Water. That is all. (Oh, and a billion other things.)heyz wrote:...item transport...
And welcome to the forums!
Water. That is all. (Oh, and a billion other things.)heyz wrote:...item transport...
DING DING DING. I think every player who tries the mod says the same thing about the time they start automating their first hemp farm. Also, welcome to you as well. Hugs all around! Wonderful, slimy, dung filled anus hugs! It grows on you.heyz wrote: It feels less like a mod, and more like how the game should be.
Kudos FC.
They're so seamless, you didn't even notice they're already in the mod ;)heyz wrote:The only things I miss deal with crafting automation and item transport, which I'm sure will get implemented soon in a completely original and seamless way.
Better Than Wolves: So seamless, you don't know what you've got into... ;)FlowerChild wrote:They're so seamless, you didn't even notice they're already in the mod ;)heyz wrote:The only things I miss deal with crafting automation and item transport, which I'm sure will get implemented soon in a completely original and seamless way.
Blazara wrote: I, am a BETTERTHANwolfaboo.
Insert horrid gimpsuit joke in 3...2...1...Blazara wrote:Better Than Wolves: So seamless, you don't know what you've got into... ;)
FlowerChild wrote:I'm drawing a line in the soul sand.
finite8 wrote:Give me all your diamonds and your enchanted gear or your base is going to resemble a Chunk Error.
Screw that...DocHussey wrote:Insert horrid gimpsuit joke in 3...2...1...Blazara wrote:Better Than Wolves: So seamless, you don't know what you've got into... ;)
FlowerChild wrote: -----
A short while later:
FlowerChild: What is this pussy shit?
WHAAAAAAA????????FlowerChild wrote:They're so seamless, you didn't even notice they're already in the mod ;)heyz wrote:The only things I miss deal with crafting automation and item transport, which I'm sure will get implemented soon in a completely original and seamless way.
FlowerChild wrote:Excuse me for a moment while I say:Ph1il93 wrote:and it seems 1.4.6 is comming.
Fuck.
I WILL BE BANNED IF I PLEASE!Six wrote:I'm glad you were able to try out the mod and find out how enjoyable it is. It never ceases to amaze me the amount of blind animosity some other communities seems to have for BTW, which I can only assume is kept up by some sort of self sustaining whirlwind of hate. It's nice to see someone able to actually step away from that, play the mod and decide if they like it. In terms of a lasting gameplay experience, BTW is the best for me.
Welcome to the forums, and try not to get banned.
Now you're swinging too far into fantastical optimism... :PFlowerChild wrote:My biggest hope for the API is that it will actually be the end of Technic ;)
I'm not too worried about the end of anything. Just more that something that could have been great ends up just lackluster.FlowerChild wrote:It's not as bad as all that man. If you've been exposed to the Technic/SA crowd for very long, they're notorious for doom and gloom prophecies of utter disaster with regards to just about everything.
Everything is the end of Minecraft...everything is the end of modding...everything is particularly the end of BTW. Yada yada yada. Their whole shtick really is massively comical once you realize what it really is and how their prophecies never actually come to pass.
My biggest hope for the API is that it will actually be the end of Technic ;)
Yeah, I'm not particularly keen on that aspect of the mod API, nor will BTW be a part of it if that system winds up getting developed.PatriotBob wrote: The main thing I'm hoping to see the API cover would be allowing players to connect to a server and patch seamlessly on connection. This way you not forced to have a particularly configured client. You just play the game how you want.
Too right there. All too many people want "Moar end-game content"... a term I don't fully comprehend. My interpretation of that is Bullshit rings, Swords, and armours that make you fly, send a million arrows at enemies without aiming, regenerate health, regenerate hunger, create walls of any block instantly, spawn items out of then air, break every block in front of you and kill every enemy with a single swipe.Sarudak wrote:Now you're swinging too far into fantastical optimism... :PFlowerChild wrote:My biggest hope for the API is that it will actually be the end of Technic ;)
Technic, EE and all that only serve to remove that element.Minecraft is a responsible parent. It knows you'll swiftly get bored of your golden cock and balls if it just gives you one, so it pays you five dollars a week to wash its car so you can save up and gain an appreciation for value. And when you finally have your golden cock and balls, you'll love it all the more
Flowerchild (IRC) wrote:I'm not trying to stop you BTW ..., I'm saying that I think you're a piece of shit...not the same thing
Not to mention that the developers of MC themselves are forgetting that element. Sometimes I wish somebody would smack Jeb upside the head with that article.finite8 wrote:Technic, EE and all that only server to remove that element.
