Mrchaim wrote:You're a sick and twisted man, Flowerchild.
Thanks :)
Mrchaim wrote:Contrast that with my previous world, where i would have had to have traveled several hundred blocks to find one, and you can see where my frustrations might be.
Basically, I'd wonder what your thoughts on adding a way to create mossy-cobble stone or an alternate substance you could use to create block dispensers - Not something easy to create, mind - Mossy Cobblestone should still be the go-to resource, but something that dosent rely on pure luck to find would be very useful.
Well, 2 thoughts on that. First, pretty much every resource in Minecraft is random. The more rare the resource is, the more apparent that becomes, but technically (as far as I know anyways), you could also get extremely unlucky and say never be able to find coal in a world.
So basically, ANYTHING in the mod that is dependent on rare resources can run into trouble like this in a particular seed, from wolves, to lapis, to mossy cobble. Sometimes you'll have tons of one, and sometimes none of another.
Of course, the more random factors the mod is dependent upon, the more likely this is to balance out in the long run. You'll have a bitch of a time finding wolves, but have plentiful lapis, or whatever, whereas on another play through, you'll have the opposite situation.
Now, I'm not willing to rule rare resources out of the mod completely. I think they're an important part of what makes the tech-progression interesting and a part of what also encourages exploration of the world around you.
But yeah, onto the 2nd point, I have actually been considering options for farming mossy cobble in some way as I do realize it is a particular nuisance to track down.
My thought on it is that having to do these kinds of things is the most fun the first time that you have to do it in a world, but that once you have, the player shouldn't necessarily be limited in how many of a particular item they should be able to produce. This is kinda the way wolves work right now (ignoring the temporary thing I just did for wood and tanning for a moment). Once you find a couple, there's no need to continue searching as you have a continuing source of dung. It's almost like you've discovered the "dung tech" and you're done with it.
I'm thinking I'd like the mossy cobble to work in a similar fashion. You'd still be required to track down that first dungeon, but once you did, you'd be able to farm the cobble to your heart's content. Anyways, as I said, it's something I've been considering as well, so it'll likely be coming to the mod in the next few versions.
Thalmane wrote:No no no you got it all wrong. My goons and prison were just fine and dandy. I made one little mistake. I wasn't culling the herd. I let the little rats multiply until there was 20 villagers to every goon. Sadly they realized this befor I could fix the situation. One moment I'm sitting high on my throne, the next gun fire in the streets, burning wheat, and BAM! Im crucified.
See, this is where you went wrong though. You shouldn't be thinking of them as "your" goons and trying to micro-manage them. By turning them over to the private sector, you let the law of supply and demand take care of the whole problem for you. The privatized prisons obviously want to make more money by throwing as much of the populace in prison as possible thus causing them to increase the size of the police force to the maximum sustainable by the population, while their lobbyists will ensure that the police are enforcing ever more draconian laws keeping your people in a blissful state of maximum repression at all times.
Don't micromanage your dictatorship man. Just set things up so your populace subjugates itself, and it's all gravy.