New Release! (BTW V3.45)
- FlowerChild
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New Release! (BTW V3.45)
Version 3.45 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added the ability for the Block Dispenser to pick up the following block types without altering them: dirt with grass, book shelves, coal ore, lapis ore, diamond ore, redstone ore, giant mushroom blocks and Mycelium. This should allow it to function similarly to tools with the silk touch enchantment.
-Added the ability for the Refined Pick to function as both a pick and a shovel.
-Added ability to melt down the Cauldron in the Crucible.
-Added high-efficiency piston recipe involving wood Siding instead of planks.
-Changed the Anvil crafting grid to be 4X4 instead of 3X3, and changed all the recipes associated with the Anvil to require the larger crafting grid. This was done to resolve player confusion over which recipes require the Anvil as it will now be readily apparent from the recipes themselves, plus this method fits the overall vanilla design and tech-progression much better, and allows for much more costly recipes at higher tech-levels.
-Changed the following recipes to match the new 4X4 crafting grid of the Anvil: Refined Pick, Refined Hoe, Battle Axe, Armor Plate, Plate Helm, Chest Plate, Plate Leggings, Plate Boots, Broadhead Arrowhead, Stone Siding, Stone Moulding, Stone Corner, Obsidian Pressure Plate, Redstone Eye, Detector Block, Block Dispenser, Column, Pedestal, and Block of Soulforged Steel. Almost all these items are now more expensive to produce to help balance their power.
-Changed wolf behavior so that they'll only lean their head at you if you are holding food and they are either hungry or wounded. This provides a visual feedback mechanism as to when they need to be fed to supplement their whining. (Thanks to RaustBlackDragon for suggesting this!)
-Changed the Buddy Block internally for a slight increase in performance.
-Changed the Battle Axe to enchant as a weapon instead of a tool. Who really bothers to enchant axes to begin with?
-Changed the Battle Axe so that it can cut through spider webs.
-Changed the way enchantment levels are (randomly) selected on the enchantment table. First a maximum enchantment level is selected based on the number of bookshelves, capped by the player's current level (so that enchantments aren't displayed beyond the level currently possible for the player). The top slot will always display a random value up to the maximum level possible, the second slot will display half the maximum level (rounded down), and third slot will always display the maximum enchantment level possible. Additional fine-tuning can be achieved by placing or removing bookshelves (sticky pistons and/or Block Dispensers can be useful for this). This should save the player a TON of clicking when attempting to enchant items to a particular level.
-Changed the Block of Soulforged Steel so that it can be melted down in the Crucible, but can't otherwise be broken up into individual bars through regular crafting.
-Fixed problem with the mechanical system that allowed infinite power loops to be created.
-Fixed the Hopper being able to place items on the potion brewing stand, as it was not intended to be able to do this.
-Fixed problem with being able to pick up Light Blocks in their lit state using silk touch.
-Fixed problem with shovels not being effective vs Unfired Pottery.
-Removed crafting recipes for the Refined Shovel and Long Sword, as their functionality is entirely integrated into the Refined Pick, and Battle Axe. Your old items will still function, and can still be melted down, but these tools are no longer officially part of the mod.
--------------
Considering the number of recipes that have changed in this version (a lot), I'll be updating the MCF OP to reflect all the new ones momentarily.
Enjoy! :)
Download Link
This release contains the following changes:
-Added the ability for the Block Dispenser to pick up the following block types without altering them: dirt with grass, book shelves, coal ore, lapis ore, diamond ore, redstone ore, giant mushroom blocks and Mycelium. This should allow it to function similarly to tools with the silk touch enchantment.
-Added the ability for the Refined Pick to function as both a pick and a shovel.
-Added ability to melt down the Cauldron in the Crucible.
-Added high-efficiency piston recipe involving wood Siding instead of planks.
