Deco Addon v4.1.2 (BTW CE 2.1.0+)

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jackatthekilns
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Re: Deco Addon v2.11c BTW 4.B0000002

Post by jackatthekilns »

Have you considered adding fireworks back in? Or implementing a different/better fireworks system?
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dawnraider
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Re: Deco Addon v2.11c BTW 4.B0000002

Post by dawnraider »

As far as I am aware FC has never touched fireworks. If fact, the addon even has provisions to allow the new dyes to work for fireworks. Am I wrong in that assumption?
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jackatthekilns
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Re: Deco Addon v2.11c BTW 4.B0000002

Post by jackatthekilns »

I don't know for sure, the changelog says something about changing the name. I cannot find fireworks of any kind in craftguide. But I could certainly be missing them. It's not a big deal, I don't even know how much I would use them. But it seemed appropriate to the mod.
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dawnraider
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Re: Deco Addon v2.11d BTW 4.B0000002

Post by dawnraider »

Version 2.11d has been released!
Download here

Version 2.11d changes:
  • Fixed an issue where diamond shears could not harvest leaves, webs, or vines.
Come join us on discord! https://discord.gg/fhMK5kx
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dawnraider
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Re: Deco Addon v2.11e BTW 4.B0000002

Post by dawnraider »

Version 2.11e has been released!
Download here

Version 2.11e changes:
  • Fixed an issue where the game would crash when spawning ocelots.
  • Fixed an issue where the game would crash when breeding sheep.
  • Fixed an issue where the game would crash when generating a village.
Come join us on discord! https://discord.gg/fhMK5kx
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dawnraider
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Re: Deco Addon v2.11f BTW 4.B0000002

Post by dawnraider »

Version 2.11f has been released!
Download here

Version 2.11f changes:
  • Fixed an issue where iron doors were incinerated in the crucible rather than melted down.
  • Fixed an issue where hoeing grass would not drop hemp seeds.
  • Fixed an issue where the item renaming gui would not display in multiplayer.
Come join us on discord! https://discord.gg/fhMK5kx
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dawnraider
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Re: Deco Addon v2.12 BTW 4.B0000002

Post by dawnraider »

Version 2.12 has been released!
Download here

Version 2.12 changes:
  • Added a warning message upon connecting to a server for if the client does not have deco installed. Previously it would simply show no messages instead of the standard Deco version check, but leaving no clear indication that anything was wrong. This would frequently lead to the client crashing, or at the very least causing strange behavior, without the user being given a clear warning.
  • Added the framework for custom particles after fixing the block mining crash that this caused the first time.
  • Added the ability to place lily pads. However, blocks may no longer be placed against lily pads in order to prevent the exploits for which FC originally disabled placing them.
  • Added the ability to enchant the diamondium chisel and shears.
  • Changed carpets to be made with 3 wool in a line instead of 2 in order to reduce their utility in the very early game as an easily acquired anti gravity block.
  • Changed carpets to require shears or an iron axe to pick up, dropping a single piece of wool of the matching color otherwise.
  • Changed (reduced) the amount of carpets used for dyeing in a cauldron from 16 to 12 to match the increase in the cost of wool per carpet.
  • Changed the volume and pitch slightly on the new log converting sounds when a stick is obtained to make it more distinct.
  • Changed the workbench to require an iron axe to pick up.
  • Refactored the slab code internally to simplify the related code.
  • Removed complex raytracing against pergolas as in practice it was just annoying to deal with and led to lots of misplaced blocks.
  • Fixed an issue where oak doors dropped the cherry door item, and refactored the related code slightly to prevent this sort of bug from coming up again in the future.
  • Fixed an issue where all signs made oak particles when broken.
  • Fixed an issue where diamondium shears could not harvest tall grass.
  • Fixed an issue where flowers could not be planted on coarse dirt.
  • Fixed an issue where upside down slabs still dropped invalid metadata. For real this time. Last time it has only been fixed for slabs which had mortar now it is fixed for all slabs.
  • Fixed an issue where painted planks slabs only crafted a single slab.
  • Fixed an issue where using the hoe on grass played sound twice.
  • Fixed an issue where wooden doors made the iron door sound when placed.
  • Fixed an issue where iron doors did not play sound when opened or closed.
  • Fixed an issue in multiplayer where chests would play sounds twice.
  • Partially fixed an issue in multiplayer where blocks which used new sounds would not play any sound for clients without new sounds installed rather than playing old vanilla sounds. Currently only block breaking sounds will play for such blocks.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
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dawnraider
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Re: Deco Addon v2.12 BTW 4.B0000002

