Eureka!

A place to talk to other users about the mod.
Locked
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Eureka!

Post by FlowerChild »

Katalliaan wrote: Hence why it's for adventure maps. The mapmakers can hide goodies in vases.
Yeah, to be specific it is so that adventure map creators can create Zelda-style vases where breaking them can reveal an item. It also allows for interesting situations where say the player needs to shoot a vase with a bow, to drop an item and trigger a pressure plate or what have you.
User avatar
Gormador
Posts: 713
Joined: Mon Dec 26, 2011 1:09 pm
Location: France

Re: Eureka!

Post by Gormador »

FlowerChild wrote:If it helps any, I strongly suspect this new feature will be ready for release within the next six months ;)
It surely narrows things down by a lot. Think that it could be "between now and the end of time". So, thanks for the time estimate !
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Eureka!

Post by jorgebonafe »

FlowerChild wrote:If it helps any, I strongly suspect this new feature will be ready for release within the next six months ;)
* Shots himself in head *
Better Than Wolves was borne of anal sex. True Story.
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Eureka!

Post by FlowerChild »

jorgebonafe wrote: * Shots himself in head *
Hmmm...must talk to the PR firm about discouraging suicide unless captured by the enemy.
johnt
Posts: 406
Joined: Tue Nov 08, 2011 6:13 pm

Re: Eureka!

Post by johnt »

FlowerChild wrote:
Katalliaan wrote: Hence why it's for adventure maps. The mapmakers can hide goodies in vases.
Yeah, to be specific it is so that adventure map creators can create Zelda-style vases where breaking them can reveal an item. It also allows for interesting situations where say the player needs to shoot a vase with a bow, to drop an item and trigger a pressure plate or what have you.
We actually hadn't thought of the bow thing yet, but we were planning on using vases extensively on the map we're working on.
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Eureka!

Post by jorgebonafe »

FlowerChild wrote:Hmmm...must talk to the PR firm about discouraging suicide unless captured by the enemy.
Small moment of weekness. It passed. Too bad now I'm dead, possessing my PC, trapped and destined to stay here forever waiting on new BTW's releases....
Better Than Wolves was borne of anal sex. True Story.
User avatar
Kwilt
Posts: 526
Joined: Mon Jul 04, 2011 10:01 pm
Location: CenNY

Re: Eureka!

Post by Kwilt »

jorgebonafe wrote:
FlowerChild wrote:Hmmm...must talk to the PR firm about discouraging suicide unless captured by the enemy.
Small moment of weekness. It passed. Too bad now I'm dead, possessing my PC, trapped and destined to stay here forever waiting on new BTW's releases....
I can make some calls, if you want. I don't think we have any humans available for soul capsulation. But I can get you a chimpanzee or a poison dart frog for a nice price.
Image

Image (<--------------- Click me to watch live!)
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Eureka!

Post by FlowerChild »

jorgebonafe wrote: Small moment of weekness. It passed. Too bad now I'm dead, possessing my PC, trapped and destined to stay here forever waiting on new BTW's releases....
Hmmmm...come to think of it, there would definitely be a wide-range of uses for a disembodied consciousness floating around in the net within the new world order.

Don't sweat it man. I approve of your decision.
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Eureka!

Post by jorgebonafe »

FlowerChild wrote:Hmmmm...come to think of it, there would definitely be a wide-range of uses for a disembodied consciousness floating around in the net within the new world order.

Don't sweat it man. I approve of your decision.
Not as useful as you might think. I still have to use google to find stuff, and still can't find the deep web...
Better Than Wolves was borne of anal sex. True Story.
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Eureka!

Post by FlowerChild »

jorgebonafe wrote: Not as useful as you might think. I still have to use google to find stuff, and still can't find the deep web...
...not to mention the complete inability to make use of all the porn which occupies the majority of the net.

Yeah, I guess it does kinda suck :)
User avatar
Gormador
Posts: 713
Joined: Mon Dec 26, 2011 1:09 pm
Location: France

Re: Eureka!

Post by Gormador »

FlowerChild wrote: ...not to mention the complete inability to make use of all the porn which occupies the majority of the net.

Yeah, I guess it does kinda suck :)
Well no, it doesn't. Wasn't it your whole point ? :p
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
User avatar
BigShinyToys
Posts: 836
Joined: Fri Jul 08, 2011 9:53 pm

Re: Eureka!

Post by BigShinyToys »

FlowerChild wrote:
...not to mention the complete inability to make use of all the porn which occupies the majority of the net.

