3D constructions in Miencraft like the Kiln..
- Damion Rayne
- Posts: 300
- Joined: Tue Aug 16, 2011 4:15 am
- Location: Dayton OH
3D constructions in Miencraft like the Kiln..
How hard are these types of devices to program? Anyone got any ideas? I gather it might be based off the code for the Portal which is a 3D build made of multiple blocks that connect to make an "item" that we can use. I think there's room for more items made in 3D with multiple blocks that could present lots of really cool game-play opportunities.
Thoughts?
Thoughts?
[TG-18th] Damion Rayne
TG Instructor
Developer Relations
Content Development
"Teamwork, Maturity, Tactics, http://www.tacticalgamer.com"
- Deepsniper
- Posts: 682
- Joined: Mon Jul 18, 2011 10:49 am
- Location: Canada
Re: 3D constructions in Miencraft like the Kiln..
I think that these should be made much more. People always are asking for more blocks that do this and do that but really when you think about it you can create a multiblock object that does the job for ya and most of the time actually looks good just like the kiln. I don't know how hard they are to implement but I'm guessing not any harder than putting together a brand new block from scratch.
- Gilberreke
- Posts: 4486
- Joined: Thu Jul 14, 2011 3:12 pm
- Location: Belgium
Re: 3D constructions in Miencraft like the Kiln..
They're not overly hard to program, but FC has stated that it's a bit difficult to figure out where to place the code (in the stoked fire? In the bricks? In the pottery?)Damion Rayne wrote:How hard are these types of devices to program? Anyone got any ideas? I gather it might be based off the code for the Portal which is a 3D build made of multiple blocks that connect to make an "item" that we can use.
The code is entirely fresh and not based on the portal code :)
Come join us at Vioki's Discord! discord.gg/fhMK5kx
- Damion Rayne
- Posts: 300
- Joined: Tue Aug 16, 2011 4:15 am
- Location: Dayton OH
Re: 3D constructions in Miencraft like the Kiln..
Oh ok cool, didn't know that.Gilberreke wrote:They're not overly hard to program, but FC has stated that it's a bit difficult to figure out where to place the code (in the stoked fire? In the bricks? In the pottery?)Damion Rayne wrote:How hard are these types of devices to program? Anyone got any ideas? I gather it might be based off the code for the Portal which is a 3D build made of multiple blocks that connect to make an "item" that we can use.
The code is entirely fresh and not based on the portal code :)
[TG-18th] Damion Rayne
TG Instructor
Developer Relations
Content Development
"Teamwork, Maturity, Tactics, http://www.tacticalgamer.com"
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: 3D constructions in Miencraft like the Kiln..
Well, I'll give it to you from the horse's mouth:
They're a bit of a pain because something has to be controlling the overall structure. In the case of the Kiln, that's the Unfired Pottery within it, which has a tile entity associated with it for that purpose.
This makes it rather difficult for it to work on default types (like ores for example) , as I'd have to modify those types to achieve the same effect which would mean a lot of base-class modifications.
The nether-portals are a bit different in that it's the player interaction (starting a fire) with the obsidian that tests for the shape of the portal, and if its present, creates its own blocks in the middle of it (the purple portal blocks) which then function as the portal itself.
Anyways, I'm still working on a method of extending the Kiln's functionality to other blocks in a reasonable manner. Just to say, it's not a particularly simple approach to take :)
They're a bit of a pain because something has to be controlling the overall structure. In the case of the Kiln, that's the Unfired Pottery within it, which has a tile entity associated with it for that purpose.
This makes it rather difficult for it to work on default types (like ores for example) , as I'd have to modify those types to achieve the same effect which would mean a lot of base-class modifications.
The nether-portals are a bit different in that it's the player interaction (starting a fire) with the obsidian that tests for the shape of the portal, and if its present, creates its own blocks in the middle of it (the purple portal blocks) which then function as the portal itself.
Anyways, I'm still working on a method of extending the Kiln's functionality to other blocks in a reasonable manner. Just to say, it's not a particularly simple approach to take :)
- Damion Rayne
- Posts: 300
- Joined: Tue Aug 16, 2011 4:15 am
- Location: Dayton OH
Re: 3D constructions in Miencraft like the Kiln..
