Indras wrote:I think if BTW keeps the base implementation (zombie pigmen from portals), they should always be aggressive, in anger at being sucked out of their home world. It would be a little annoying having passive pigmen wandering around your castle because you chose to set up a portal inside. If they were aggressive, on the other hand...
Or Pigman striking back in anger at your hostile take over of the nether. It'd be interesting story wise for the war between Steve and the Nether to not be quite so one-sided. Might actually pose a bit of a threat if they spawned in squads of 2-4 at a time and caught you unprepared. Of course that'd make overworld pigman farming more powerful which is the main issue to begin with...
I wonder, is it possible to simply stop pigmen from dropping gold stuff in the overworld? If it is, that combined with them spawning hostile could add a bit of danger without devaluing the nether or threatening wooden homes. This could still encourage systems to open and close nether portals so you wouldn't have to deal with them, or to set up simple traps at your portal for more useless rotten flesh and a little bit of exp.
Actually maybe that squads thing wouldn't work... portal only has 2 places a pigman can spawn if I understand it correctly.
I don't know, just thinking out loud and writing a thinly veiled suggestion. I kinda enjoy the pigmen coming from my portal in 1.3 even if I end up killing 'em so I just thought I'd toss my 2¢ in on a possible way to save 'em. Still there are more important things to worry about, and until you get a BTW up and ready there's no use messing around with something that can simply be turned off until you're ready to deal with it.
Apparently I'm Capitain Overcomplicate.