-Changed the Anvil crafting grid to be 4X4 instead of 3X3, and changed all the recipes associated with the Anvil to require the larger crafting grid. This was done to resolve player confusion over which recipes require the Anvil as it will now be readily apparent from the recipes themselves, plus this method fits the overall vanilla design and tech-progression much better, and allows for much more costly recipes at higher tech-levels.
-Changed the following recipes to match the new 4X4 crafting grid of the Anvil: Refined Pick, Refined Hoe, Battle Axe, Armor Plate, Plate Helm, Chest Plate, Plate Leggings, Plate Boots, Broadhead Arrowhead, Stone Siding, Stone Moulding, Stone Corner, Obsidian Pressure Plate, Redstone Eye, Detector Block, Block Dispenser, Column, Pedestal, and Block of Soulforged Steel. Almost all these items are now more expensive to produce to help balance their power.
-Changed wolf behavior so that they'll only lean their head at you if you are holding food and they are either hungry or wounded. This provides a visual feedback mechanism as to when they need to be fed to supplement their whining. (Thanks to RaustBlackDragon for suggesting this!)
-Changed the Buddy Block internally for a slight increase in performance.
-Changed the Battle Axe to enchant as a weapon instead of a tool. Who really bothers to enchant axes to begin with?
-Changed the Battle Axe so that it can cut through spider webs.
-Changed the way enchantment levels are (randomly) selected on the enchantment table. First a maximum enchantment level is selected based on the number of bookshelves, capped by the player's current level (so that enchantments aren't displayed beyond the level currently possible for the player). The top slot will always display a random value up to the maximum level possible, the second slot will display half the maximum level (rounded down), and third slot will always display the maximum enchantment level possible. Additional fine-tuning can be achieved by placing or removing bookshelves (sticky pistons and/or Block Dispensers can be useful for this). This should save the player a TON of clicking when attempting to enchant items to a particular level.
-Changed the Block of Soulforged Steel so that it can be melted down in the Crucible, but can't otherwise be broken up into individual bars through regular crafting.
-Fixed problem with the mechanical system that allowed infinite power loops to be created.
-Fixed the Hopper being able to place items on the potion brewing stand, as it was not intended to be able to do this.
-Fixed problem with being able to pick up Light Blocks in their lit state using silk touch.
-Fixed problem with shovels not being effective vs Unfired Pottery.
-Removed crafting recipes for the Refined Shovel and Long Sword, as their functionality is entirely integrated into the Refined Pick, and Battle Axe. Your old items will still function, and can still be melted down, but these tools are no longer officially part of the mod.
--------------
Considering the number of recipes that have changed in this version (a lot), I'll be updating the MCF OP to reflect all the new ones momentarily.
Enjoy! :)
- Gilberreke
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Re: New Release! (BTW V3.45)
Was not expecting this! Nice :D
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- FlowerChild
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Re: New Release! (BTW V3.45)
Just a bunch of little refinements to make everyone's life easier :)Gilberreke wrote:Was not expecting this! Nice :D
Re: New Release! (BTW V3.45)
Removal of shovel and sword. Finally! I always wondered what was the point of these two if part of the progression of the tree was to free up my inventory and the battle axe already worked as a weapon. :)
Look like good updates to me. Also seems I'll definately want to build my netherbase now that soul-forged steel items are more costly.
Look like good updates to me. Also seems I'll definately want to build my netherbase now that soul-forged steel items are more costly.
Re: New Release! (BTW V3.45)
What's sort of funny is I was considering suggesting the BD picking up blocks as if it had silk touch (Mainly for grass). Very nice release, I love what you did with the anvil recipes :)
- Ethazeriel
- Posts: 197
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Re: New Release! (BTW V3.45)
Awesome, a new release :)
...I am going to leave now and build a museum for my shovel and long sword. Treasured antiques :P
This is true. while SC gives gifts one day a year, FC isn't so discriminating.MCF thread title wrote:BETTER THAN WOLVES (AND SANTA CLAUS) MOD!
