Vanilla Minecraft News Discussion
Re: Morvelaira's News Compilation
The pre-release of 1.3.2 is out:
http://www.mojang.com/2012/08/cobalt-v1 ... aft-1-3-2/
http://www.mojang.com/2012/08/cobalt-v1 ... aft-1-3-2/
FlowerChild: Ice in deserts is a good idea
- SgtChuckle
- Posts: 389
- Joined: Thu Feb 23, 2012 12:55 pm
Re: Morvelaira's News Compilation
Dinnerbone says he's working on some old, popularly suggested feature. He pulled it from a suggestion megathread on /r/minecraft from about 7 months ago, trawling time? Trawling time.
Source: http://twitter.com/Dinnerbone/status/235322386730328064
Source: http://twitter.com/Dinnerbone/status/235322386730328064
Poppycocks wrote:Suggesting to hack the logo on all sides is akin to suggesting someone to take a crap out of a window if he doesn't like his toilet seat.
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: Morvelaira's News Compilation
Looks around for news on the mod-API...
<crickets>
<crickets>
Re: Morvelaira's News Compilation
SgtChuckle wrote:Dinnerbone says he's working on some old, popularly suggested feature. He pulled it from a suggestion megathread on /r/minecraft from about 7 months ago, trawling time? Trawling time.
Source: http://twitter.com/Dinnerbone/status/235322386730328064
My guess: allowing slabs to be placed in all 6 orientations (like panels).
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Morvelaira's News Compilation
Progress on the mod API:
Facing and Direction util classes
Basic block position class
Additional distance methods
Facing and Direction util classes
Basic block position class
Additional distance methods
Open in case of fire
Spoiler
Show
Not now stupid - in case of fire
Re: Morvelaira's News Compilation
New block, to hang stuff on your wall:
(The bottom left corner most likely contains the new block, not a painting)
Spoiler
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(The bottom left corner most likely contains the new block, not a painting)
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: Morvelaira's News Compilation
Huh. Not as pretty as I'd expect given the number of display case mods out there, but the utility with the map seems pretty cool.Itamarcu wrote:New block, to hang stuff on your wall:SpoilerShow
(The bottom left corner most likely contains the new block, not a painting)
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
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- Joined: Sun Feb 12, 2012 5:41 am
Re: Morvelaira's News Compilation
so we now have:Itamarcu wrote:New block, to hang stuff on your wall:SpoilerShow
(The bottom left corner most likely contains the new block, not a painting)
hangable maps
a way of displaying items
wall mounted clocks
wow, three constantly suggested things in one feature :P
not too fond of the way items stick out of it though
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also:
the image from the link:Nathan Adams @Dinnerbone
My next task is going to be flower pots. Credit: http://www.reddit.com/r/Minecraft/comme ... tools_and/
Spoiler
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Re: Morvelaira's News Compilation
How blocks will look in the frames:
Now that I think of it, it's quite funny how even Jeb and Dinnerbone don't take screenshots using F2.
Spoiler
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Itamarcu wrote:New block, to hang stuff on your wall:SpoilerShow
(The bottom left corner most likely contains the new block, not a painting)
Now that I think of it, it's quite funny how even Jeb and Dinnerbone don't take screenshots using F2.
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
Re: Morvelaira's News Compilation
Yay! Aesthetics... ... ...
Alright, the map and the clock are pretty cool. But I already have much nicer pots to put my plants in ;)
Alright, the map and the clock are pretty cool. But I already have much nicer pots to put my plants in ;)
The spice must flow...
[03:28] <Detritus_> Weird, I'm still logged in her
[03:28] <Detritus_> Weird, I'm still logged in her
Re: Morvelaira's News Compilation
Am I the only one who feels that maps should be I don't know, around 3 times bigger?
Never say no to Panda.
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- Posts: 1159
- Joined: Wed Jul 06, 2011 11:03 am
Re: Morvelaira's News Compilation
I like this, I recently suggested an add-on to BTW that would create a shelf mod that would work with BTW. I suspect that once this frame comes along FC will make BTW work with it cause he's good like that. This is great!
I also like the pot, if only because sometimes I want to display plants without having to have them grow and that would work well.
I also like the pot, if only because sometimes I want to display plants without having to have them grow and that would work well.
- Gargantuan_Penguin
- Posts: 755
- Joined: Mon Jan 16, 2012 10:38 am
Re: Morvelaira's News Compilation
I am with you there. at the moment they kinda suck. I would think that it would be pretty simple for them to be able to take up at least four blocks total, that would be a useful map.Panda wrote:Am I the only one who feels that maps should be I don't know, around 3 times bigger?
And HOW!
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Morvelaira's News Compilation
Open in case of fire
Spoiler
Show
Not now stupid - in case of fire
Re: Morvelaira's News Compilation
The thing I was wondering with the wall map, is who is the marker on it? The person who made it, or do you just see yourself?
