouldn't be suprised if they were aggressive. Maybe new drops. Or just make them unable to breed...shifty wrote:Why do I get the impression that in a future release, animals transported to the nether might appear inside out on the other side...FlowerChild wrote:Yes, I do, but not through homogenizing it with the overworld. My general approach has been to provide things to do in the nether that can't be done in the overworld, rather than just move people over there wholesale.BobSlingblade679 wrote:Actually, I'm confused. I thought you wanted to incenticize people spending more time in the Nether. Its not a big hit on incentive since a couple stacks of food will last quite a while but I'm just wondering what the gain is. (Please don't smite me)
Chickens were a problem in that regard to begin with, and with Mojang's upcoming change to allow all animals in the nether, I feel I'm going to have to take steps to prevent the two from becoming almost functionally equivalent.
This is basically the same thing as me disabling netherwart growth in the overworld, but in reverse. I'm trying to keep the two distinct.
- morvelaira
- Posts: 2406
- Joined: Tue Jul 05, 2011 1:56 am
- Location: Seattle
Re: nether chickens: ideas?
Now we're just getting to the point of rampant speculation.
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: nether chickens: ideas?
Yeah. Haha. Probably deserves its own thread. I'm satisfied, though. I'll just wait and see what FC does.morvelaira wrote:Now we're just getting to the point of rampant speculation.
Re: nether chickens: ideas?
Sorry for derailing the thread, couldn't resist a Galaxy Quest reference.morvelaira wrote:Now we're just getting to the point of rampant speculation.
- william711
- Posts: 53
- Joined: Thu Jul 26, 2012 7:38 pm
Re: nether chickens: ideas?
aww, I kinda liked chickens in the nether. it made them sort of...evil.
- the_fodder
- Posts: 345
- Joined: Tue Jul 05, 2011 12:21 am
Re: nether chickens: ideas?
This is my waterless auto chicken setup.
Yoinks. -Flower
Yoinks. -Flower
It's FC mod, he just lets us play it.
Re: nether chickens: ideas?
That's a bit of an exploit mind you.the_fodder wrote:This is my waterless auto chicken setup.
- the_fodder
- Posts: 345
- Joined: Tue Jul 05, 2011 12:21 am
Re: nether chickens: ideas?
are you talking about filling the hopper? OK, then use Moulds instead of dirt.
It's FC mod, he just lets us play it.
- Foxy Boxes
- Posts: 421
- Joined: Sun Apr 01, 2012 1:52 pm
Re: nether chickens: ideas?
That'd still be considered an exploit. It's why FC made it so Hoppers deploy their contents at random, to prevent that sort of filtering.the_fodder wrote:are you talking about filling the hopper? OK, then use Moulds instead of dirt.
On the internet you can be whatever you want. It's surprising so many people choose to be stupid.
- the_fodder
- Posts: 345
- Joined: Tue Jul 05, 2011 12:21 am
Re: nether chickens: ideas?
Right, if I was using that in a sorting system.
The hoppers are unpowered and the dirt is just a placeholder until I have enough eggs. I see it as the same level of exploit as chickens eating seeds through a corner of a block.
The hoppers are unpowered and the dirt is just a placeholder until I have enough eggs. I see it as the same level of exploit as chickens eating seeds through a corner of a block.
It's FC mod, he just lets us play it.
- Foxy Boxes
- Posts: 421
- Joined: Sun Apr 01, 2012 1:52 pm
Re: nether chickens: ideas?
I don't get it then, why the dirt, if you're not passing items through it?
On the internet you can be whatever you want. It's surprising so many people choose to be stupid.