...I am going to leave now and build a museum for my shovel and long sword. Treasured antiques :P
- Gilberreke
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Re: New Release! (BTW V3.45)
No, actually, this is pretty big for me.FlowerChild wrote:Just a bunch of little refinements to make everyone's life easier :)
- Getting rid of the longsword and shovel finally fixed that irk I had earlier with the refined tools being a little off-key.
- Turning the anvil into the often suggested 4x4 crafting space is genius. This opens up a whole slew of new possibilities
- Making the BD act as a silk touch pick in terms of blocks is also tons of fun
- The enchantment stuff is obviously a life saver :)
- The shovel working on unfired pottery is really handy. I had problems with that earlier, don't know why I didn't think of suggesting that
Now I have to go and change the graphics on the pick, will be interesting :)
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Re: New Release! (BTW V3.45)
@Gil Don't forget the battle axe. Make it more weapon like ;)
- Gilberreke
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Re: New Release! (BTW V3.45)
That's right in my first bullet point ;)Mr_Hosed wrote:@Gil Don't forget the battle axe. Make it more weapon like ;)
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- FlowerChild
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Re: New Release! (BTW V3.45)
I just changed all the recipes in the OP on MCF (I had all the screen-shots prepared before release), so they should all be up to date now :)
Now I just have to edit the little details related to the release so they don't stack up on me like last time ;)
Now I just have to edit the little details related to the release so they don't stack up on me like last time ;)
Well, glad you like it. There certainly was a fair amount of work that went into it, I just didn't expect this release to have a major impact on folks :)Gilberreke wrote: No, actually, this is pretty big for me.
Yeah, I felt the same way. I just had to cut the cord and take the final step away from the vanilla tools on a conceptual level. I'd been planning that part for awhile, but just had to get to it.Gilberreke wrote: - Getting rid of the longsword and shovel finally fixed that irk I had earlier with the refined tools being a little off-key.
Oddly, that's how I originally planned the Anvil, but decided to let it go due to the base-class mods it required and the time it would have taken me when I first released it. With all the people asking why crafting recipes weren't working recently, I was reminded of why I had originally thought the 4X4 was the way to go. It also gives me a lot more flexibility in terms of creating more elaborate (and expensive) recipes in the future.Gilberreke wrote:- Turning the anvil into the often suggested 4x4 crafting space is genius. This opens up a whole slew of new possibilities
Yeah, it fits the functionality to be sure. The only reason the BD couldn't pick those blocks up in the past is that there was no equivalent functionality built into MC for collecting them pre-1.0.Gilberreke wrote:- Making the BD act as a silk touch pick in terms of blocks is also tons of fun
Big time. I'm not super into enchantments yet, so it hasn't been bugging me that much, but I could definitely see where people were coming from. I think the degree of randomness in selecting the enchantments themselves is entirely sufficient. Building the randomness into selecting the level as well was just a silly design decision as the only "gameplay" it introduced was crazy amounts of clicking.Gilberreke wrote:- The enchantment stuff is obviously a life saver :)
I think that was just a bug I accidentally introduced when I moved away from the Forge tool system. I had forgotten there were any mod-blocks that the shovel was supposed to function on, and was recently reminded of that while manually cooking up a bunch of pottery in my new 1.0 base :)Gilberreke wrote:-- The shovel working on unfired pottery is really handy. I had problems with that earlier, don't know why I didn't think of suggesting that
Hehe...yeah, that one isn't obvious :)Gilberreke wrote:Now I have to go and change the graphics on the pick, will be interesting :)
Re: New Release! (BTW V3.45)
This is gonna throw my whole hotbar off, as well as mess with my head when I'm mining. Don't get me wrong, switching between a pick and a spade while mining shafts slowed me down a lot, but I don't know what I'm gonna do with those two extra slots now.
Mayhaps my companion cube shall earn a place where my spade used to be?
Also, I can see myself screaming at skeletons as I swing my axe into their skulls.
Mayhaps my companion cube shall earn a place where my spade used to be?
Also, I can see myself screaming at skeletons as I swing my axe into their skulls.
