New Release! (BTW V3.40)

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Itamarcu
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Re: New Release! (BTW V3.40)

Post by Itamarcu »

Now testing the trees' growth properties.
I hate the Bloodwood Leaves. Why don't they disappear like regular leaves? It is both frustrating and ugly in my base :(
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Trequiche
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Re: New Release! (BTW V3.40)

Post by Trequiche »

Hmm, 1 hour 30 minutes till I get a chance to play. But alas I'm not supposed to play during the week (I don't get along with my parents) so, I guess I won't be able to figure out how to make these saplings. I guess it doesnt matter because I just started a new world yesterday and I only have 16 hemp seeds so I'm nowhere close to any BTW items what so ever. Anyways thanks for the update.
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Ribky
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Re: New Release! (BTW V3.40)

Post by Ribky »

Getting home from work is nice. It means this update is leaving me drooling in my chair. (That or the traditional after work glass of scotch... not quite sure which... though the addition of the Blue Moon Winter Abbey Ale today may be contributing as well)
The spice must flow...

[03:28] <Detritus_> Weird, I'm still logged in her
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Sarudak
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Re: New Release! (BTW V3.40)

Post by Sarudak »

So is this *the* nether update? Or the beginning of a series of nether updates?
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Gilberreke
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Re: New Release! (BTW V3.40)

Post by Gilberreke »

Sarudak wrote:So is this *the* nether update? Or the beginning of a series of nether updates?
Beginning? We haven't seen the automation aspect fully, he also announced some sort of new nether transport liquid
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Gdnite
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Re: New Release! (BTW V3.40)

Post by Gdnite »

All I'm going to say is that I left the tree in my base alone,I came back and I was very scared....
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Jay42
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Re: New Release! (BTW V3.40)

Post by Jay42 »

So, FC just added a weird tree as a resource?
...wait, something is wrong here.


j/k, but that really reminded me of some old discussions about mods adding weird trees...
But if it's your tree, I'll like it. I'm almost sure of that.
Last edited by Jay42 on Wed Dec 14, 2011 3:08 pm, edited 1 time in total.
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BinoAl
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Re: New Release! (BTW V3.40)

Post by BinoAl »

I burned one alive... Am I going to hell?...
The screaming... The horrible screaming....
xD
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Itamarcu
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Re: New Release! (BTW V3.40)

Post by Itamarcu »

I like the fact the upper side is just a reddish version of the top of the Companion Slab.

You like to make us feel guilty, don't you?
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Mr_Hosed
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Re: New Release! (BTW V3.40)

Post by Mr_Hosed »

Jay42 wrote:So, FC just added a weird tree as a resource?
...wait, something is wrong here.


j/k, but that really reminded me of some old discussions about mods adding weird trees...
But if it's your tree, I'll like it. I'm almost sure of that.
Atleast it's not modifying world generation ;) Plus who doesn't love a tree that cries like babies when you cut it down :)
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Dirdle
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Re: New Release! (BTW V3.40)

Post by Dirdle »

So I've spent half an hour or so rubbing saplings and netherwortwart against things tentatively. Time to check the wiki I think.

Though reports suggest maybe it's one of those Things Steve Was Not Meant To Know. Perhaps I'll just put the vegetable pieces away and go build a greenhouse like a sensible person who doesn't want to go mad or worse.

Edit: It is done. It is... not a pretty thing, the sleeping infant plant. I think it should be anathema to my gaze, but I cannot bring myself to call it ugly. I shall plant it at the bottom of the lake, and pray it cannot bear fruit so far from its hellish motherland.
Last edited by Dirdle on Wed Dec 14, 2011 3:44 pm, edited 1 time in total.
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DaveYanakov
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Re: New Release! (BTW V3.40)

Post by DaveYanakov »

Still working on the saplings. I've been trying to avoid using the wiki for this one but I may end up peeking if I've not figured it out by the weekend. I'm impressed that you were able to make the saw cut wood slabs but not stone or brick. I thought that sort of thing wasn't possible due to the shared block ID.
Better is the enemy of Good
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FlowerChild
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Re: New Release! (BTW V3.40)

Post by FlowerChild »

