Gamepad and Minecraft
Gamepad and Minecraft
anyone use a gamepad with MC?
Ive recently gotten one and wanted to see how well i can play MC using it, and the results are interesting
Ive recently gotten one and wanted to see how well i can play MC using it, and the results are interesting
- PuppetRebel
- Posts: 187
- Joined: Sat Sep 03, 2011 11:16 pm
Re: Gamepad and Minecraft
I've considered it. With Minecraft coming out for XBox it's really not that crazy. It would be difficult to adjust to though.
Re: Gamepad and Minecraft
No but I have played Minecraft with a wacom tablet.
FlowerChild: Ice in deserts is a good idea
Re: Gamepad and Minecraft
its a lot easier to adjust to if you can set up your own controls however its not easy to decide what should go where. took me a few hours to realize that i can put the hot keys onto the directional buttons. though getting spring assigned to one of the shoulder buttons was a great idea
how does that work? lolUrian wrote:No but I have played Minecraft with a wacom tablet.
- Magmarashi
- Posts: 205
- Joined: Wed Sep 14, 2011 8:57 pm
Re: Gamepad and Minecraft
I had a setup using my Xbox controller and it took a little getting used to for a few minutes but after that it was good. I prefer the mouse and keyboard more for MC, though, dunno why because I usually prefer controller.
SCIENCE!
- BigShinyToys
- Posts: 836
- Joined: Fri Jul 08, 2011 9:53 pm
Re: Gamepad and Minecraft
That is the same for meMagmarashi wrote:I had a setup using myXbox PS-3 controller and it took a little getting used to for a few minutes but after that it was good. I prefer the mouse and keyboard more for MC, though, dunno why because I usually prefer controller.
I have a PS-3 style controller and have played minecraft with it. I was kinda hard to button map . And i don't normally play with it.
Re: Gamepad and Minecraft
It doesn't ;) Well, it does... barely. I guess it depends on your definition of "working".Rugaard wrote:how does that work? lolUrian wrote:No but I have played Minecraft with a wacom tablet.
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Gamepad and Minecraft
I've managed to get it working with a Steelseries 3GC (knockoff Xbox controller for PC use), although it doesn't work very well. Might just be because I'm not used to dual-stick controls for first-person games, though.
I use GlovePie to do it, and the script I use is below (modified from one I found on the MCF)
I use GlovePie to do it, and the script I use is below (modified from one I found on the MCF)
Spoiler
Show
Code: Select all
//Settings
var.TurnSpeed = 15 //Sensitivity used for right joystick
var.InvSpeed = 18 //Sensitivity used for POVHat - supposed to make it move one square
//Rest is actual code
//Basic movement (Left Stick)
Key.W = EnsureMapRange(Joystick1.y, 0,-1, 0,1)
Key.A = EnsureMapRange(Joystick1.x, 0,-1, 0,1)
Key.S = EnsureMapRange(Joystick1.y, 0,1, 0,1)
Key.D = EnsureMapRange(Joystick1.x, 0,1, 0,1)
//Buttons
Key.Space = Joystick1.Button5 //LB
/*This entire block makes it wait a moment, then move the mouse down.
Makes it more centered on the inventory items but results in the
view shifting slightly when coming out of inventory*/
if (Pressed(Joystick1.Button9)){ //Back
Key.E=1
Wait(50ms)
Mouse.DirectInputY=Mouse.DirectInputY + var.InvSpeed/2
}else{
Key.E=0
}
//Comment out the above if-else block and uncomment the next two lines to disable
//Key.E = Joystick1.Button7
Key.Escape = Joystick1.Button10 //Start
//Mouse Stuff
//Turning (Right Stick)
Mouse.DirectInputX = Mouse.DirectInputX + var.TurnSpeed*deadzone(Joystick1.z)//Joystick1.Axis4)
Mouse.DirectInputY = Mouse.DirectInputY + var.TurnSpeed*deadzone(Joystick1.roll)//Axis5)
//Clicking
Mouse.LeftButton = Joystick1.Button7 //LT
Mouse.RightButton = Joystick1.Button8 //RT
Mouse.MiddleButton = Joystick.Button2 //Y
//Equipped Inventory Navigation
Mouse.WheelUp = Joystick1.Button4 //B
Mouse.WheelDown = Joystick1.Button3 //A
//Inventory Navigation (POV Hat)
Mouse.DirectInputX = Mouse.DirectInputX + var.InvSpeed*Pressed(Joystick1.Pov1x)*Joystick1.Pov1x
Mouse.DirectInputY = Mouse.DirectInputY + var.InvSpeed*Pressed(Joystick1.Pov1y)*Joystick1.Pov1y
//Sneak
Keyboard.LeftShift = Joystick1.Button6
Open in case of fire
Spoiler
Show
Not now stupid - in case of fire
Re: Gamepad and Minecraft
It does work. Not with the standard settings of course but with a few changes to the configuration and it's fine. At least for Intous (and Cintiq I think) you can hole the stylus just above the tablet and it will detect it but not detect a click. Using that and setting the two buttons on the stylus to left and right click made it possible to play :pTekei wrote:It doesn't ;) Well, it does... barely. I guess it depends on your definition of "working".Rugaard wrote:how does that work? lolUrian wrote:No but I have played Minecraft with a wacom tablet.
FlowerChild: Ice in deserts is a good idea
Re: Gamepad and Minecraft
I didn't mess around with the settings at all, but the thing that makes me say it barely works is that you have to hold your stylus in the middle of the MC window and holding it even a mm too far in any direction and Steve will start turning. That could of course be fixed with changing the settings from "pen" to "mouse" mode now that i think about it :PUrian wrote:It does work. Not with the standard settings of course but with a few changes to the configuration and it's fine. At least for Intous (and Cintiq I think) you can hole the stylus just above the tablet and it will detect it but not detect a click. Using that and setting the two buttons on the stylus to left and right click made it possible to play :pTekei wrote:It doesn't ;) Well, it does... barely. I guess it depends on your definition of "working".Rugaard wrote:how does that work? lolUrian wrote:No but I have played Minecraft with a wacom tablet.
Re: Gamepad and Minecraft
Yep, setting it to act as a mouse is pretty much required :) It's actually quite useful for playing a number of games, I use it at times when my mouse runs out of power.
FlowerChild: Ice in deserts is a good idea