Sadly, you're completely right.FlowerChild wrote:Oh, and one last point about idealism with regards to the mod API:
Until the official API covers all the functionality that the majority of mods out there need, there's absolutely zero point to discuss, let alone design or develop an automatic mod distribution system (which to me, isn't even part of the API and should be a separate issue entirely). Otherwise, such a distribution system will be entirely useless as the mods using it will still need to modify base-classes either themselves, or through a community API.
In other words, until the official API covers all the functionality in ModLoader, Audiomod, Forge, and probably a few other lesser known APIs that people are using, all this talk about automatic mod distribution is entirely irrelevant. I can virtually guarantee it's going to be a very long time before Mojang is able to cover all of that at their current pace.
If they ever do, which I do not even know if I want them to or not, given the effort and the bugs and the half assed features that will be thrown in to keep people from exploding in "WHY NO NEW FEATURES" nerdrage.FlowerChild wrote:I can virtually guarantee it's going to be a very long time before Mojang is able to cover all of that at their current pace.
It doesn't really make sense for them to either. They're developing a game, not a universal modding system. Like I've said, I'd much prefer they just stay practical about the whole thing, provide the base-line functionality that is required, and then reevaluate from there.MoRmEnGiL wrote: If they ever do, which I do not even know if I want them to or not, given the effort and the bugs and the half assed features that will be thrown in to keep people from exploding in "WHY NO NEW FEATURES" nerdrage.
Nope. That makes far too much sense.FlowerChild wrote:It doesn't really make sense for them to either. They're developing a game, not a universal modding system. Like I've said, I'd much prefer they just stay practical about the whole thing, provide the base-line functionality that is required, and then reevaluate from there.MoRmEnGiL wrote: If they ever do, which I do not even know if I want them to or not, given the effort and the bugs and the half assed features that will be thrown in to keep people from exploding in "WHY NO NEW FEATURES" nerdrage.
People are obviously making mods already, so they're not really giving us the power to do anything we can't right now. Yes, they could make that process easier, but I think much like my recent work with SMP optimization, they should really be trying to address the big issues first, then make judgement calls on what to do with the smaller ones, to decide whether it is really worth it or not.
Hehe...yeah, that's largely why I phased out and hardly participated in the IRC "mod API meeting" that happened awhile ago. It rapidly devolved into a bunch of pie in the sky wankery that I had zero interest in.PatriotBob wrote:Nope. That makes far too much sense.
Yeah, I've read through that whole thing. I figured that's why you limited your self to a few comments. The only way they would be able to provide you with anything you need, would be to allow you to explicitly override the base class functionality and that level of integration isn't possible with any manner of traditional API and would make mod compatibility near nothing. But as you say, they would have to be building like a base game framework then, rather than a full game, because event hooks will only get you so far.FlowerChild wrote:Hehe...yeah, that's largely why I phased out and hardly participated in the IRC "mod API meeting" that happened awhile ago. It rapidly devolved into a bunch of pie in the sky wankery that I had zero interest in.PatriotBob wrote:Nope. That makes far too much sense.
My one brief mention of me not seeing the API ever being able to fully accommodate BTW was met with "but we can do anything!", at which point I began watching vids on Youtube ;)
Saw this and had to post. I finished reading Lord of the Flies in English class today, and the state of the Minecraft community relates all to well to that book. I only hope that minecraft doesn't end in the same way that book did.PatriotBob wrote:Nope. That makes far too much sense.FlowerChild wrote:It doesn't really make sense for them to either. They're developing a game, not a universal modding system. Like I've said, I'd much prefer they just stay practical about the whole thing, provide the base-line functionality that is required, and then reevaluate from there.MoRmEnGiL wrote: If they ever do, which I do not even know if I want them to or not, given the effort and the bugs and the half assed features that will be thrown in to keep people from exploding in "WHY NO NEW FEATURES" nerdrage.
People are obviously making mods already, so they're not really giving us the power to do anything we can't right now. Yes, they could make that process easier, but I think much like my recent work with SMP optimization, they should really be trying to address the big issues first, then make judgement calls on what to do with the smaller ones, to decide whether it is really worth it or not.