FlowerChild wrote:FUCK MAN! WHAT WE GOING TO DO NOW! WE'RE IN SOME REALLY PRETTY SHIT!!!
<dakka dakka>
- FlowerChild
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Re: New Release! (BTW V3.45)
Lol! Well, I was NEVER using the long-sword myself as I found the extra hot-bar space to be much more useful than the extra damage (pre 1.0) or the weapon enchantments (post 1.0). I also didn't think the enchanting differences were really enough to justify having a dedicated weapon in the mod, and once I took that decision, the one I had been humming and hawing over with regards to the shovel became obvious.Robilar wrote:This is gonna throw my whole hotbar off, as well as mess with my head when I'm mining. Don't get me wrong, switching between a pick and a spade while mining shafts slowed me down a lot, but I don't know what I'm gonna do with those two extra slots now.
Mayhaps my companion cube shall earn a place where my spade used to be?
Also, I can see myself screaming at skeletons as I swing my axe into their skulls.
There's never enough hot-bar space man. I'm sure you'll find a use for it. But yeah, having tested it this way for a few hours, it's certainly an adjustment to squash the reflex to keep switching to the shovel :)
- Stormweaver
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Re: New Release! (BTW V3.45)
And now to make a grass farm. And to find a mushroom biome to make a farm for that stuff too.
I'm quite happy with the pick tweak, since I've been using anything with efficiency II or higher as a shovel anyway. But now that it'll be worth sticking ~50 levels on something that likes to dig sand...that desert is going down. Screw torch quarries.
I'm quite happy with the pick tweak, since I've been using anything with efficiency II or higher as a shovel anyway. But now that it'll be worth sticking ~50 levels on something that likes to dig sand...that desert is going down. Screw torch quarries.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
Re: New Release! (BTW V3.45)
Looks great! If I ever figure out a way to get out of the end in my BTW game (No dragon spawned for me :( so I'm kinda stuck there) I'll be able to play this. I like the 4x4 crafting grid although it makes some of the recipes look kinda awkward I'm sure I'll get used to it.
- FlowerChild
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Re: New Release! (BTW V3.45)
Yeah, I'm not super-happy with some of the recipes either, but it's the kind of thing I can tweak with time. Oddly, having a crafting grid of even dimensions makes things less than obvious at times :)Sarudak wrote:Looks great! If I ever figure out a way to get out of the end in my BTW game (No dragon spawned for me :( so I'm kinda stuck there) I'll be able to play this. I like the 4x4 crafting grid although it makes some of the recipes look kinda awkward I'm sure I'll get used to it.
Re: New Release! (BTW V3.45)
Yeah I was gonna say that. It would almost feel more natural if you just jumped up to 5x5... But then there would be sooooo much clicking....FlowerChild wrote:Yeah, I'm not super-happy with some of the recipes either, but it's the kind of thing I can tweak with time. Oddly, having a crafting grid of even dimensions makes things less than obvious at times :)Sarudak wrote:Looks great! If I ever figure out a way to get out of the end in my BTW game (No dragon spawned for me :( so I'm kinda stuck there) I'll be able to play this. I like the 4x4 crafting grid although it makes some of the recipes look kinda awkward I'm sure I'll get used to it.
EDIT: The thing about the 4x4 is that there's no natural core for the recipes and that becomes really painful with a block like the BD that seems like it wants the soul urn as its core.
- Stormweaver
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Re: New Release! (BTW V3.45)
Yeah, some of the new recipes look a touch off - I wouldn't be against the block dispenser requiring 2 soul urns just to make it look nicer tbh - it's not like it isn't amazingly powerful anyway. Btw, is buddy supposed to still be a 3x3 crafting?
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
Re: New Release! (BTW V3.45)
Nice. I won't be building dirt staircases to underground or floating bases anymore, just going to use a BD to get the grass.
And I agree the new 4x4 crafting recipes will take some getting used to, but it should eliminate the headache of putting a recipe in the crafting table only to realize later that it had to be on an anvil.
