The Official Off-Topic Unofficial SpaceChem Thread
- Starshifterxen
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Re: The Official Off-Topic Unofficial SpaceChem Thread
Love this game too!
Although it gets brain meltingly hard on the later levels...
Gotta love those secretly educational games too ;)
Although it gets brain meltingly hard on the later levels...
Gotta love those secretly educational games too ;)
- FlowerChild
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Re: The Official Off-Topic Unofficial SpaceChem Thread
I've been spending a fair amount of time optimizing some of my earlier contraptions for efficiency (as a game programmer, that's naturally the direction I lean towards, with optimizing for number of parts having less appeal for me), and I'm finding that's really helping with my later designs as it forces me into thinking about how to use the parts in non-standard ways.Starshifterxen wrote:Love this game too!
Although it gets brain meltingly hard on the later levels...
Gotta love those secretly educational games too ;)
Like, using my second processing unit as a ticker-tape instruction set for the first has started to become second nature for me.
Re: The Official Off-Topic Unofficial SpaceChem Thread
I'm obviously not NEAR as far as you, because I have no idea wtf you're talking about. xDFlowerChild wrote: Like, using my second processing unit as a ticker-tape instruction set for the first has started to become second nature for me.
I'm on the 2nd to last level in the 3rd planet
- FlowerChild
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Re: The Official Off-Topic Unofficial SpaceChem Thread
Hehe...actually, its' not using any advanced mechanisms. All refineries have the second processing unit right (red & blue)?BinoAl wrote:I'm obviously not NEAR as far as you, because I have no idea wtf you're talking about. xDFlowerChild wrote: Like, using my second processing unit as a ticker-tape instruction set for the first has started to become second nature for me.
I'm on the 2nd to last level in the 3rd planet
There's just certain instances where you can get a lot more speed out of a system by having it be dedicated to effectively sending instructions (like spawn molecule, bond molecule, fuse, etc.) to the first. That way you can focus the first on speedily transporting and such, or with really complex systems, having both units effectively sending tightly packed instructions to a single process.
In some cases, this actually makes thing a lot easier to do with less refineries too, as you can get some pretty complex operations going on that are difficult to pull off otherwise.
Here's the first system where I experimented with this idea which comes from a research level on the 5th planet:
Spoiler
Show
I think there were a few things that I could have done to optimize it further, but this was still enough to put me towards the top few percent of solutions in terms of speed.
Re: The Official Off-Topic Unofficial SpaceChem Thread
I'm on to the 4th planet, and I kind of used a similar approach. Though, I find when I finish a level, it's always slower and with more pieces than everyone else.
Re: The Official Off-Topic Unofficial SpaceChem Thread
Ahh, that makes sense. After the 5th or 6th level, I realized I could use blue to activate red's output without having dropped it off, and vice versa. Saved me a lot of time in a few levels. I haven't gone back over any levels to optimize yet, but I tend to always use less pieces than other people, and use about the average amount of time. ^.^FlowerChild wrote:-snip-
Re: The Official Off-Topic Unofficial SpaceChem Thread
This game is awesome. Never played anything like it :O
- Gilberreke
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Re: The Official Off-Topic Unofficial SpaceChem Thread
No, the gameplay is fine. I don't think they dumbed it down, it's actually tons better than Morrowind in that regard and slightly better than Oblivion.BinoAl wrote:Ouch! Haha. It was definitely dumbed down far too much, but I wouldn't go THAT far... :p I've still managed to put excessive amounts of time into it :D
It's just that:
- The graphics and designs look horrendously bad, this is the big game stopper for me
- The skills UI is incredibly badly designed, as are most menus. I suspect it'll be even worse if you play this on console without a mouse
- The quests are bland at best and I haven't come across a radiant quest that doesn't want me to gauge my eyes out
I'll be buying SpaceChem soon :). There's a few problems with my credit card I need to solve first. I turned 25 last year, which changes how my banking works and I still haven't managed to get everything together again, since I'm suddenly not eligible for a card anymore, etc. I'm tired of having to ask my father to do it
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Re: The Official Off-Topic Unofficial SpaceChem Thread
Got myself the full game today.
Best game I have played so far, with minecraft being the exception.
Kinda stuck at the moment at last production assignment,
before the split on the third planet. But I'm kinda close
to the solution I think.
Best game I have played so far, with minecraft being the exception.
Kinda stuck at the moment at last production assignment,
before the split on the third planet. But I'm kinda close
to the solution I think.
Re: The Official Off-Topic Unofficial SpaceChem Thread
Hah. There's a "defense" mission after that. I'm sorta stuck there. You have to fill tanks at the right speeds to blow up and damage the wheels on a loose mining machine, and I am pretty clueless. xDMac wrote:Got myself the full game today.
Best game I have played so far, with minecraft being the exception.
Kinda stuck at the moment at last production assignment,
before the split on the third planet. But I'm kinda close
to the solution I think.
Re: The Official Off-Topic Unofficial SpaceChem Thread
Bino, you have to focus on using the control structures introduced in the level. Other than that, just focus on optimizing your waldo pathing.
Re: The Official Off-Topic Unofficial SpaceChem Thread
The storage tanks? I can get the first one to blow at the right time, bu the rest can't seem to get the timing right on the other 2Slev wrote:Bino, you have to focus on using the control structures introduced in the level. Other than that, just focus on optimizing your waldo pathing.
Re: The Official Off-Topic Unofficial SpaceChem Thread
So you're exploding the furthest tank first right?