- FlowerChild
- Site Admin
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Re: Morvelaira's News Compilation
I'd bet it's the location of the map itself ("you are here"). At least, that's the way I would have implemented it.Six wrote:The thing I was wondering with the wall map, is who is the marker on it? The person who made it, or do you just see yourself?
- Salmonella
- Posts: 24
- Joined: Fri Jul 27, 2012 7:03 pm
Re: Morvelaira's News Compilation
While all these new features are nice, I'm much more excited for the API to be released.
At least the potted cactus looks nice, I suppose.
At least the potted cactus looks nice, I suppose.
DocHussey wrote:More phallic worship, sheep style.
Re: Morvelaira's News Compilation
You are correct.FlowerChild wrote:
I'd bet it's the location of the map itself ("you are here"). At least, that's the way I would have implemented it.
"Dinnerbone" on MCForumCompasses and maps depend on the block they are placed on, and not the player looking at them.
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: Morvelaira's News Compilation
The flowerpot's been a long time coming imo, and now we get to hear the "FC! wut your opinion on vMC flowerpots? will u remove the planterz!" on the forums <3
A less bulky alternative for aesthetics is nice.
A less bulky alternative for aesthetics is nice.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- Pseudosavior
- Posts: 97
- Joined: Sun Oct 23, 2011 5:32 pm
- Location: St. Louis
Re: Morvelaira's News Compilation
An interesting thing about the new 'purifying zombie' mechanics in the new snapshot that I found on reddit.
http://www.reddit.com/r/Minecraft/comme ... sults_o_o/
I'm not sure how this could change gameplay, as villagers in the Nether doesn't seem THAT big of a deal, but still could have some interesting implications.
http://www.reddit.com/r/Minecraft/comme ... sults_o_o/
I'm not sure how this could change gameplay, as villagers in the Nether doesn't seem THAT big of a deal, but still could have some interesting implications.
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Re: Morvelaira's News Compilation
from jeb:
cobble fences (or should they be walls?
and an image from dinnerbone about the flowerpots
cobble fences (or should they be walls?
and an image from dinnerbone about the flowerpots
- SgtChuckle
- Posts: 389
- Joined: Thu Feb 23, 2012 12:55 pm
Re: Morvelaira's News Compilation
I wonder how you control item rotation in the frames? In Jeb's latest screenshot, you can see that the gold sword is rotated to point all 4 ways. Maybe a right click after the item is in the frame. Also, the cobble fences are AWESOME! So many building possibilities... Although I wonder if it auto-creates those posts based on length of the fence or if there's a fence block and a post block.
Poppycocks wrote:Suggesting to hack the logo on all sides is akin to suggesting someone to take a crap out of a window if he doesn't like his toilet seat.
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Re: Morvelaira's News Compilation
from the look of the textures, I'm guessing there could be either two blocks, one for the wall, one for the post. (you can see that the texture on the right wall repeats twice, but the left wall only does once, implying that the walls are different lengths)SgtChuckle wrote:I wonder how you control item rotation in the frames? In Jeb's latest screenshot, you can see that the gold sword is rotated to point all 4 ways. Maybe a right click after the item is in the frame. Also, the cobble fences are AWESOME! So many building possibilities... Although I wonder if it auto-creates those posts based on length of the fence or if there's a fence block and a post block.
alternatively, since the posts only seem to appear on corners, gates/breaks in the wall, and under torches, it's possible that the posts will appear automatically on corners, ends, or when you place a torch on top. (although, that could be annoying if you wanted a post without a torch, break, or corner)
I'm personally hoping it will be the first option, much like FC's decision to keep pedestals and columns seperate, it allows more flexibility
Re: Morvelaira's News Compilation
I think/hope it will be like this mod (because it is basd on it, i think):
http://www.minecraftforum.net/topic/129 ... pdated-89/
I use it for a few weeks now, and it is really nice.
http://www.minecraftforum.net/topic/129 ... pdated-89/
I use it for a few weeks now, and it is really nice.
- Magick_Miner
- Posts: 68
- Joined: Sat Dec 03, 2011 11:28 am
Re: Morvelaira's News Compilation
1.3.2 is out
Changes
> Large Oak Trees now generate with sideways logs.
> You can now toggle showing server addresses in the server list using the F1 key
Bug Fixes:
> Fixed players sometimes falling out of the world when entering the Nether after having been there before in the same session
> Fixed players taking damage when water pushes them into corners
> Fixed various uncommon crash bugs
Not sure whether to update to it or not as i dont know which version BTW will be released to initially.
Changes
> Large Oak Trees now generate with sideways logs.
> You can now toggle showing server addresses in the server list using the F1 key
Bug Fixes:
> Fixed players sometimes falling out of the world when entering the Nether after having been there before in the same session
> Fixed players taking damage when water pushes them into corners
> Fixed various uncommon crash bugs
Not sure whether to update to it or not as i dont know which version BTW will be released to initially.