Really going to like the enchantment change, trying to get the exact level I wanted was such a pain.
I am curious as to what the increase in buddy block performance is.
And I agree the new 4x4 crafting recipes will take some getting used to, but it should eliminate the headache of putting a recipe in the crafting table only to realize later that it had to be on an anvil.
Really going to like the enchantment change, trying to get the exact level I wanted was such a pain.
I am curious as to what the increase in buddy block performance is.
- FlowerChild
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Re: New Release! (BTW V3.45)
The MCF OP should be fully up to date now. Man, that's a lot easier when I don't put it off for several versions :)
And yeah, I realized that I had forgotten to switch Buddy over to the new system as I was editing the MCF OP. I've already noted that for the next release.
Yeah, I thought about that, but Soul Urns are a real pain to produce until you automate the whole process. I'll give it some further thought, but didn't want to do anything drastic there until I had a chance to properly consider it. It's possible it might provide more incentive to automate, which would be a good thing, but as I said, I'll think about it more.Stormweaver wrote:Yeah, some of the new recipes look a touch off - I wouldn't be against the block dispenser requiring 2 soul urns just to make it look nicer tbh - it's not like it isn't amazingly powerful anyway. Btw, is buddy supposed to still be a 3x3 crafting?
And yeah, I realized that I had forgotten to switch Buddy over to the new system as I was editing the MCF OP. I've already noted that for the next release.
It's strictly internal, and you shouldn't notice any changes. I just decided to optimize a few things when I got a bug report recently about a big drop in performance on someone's system when they created an endless loop with a Buddy and a Light Block. Mainly, it just minimizes the number of neighboring blocks it notifies of a state change.razar51 wrote: I am curious as to what the increase in buddy block performance is.
- FlowerChild
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Re: New Release! (BTW V3.45)
Yeah, the problem with 5X5 is I already have future plans for that within the mod, and I can't see myself going 6X6 or 7X7 with those ;)Sarudak wrote: Yeah I was gonna say that. It would almost feel more natural if you just jumped up to 5x5... But then there would be sooooo much clicking....
EDIT: The thing about the 4x4 is that there's no natural core for the recipes and that becomes really painful with a block like the BD that seems like it wants the soul urn as its core.
- Damion Rayne
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Re: New Release! (BTW V3.45)
Great Stuff FC
[TG-18th] Damion Rayne
TG Instructor
Developer Relations
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"Teamwork, Maturity, Tactics, http://www.tacticalgamer.com"
- FlowerChild
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Re: New Release! (BTW V3.45)
Thanks! Glad you're still with us man :)Damion Rayne wrote:Great Stuff FC
- hooktail154
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Re: New Release! (BTW V3.45)
This looks amazing. For someone who usually doesn't play legit, but hates instamining, this is perfect. Now I can always keep my tools around, without juggling my mechanical, redstone, and building supplies around. I'm installing it now.
WHAT!? I don't even. New surprises every day.FlowerChild wrote:Yeah, the problem with 5X5 is I already have future plans for that within the mod, and I can't see myself going 6X6 or 7X7 with those ;)
Re: New Release! (BTW V3.45)
Thanks!
What about the BUDdy block (as mentioned above me)?
About the crafting grid: what about non-square grids? for instance, replace the middle four with one, which can be the "core" of things (redstone, soul urns, etc.).
What about the BUDdy block (as mentioned above me)?
About the crafting grid: what about non-square grids? for instance, replace the middle four with one, which can be the "core" of things (redstone, soul urns, etc.).
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
- FlowerChild
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Re: New Release! (BTW V3.45)
Hehe...my plans extend pretty far into the future man. Look at the technological gap between 3X3 and 4X4, and you'll get some idea as to just how far ;)hooktail154 wrote: WHAT!? I don't even. New surprises every day.
Already answered that above.itamarcu wrote: What about the BUDdy block (as mentioned above me)?