Triskelli wrote:An excellent first step, but it needs a LOT of work before it becomes an effective resource. I think Mrchaim was considering making a tech-tree like this one. Not to belittle your effort, but I'd love to see his take on the topic as well.
I'm considering it. I just have to be not-lazy.
(And avoid going horribly crazy with all my other graphic design projects)
So, in lieu of that, let me offer some tips - Heads up, these are going to be blunt as hell, because subtly has no place when you're laying out information! (That last sentance is probably a lie)
Right now: I'm sorry, it's not an excellent first step. It's a start, but right now it's unusable to all intents and purpsoes.
You're trying to show me how everything interlocks and what you can do with everything at the same time. THis is... not a good idea. Why?
A: It's messy. Super, super messy - I cannot, at a glance, see where i'm at the techtree...
Which is deep irony when i'm currently at the soulforged steel level
B: It's confusing - How am i supposed to follow the lines? What do they represent? Which dirrection are they going?
And C, which is building off the previous two points: It dosent actually tell me how to get to the next level of the tech tree. The information is in there, sure, but it's only because i've already played the Mod that i can find it. A player who actually needs to see this would be totally lost.
See, the thing is, Better than Wolve's tech tree is explicitly very layered - You start with Hemp, Cauldrons and Millstones. Actually, Cauldron and Millstones really. and then you progress form there, to new technologies that open up further things (Windmill, Saw, Tanning/Hellfire Dust, Hibachi/Bellows, Kiln, Urns and Cruicbile, Soulforged Steel, ???).
So you need to convey that information first and foremost: What each level of tech is, and how do i get to the next? That's the question you've got to answer.
Edit:
Here's my 10 minute-no-real-effort-applied (Which is why it looks like crap - if i wanted to do this right, i'd hand draw all the icons, and find a way better font, as well as probably using nice sepia tones or somethign so it fit the style of Better Than Wolves) version of the techtree, going from the start to the first major achviement, that of constant mechincal power
The big thing to notice here is that i'm not including the recipes - Just the requirments to progess to the next item. (Yes, i know, it dosent have an icon to tell you where to get dung from - i was too lazy to get a wolf picture). You can probably see that in the next "Layer", i'd start with the saw, with arrows leading from the tanned leather and the "Constant mechincal power achived!" to the saw (Since you need one to make it, and the other to have it work - hence, they're both requirements).
And then i'd have that going to the panels, mouldings, etcera, then to hoppers... you get the idea.
(And please dont feel like i'm being excessively harsh to be mean here - I like to see people do their best when it comes to art and design, and part of that is not pulling my punches when something is wrong or poorly done. best approach is to think "I'll show that MrChaim, and get better just to spite him!", at which point you'll realize my cunning plan has suceeded - You've improved just like i hoped you would =) )