Currently, though, OptiFine and BTW conflict in that they both overwrite 7 class files.
That's where I come in. After a couple of minutes of testing (yes, that's really all it takes) I've figured out the correct method of installation.
//Note: In OptiFine version B3, SP614x seems to have changed the method in which the game retrieves textures, causing the graphical issue where blocks use textures from the default texture sheet rather than FC's texture sheet.
Because of this, it's recommended you use versions B2 and earlier.
First off, check your .minecraft directory for a optionsof.txt
If you have one, great! If not, don't worry, as it'll generate later.
If you do have one, open it using a text editor and find this line:
Code: Select all
ofRandomMobs:false
Next up, the actual installation! Yay!
1. Open your minecraft.jar using WinRar or something of the like, and delete the META-INF file
2. Install ModLoader
3. Install BTW as normal.
Now here's when it get's a bit technical.
Open up the OptiFine zip file and select every single file.
Next, while holding down the Crtl button on your keyboard, go back and single-click on the following files:
Code: Select all
auw.class
avg.class
jw.class
Now you just need to drag and drop the remaining files into your minecraft.jar, close it, and then you're done!
Some notes:
-only works with OptiFine versions HD B2 and earlier
-removed all particle effects, save for rain (and I'm not sure why) :(
-removes OptiFine's RandoMobs feature :(
-removes OptiFine's Zoom feature :(
-corrects the weird graphic issue most people had with grass slabs :)
-corrects the invisible Dragon Orbs from default install :)