Yeah, I guess it does kinda suck :)
just find a super computer like skynet and run a few stimulations simulations ;)
User avatar
morvelaira
Posts: 2406
Joined: Tue Jul 05, 2011 1:56 am
Location: Seattle

Re: Eureka!

Post by morvelaira »

And the thread has devolved into sex jokes, and it's not my fault this time!
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
User avatar
orangeweaver
Posts: 343
Joined: Thu Jan 19, 2012 8:25 pm

Re: Eureka!

Post by orangeweaver »

These hints are going to drive me crazy! I trust however that nothing but pure greatness can come of Tom Waits and Nick Cave.
plaxor
Posts: 6
Joined: Tue Dec 13, 2011 7:22 pm

Re: Eureka!

Post by plaxor »

The ability to throw poop and eat it ?? I want it
User avatar
BinoAl
Posts: 2552
Joined: Mon Jul 04, 2011 9:39 pm
Location: Everywhere.

Re: Eureka!

Post by BinoAl »

FlowerChild wrote: If it helps any, I strongly suspect this new feature will be ready for release within the next six months ;)
The update will be have somewhere between 1 and 3856 new features.
Image
User avatar
Elensaar
Posts: 308
Joined: Tue Jul 05, 2011 8:47 pm
Location: Oslo, Norway

Re: Eureka!

Post by Elensaar »

If those musical hints are not just trolling, and considering FC's been playing BuildCraft and SpaceChem... If this is what I think it might be, it'll be awesome!

Oh, who am I kidding. I call musical-teaser-troll. ;)
Lots of planets have a north...!
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Eureka!

Post by FlowerChild »

For today's hint, I will say that this is probably the most complex feature I've put into the mod, second only to the Pulleys & Platforms.

This shit be crazy :)
johnt
Posts: 406
Joined: Tue Nov 08, 2011 6:13 pm

Re: Eureka!

Post by johnt »

FlowerChild wrote:For today's hint, I will say that this is probably the most complex feature I've put into the mod, second only to the Pulleys & Platforms.

This shit be crazy :)
I knew it was villager breeding. Adding in a complete seduction system has to be complicated.
User avatar
Aduis1210
Posts: 104
Joined: Mon Nov 14, 2011 5:48 am
Location: England

Re: Eureka!

Post by Aduis1210 »

So watching the video of emotion idiot i find that its something to do with keeping somethign away from the player
maybe Netting? maybe some kinda soul forged force that keeps mobs away from the player?

or maybe a Cat hamper:S
User avatar
Ribky
Posts: 965
Joined: Thu Dec 01, 2011 12:08 am
Location: CONFIDENTIAL

Re: Eureka!

Post by Ribky »

So... we can set up an assembly line of villagers who will cry into the brewing stand to automate potion making while tossing milk?
The spice must flow...

[03:28] <Detritus_> Weird, I'm still logged in her
User avatar
walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Eureka!

Post by walker_boh_65 »

FlowerChild wrote:For today's hint, I will say that this is probably the most complex feature I've put into the mod, second only to the Pulleys & Platforms.

This shit be crazy :)
Hopefully less of a pain to code I hope.
User avatar
Stormweaver
Posts: 3230
Joined: Wed Jul 06, 2011 7:06 pm

Re: Eureka!

Post by Stormweaver »

Hmm.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Eureka!

Post by FlowerChild »

walker_boh_65 wrote:Hopefully less of a pain to code I hope.
Yeah, I don't think it'll be as bad. The main technical challenge is that I'm trying to cram what would normally take at least 8 bits of meta-data into the 4 that the game provides (the only other alternative being to use a Tile Entity, which would be totally unreasonable for this application). The eureka involved how exactly I can do that, however, it complicates the code a great deal as I have to special-case a ton of situations based on the limited information I have stored.

It's one of those features that won't look all that complex unless you're a programmer and find yourself wondering "how the fuck did he do that?". However, it will remain very cool for everyone else, and hopefully even on low end systems given my choice of implementation :)

Speaking of Pulleys & Platforms, anyone else notice how a conceptually similar feature has turned into a development black-hole for a certain modder? Hopefully that serves to explain why I limited my own implementation to keep the scope reasonable :)
SilvasRuin
Posts: 68
Joined: Thu Feb 02, 2012 1:13 pm

Re: Eureka!

Post by SilvasRuin »

By any chance was Jeb's write up on how he fixed doors at all an influence in this?
Locked