They work as a second inventory, but it is kinda cheating at my eyes. But oh well that's not too bad.
In hardcore mod everyone has de same chest so you need to be very lucky if you want to store something there and go in a hurry to the other base and unload your things before someone notice it.
This ideas are a bit extreme. One is too easy, the other, in my opinion, too hardcore.
So why not mix the both ideas?
I taught on a new GUI for the ender-chest. And make it a kind of trading system for SMP
- 1 is the only safe spot, everyone can see but only the owner can touch ( or only the owner can see if the other option is impossible)
- 2 is our actual ender-chest
- 3 is the other player ender-chest
- 4 is option where you allow other players to take and put things on your ender-chest. ( this should be configurable in the config file to be ON all the time for anarchy servers.
- 5 is the scrolling thing where you choose the other player ender-chest
- 6 is where your name and the other player name should be to avoid mistakes on trading.
So the idea is that you still have your ender-chest but you can lock or unlock it to other people (as i said this should be configurable).
For friendly servers this is a good way to trade. And for anarchy servers its still hardcore but you have only one safe spot and the space of a chest at you will (except for the part where anyone can take your things off if they open your chest.
I would like to ear the community opinion about this.
Hope you like it.
Ps: sorry for the paint image, that was a fast drawing to explain better what i have in mind.
Ps2: this should be great for LAN as well.