Hehe...glad to see all the experimentation going on. I get the impression no-one has really encountered the true horror of this thing yet though, so I'll just sit back and wait for the screams to begin ;)

I actually came up with a few tweaks I want to make to it overnight, so I'll probably throw together a small release with those and a few bug fixes and small features today. It may not look like it at first glance, but that tree was actually a lot of work so I was eager to wrap it up and get it out to you guys after spending a few days on it.
DaveYanakov wrote:Still working on the saplings. I've been trying to avoid using the wiki for this one but I may end up peeking if I've not figured it out by the weekend. I'm impressed that you were able to make the saw cut wood slabs but not stone or brick. I thought that sort of thing wasn't possible due to the shared block ID.
Nah, that kind of thing is actually very easy when I'm dealing with my own blocks. Where it gets tricky is when I'm dealing with relatively low-level routines built into MC like the sound of foot-steps or what have you, which is stuff that is triggered within base-classes and thus becomes difficult to modify based on metadata without being highly invasive.

In the case of the Saw, I just have to check a block's data when I'm cutting it. I'm not relying on any built-in functionality in that case, so it's very simple.
Gdnite wrote:All I'm going to say is that I left the tree in my base alone,I came back and I was very scared....
Ah, the horror is commencing... ;)
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Gilberreke
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Re: New Release! (BTW V3.40)

Post by Gilberreke »

I'm pretty sure I already know what it does, but I'm going to leave it a little longer to confirm, because it sounds like it might get interesting :D
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FlowerChild
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Re: New Release! (BTW V3.40)

Post by FlowerChild »

Gilberreke wrote:I'm pretty sure I already know what it does, but I'm going to leave it a little longer to confirm, because it sounds like it might get interesting :D
Hehe...if you knew what it does, you'd know it ;)

There's an aspect of it's behavior that no-one has discussed yet that I'm actually quite proud of. Will keep my mouth shut here to avoid giving anything further away.
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Gilberreke
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Re: New Release! (BTW V3.40)

Post by Gilberreke »

FlowerChild wrote:Hehe...if you knew what it does, you'd know it ;)
Ok, yes, then I know it :). Knew it right after I planted the first one. Hence my mention above of not being sure how to automate something like that :D

I don't want that thing anywhere near my base for now :o
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Mr_Hosed
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Re: New Release! (BTW V3.40)

Post by Mr_Hosed »

I definately understand why blood wood needs a soul now. Christ! I've some ideas on auto harvesting. Requires further testing...
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Panda
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Re: New Release! (BTW V3.40)

Post by Panda »

i feel like it was bigger after i left it alone and came back.... am i crazy?
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Husbag3
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Re: New Release! (BTW V3.40)

Post by Husbag3 »

Branches that grow after the sapling has turned into a tree!!
If the minecraft world is infinite, why does the sun still rotate around it?
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Gilberreke
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Re: New Release! (BTW V3.40)

Post by Gilberreke »

Haha, you're right FC, the screams are slowly getting closer. This'll be fun :)
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Mr_Hosed
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Re: New Release! (BTW V3.40)

Post by Mr_Hosed »

Ok, since the cat is out of the bag already... I share with you what I'm calling "Dear god! What have I done?!"
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Panda
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Re: New Release! (BTW V3.40)

Post by Panda »

Gilberreke wrote:Haha, you're right FC, the screams are slowly getting closer. This'll be fun :)
*cringes* im in a glass base next to one waiting for idk
Never say no to Panda.
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Sarudak
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Re: New Release! (BTW V3.40)

Post by Sarudak »

Mr_Hosed wrote:Ok, since the cat is out of the bag already... I share with you what I'm calling "Dear god! What have I done?!"
I don't get it... What's all the hubub about?
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Gilberreke
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Re: New Release! (BTW V3.40)

Post by Gilberreke »

Sarudak wrote:I don't get it... What's all the hubub about?
Have you planted one yet?
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Sarudak
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Re: New Release! (BTW V3.40)

Post by Sarudak »

Gilberreke wrote:
Sarudak wrote:I don't get it... What's all the hubub about?
Have you planted one yet?
No I'm at work... :(
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