- CrimsonStorm
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- Location: USA
Re: The Official Off-Topic Unofficial SpaceChem Thread
I picked this up with the Humble Frozen Synapse Bundle a while ago, but never got around to playing it. That's the problem with these bundles - too many great games at once! I'll definitely check it out now, as it sounds exactly like my type of game.
Re: The Official Off-Topic Unofficial SpaceChem Thread
Yup. I'm splitting my methane half and half first. One half goes to the first tank. The second half is split between the 2nd and 3rd, with a tank holding some for the 3rd to delay it a bitSlev wrote:So you're exploding the furthest tank first right?
Re: The Official Off-Topic Unofficial SpaceChem Thread
I used two factories and no extra tanks, just to give you some ideas.
- FlowerChild
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Re: The Official Off-Topic Unofficial SpaceChem Thread
I think you're missing what the previous poster said here. You should be focusing on the controls that allow you to press a function-key while your factory is running to determine which tanks the methane goes to at any given moment. If you route *ALL* your methane at any time to one tank, the timing is pretty much bang on to what you need.BinoAl wrote:Yup. I'm splitting my methane half and half first. One half goes to the first tank. The second half is split between the 2nd and 3rd, with a tank holding some for the 3rd to delay it a bitSlev wrote:So you're exploding the furthest tank first right?
They're introduced in that level and make it trivially easy. Back out of the level and check the tutorial tab as it explains the new control elements as they are introduced to the game.
Re: The Official Off-Topic Unofficial SpaceChem Thread
Woah, woah, what? I guess I missed those. xD Don't mind me. Just failing.FlowerChild wrote:I think you're missing what the previous poster said here. You should be focusing on the controls that allow you to press a key while your factory is running to determine which tanks the methane goes to at any given moment.BinoAl wrote:Yup. I'm splitting my methane half and half first. One half goes to the first tank. The second half is split between the 2nd and 3rd, with a tank holding some for the 3rd to delay it a bitSlev wrote:So you're exploding the furthest tank first right?
They're introduced in that level and make it trivially easy.
Re: The Official Off-Topic Unofficial SpaceChem Thread
I was the previous =P Yes, those control structures are the most important part of the level.
Re: The Official Off-Topic Unofficial SpaceChem Thread
What Strange Devices!
Re: The Official Off-Topic Unofficial SpaceChem Thread
I just played the demo.
It's like an industrial engineering course and a chemistry course rolled together.
Why did I go to college?
The real question has become: do I purchase SpaceChem or Xcom? I can really only justify buying one or the other. I've played SpaceChem, and I've only watched videos of Xcom.
I...I don't know what to do....
It's like an industrial engineering course and a chemistry course rolled together.
Why did I go to college?
The real question has become: do I purchase SpaceChem or Xcom? I can really only justify buying one or the other. I've played SpaceChem, and I've only watched videos of Xcom.
I...I don't know what to do....
This...all of this...is just...wonky!
- FlowerChild
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Re: The Official Off-Topic Unofficial SpaceChem Thread
I'd say SpaceChem. XCom, as brilliant as it was, is an aged design that has had many of its concepts rolled into others.Folrig wrote:I just played the demo.
It's like an industrial engineering course and a chemistry course rolled together.
Why did I go to college?
The real question has become: do I purchase SpaceChem or Xcom? I can really only justify buying one or the other. I've played SpaceChem, and I've only watched videos of Xcom.
I...I don't know what to do....
SpaceChem, IMO, is a brilliant new design with aspects of gameplay that have not been seen elsewhere. To me, it basically comes down to the history of gaming, or its future.
Re: The Official Off-Topic Unofficial SpaceChem Thread
There is no dilemma for me there, I'd pick xcom over pretty much 99% of the games ever made. :P
Even to this day, I like it more than all of it's successors, spiritual or official. It is amazing how good this game has aged for me. And it does have that something that other games don't, I can't quite put my finger on it. I've never stopped playing it since the 90ties, I even did a playthrough this year. :]
I'd rather not pick xcom up from steam though, GOG.com is my choice for old games.
Also xcom and spacechem are very different games, so you shouldn't really have trouble picking one.
Even to this day, I like it more than all of it's successors, spiritual or official. It is amazing how good this game has aged for me. And it does have that something that other games don't, I can't quite put my finger on it. I've never stopped playing it since the 90ties, I even did a playthrough this year. :]
I'd rather not pick xcom up from steam though, GOG.com is my choice for old games.
Also xcom and spacechem are very different games, so you shouldn't really have trouble picking one.
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
Re: The Official Off-Topic Unofficial SpaceChem Thread
Well, that is one heck of a juxtaposition! Sounds a little like I'm deciding the fate of mankind.FlowerChild wrote: I'd say SpaceChem. XCom, as brilliant as it was, is an aged design that has had many of its concepts rolled into others.
SpaceChem, IMO, is a brilliant new design with aspects of gameplay that have not been seen elsewhere. To me, it basically comes down to the history of gaming, or its future.
That is a good point, and something I was concerned about. Xcom might be something better left until I have some money to burn. Otherwise I'm afraid that I would be dissapointed.
This...all of this...is just...wonky!
- Gilberreke
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Re: The Official Off-Topic Unofficial SpaceChem Thread
Ok. I'm hooked.
I feel like I'm just not that good at it yet. I never rank below average on any graph :/
Edit: Oh herp derp. Of course. I didn't know the output can be put anywhere. Now I'm finally starting to consistently score at the lowest possible cycles, which I think is what I will focus on.
I feel like I'm just not that good at it yet. I never rank below average on any graph :/
Edit: Oh herp derp. Of course. I didn't know the output can be put anywhere. Now I'm finally starting to consistently score at the lowest possible cycles, which I think is what I will focus on.
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