Understood, thanks for the reply. It's just that I really do like the Kiln a lot and I'm hopeful that other types of 3-D structures are capable of being created to give us more unique and fun game play.FlowerChild wrote:Well, I'll give it to you from the horse's mouth:
They're a bit of a pain because something has to be controlling the overall structure. In the case of the Kiln, that's the Unfired Pottery within it, which has a tile entity associated with it for that purpose.
This makes it rather difficult for it to work on default types (like ores for example) , as I'd have to modify those types to achieve the same effect which would mean a lot of base-class modifications.
The nether-portals are a bit different in that it's the player interaction (starting a fire) with the obsidian that tests for the shape of the portal, and if its present, creates its own blocks in the middle of it (the purple portal blocks) which then function as the portal itself.
Anyways, I'm still working on a method of extending the Kiln's functionality to other blocks in a reasonable manner. Just to say, it's not a particularly simple approach to take :)
-DR
PS: Any ideas on what you might be adding in the future FC? Or is that a closed topic for the time being?
[TG-18th] Damion Rayne
TG Instructor
Developer Relations
Content Development
"Teamwork, Maturity, Tactics, http://www.tacticalgamer.com"
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: 3D constructions in Miencraft like the Kiln..
Yeah, I really like the idea too :)Damion Rayne wrote: Understood, thanks for the reply. It's just that I really do like the Kiln a lot and I'm hopeful that other types of 3-D structures are capable of being created to give us more unique and fun game play.
-DR
PS: Any ideas on what you might be adding in the future FC? Or is that a closed topic for the time being?
Anyways, it's just something I need to put more thought into to hopefully find a generic solution I can apply to other blocks. Just because I don't have an effective solution now, doesn't mean that I won't come up with one in the future ;)
As for what I am going to add in the future, that is almost always a closed topic which I refuse to discuss. I give out hints as to what's to come fairly regularly, but that's as far as I'll go ;)
- Damion Rayne
- Posts: 300
- Joined: Tue Aug 16, 2011 4:15 am
- Location: Dayton OH
Re: 3D constructions in Miencraft like the Kiln..
Yessir, understood on that note. Thank you for taking the time to reply.FlowerChild wrote:Yeah, I really like the idea too :)Damion Rayne wrote: Understood, thanks for the reply. It's just that I really do like the Kiln a lot and I'm hopeful that other types of 3-D structures are capable of being created to give us more unique and fun game play.
-DR
PS: Any ideas on what you might be adding in the future FC? Or is that a closed topic for the time being?
Anyways, it's just something I need to put more thought into to hopefully find a generic solution I can apply to other blocks. Just because I don't have an effective solution now, doesn't mean that I won't come up with one in the future ;)
As for what I am going to add in the future, that is almost always a closed topic which I refuse to discuss. I give out hints as to what's to come fairly regularly, but that's as far as I'll go ;)
-DR
[TG-18th] Damion Rayne
TG Instructor
Developer Relations
Content Development
"Teamwork, Maturity, Tactics, http://www.tacticalgamer.com"
- Ferrus.Manus
- Posts: 413
- Joined: Thu Jul 14, 2011 7:53 pm
Re: 3D constructions in Miencraft like the Kiln..
Supporting multi-block devices could be one of Forge functions.FlowerChild wrote:Just because I don't have an effective solution now, doesn't mean that I won't come up with one in the future ;)
Re: 3D constructions in Miencraft like the Kiln..
Just a thought, but couldn't you have it react similarly to a portal? AKA the structure reacts to the stoked fire and creates a "fire portal block" for lack of a better term.FlowerChild wrote: The nether-portals are a bit different in that it's the player interaction (starting a fire) with the obsidian that tests for the shape of the portal, and if its present, creates its own blocks in the middle of it (the purple portal blocks) which then function as the portal itself.
That would then act similar to a glory hole in a glass kiln from a visual standpoint, though I'm not sure if having a "portal block" would allow it to recognize that it should be firing pottery/other items.
Let me know if that's retarded, I know you'll think of a kickass solution anyways.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: 3D constructions in Miencraft like the Kiln..
As I mention in the Suggestions & Ideas thread, I don't much care for implementation suggestions, as in how to code individual blocks. The constant suggestions for the mod annoy me enough without that extending to the code itself.
Your idea doesn't work because the Pottery (or whatever else is in the Kiln) block would replace the logic block you're talking about soon as it is placed there.
Thread locked.
Your idea doesn't work because the Pottery (or whatever else is in the Kiln) block would replace the logic block you're talking about soon as it is placed there.
Thread locked.