Post by dawnraider »

Version 2.12m has been released! This is a multiplayer only release, so clients do not have to update.
Download here

Version 2.12m changes:
  • Fixed a multiplayer issue where the carpet and painted plank slab recipe changes were not properly ported to the server version.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
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dawnraider
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Re: Deco Addon v2.12 BTW 4.B0000002

Post by dawnraider »

Updated the license for the addon. Nothing really new there just formalizing it.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
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LannyRipple
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Bug report: 2.12m - Door duplication

Post by LannyRipple »

Chopping out oak doors (and another player experienced the same with cherry) will sometimes give you 2 doors.
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dawnraider
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Re: Deco Addon v2.12 BTW 4.B0000002

Post by dawnraider »

Fixed for next release.
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ion
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Re: Deco Addon v2.12 BTW 4.B0000002

Post by ion »

crash when placing lower white stone slab under an already placed upper white stone slab also no texture on it
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Sockthing
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Re: Deco Addon v2.12 BTW 4.B0000002

Post by Sockthing »

I think that's a known bug. Probably already fixed for next release :)
Rob wrote:Sock-ilocks then tried the momma bear's pixel size and thought that it was just right.
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dawnraider
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Re: Deco Addon v2.12 BTW 4.B0000002

Post by dawnraider »

Yep :) Already fixed for next release. Which is uhh... Soon (TM). Time is an illusion.
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ion
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Re: Deco Addon v2.12 BTW 4.B0000002

Post by ion »

bug? when chopping the upper part of doors you get 2 of them. all doors from deco and vanilla
it doesn't happen when chopping the lower part
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dawnraider
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Re: Deco Addon v2.12 BTW 4.B0000002

Post by dawnraider »

Hmm I thought I had fixed that in an earlier version. Apparently it's in 2.13 that that's been fixed.
Come join us on discord! https://discord.gg/fhMK5kx
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dawnraider
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Re: Deco Addon v2.13 BTW 4.B0000003

Post by dawnraider »

Version 2.13 has been released! It's uhh... been a while :)
Download here
Download API here

The BTW Extended Addon API must be installed FIRST or some features will not work properly.

THIS VERSION WILL REQUIRE A CLEAN INSTALL
Due to my grass changes, if you use mcpatcher this version and all future versions must be installed with mcpatcher and cannot be installed over it.

Thanks to Sockthing for the textures for acacia saplings, blood wood doors and trap doors, and spider eye blocks!

Version 2.13 changes:
  • Refactored the addon to use BTW Extended Addon API to increase compatibility with future addons. This is provided as a separate download.
  • Refactored file prefix to "Deco" rather than "Addon". This, and the below texture name change, were relics from Yhetti's development and have both been changed for clarity given the opening up of BTW modding.
  • Refactored texture names to make them more consistent, following BTW's naming scheme to use things such as decoBlockXXXX and removing ginger_ as the prefix. This means texture packs will need to update to use the new file names.
  • Added localization support. Included with the addon in the lang folder is the file Deco_en_US.lang, which contains all english translations for the addon. Anyone who wishes to make and distribute translations is free to do so, and I will include it here if you link it.
  • Added acacia trees and the accompanying wood type. Acacia saplings can be crafted with an oak sapling, fertilizer, and gray dye in a cauldron.
  • Added autumn trees. These trees generate as oak trees with red, orange, or yellow leaves. Autumn saplings can be crafted with an oak sapling, fertilizer, and red, orange, or yellow dye in a cauldron.
  • Added iron trapdoors, crafted with 4 iron ingots and 2 redstone latches, producing 2. They work just like iron doors and will only respond to redstone signals.
  • Added spider eye blocks, created by packing 16 spider eyes together, and spider eye slabs.
  • Added the ability for fertilizer to spawn ferns.
  • Added the ability for the block dispenser to use fertilizer on grass to spawn flowers. The block dispenser will also not immediately suck up flowers placed using fertilizer (but can still suck up flowers in other circumstances). This, combined with the recipe change below, allows for automated production of flowers and dye.
  • Added the lily of the valley as a new type of flower, which can be ground down into 2 white dye.
  • Added broken paper lanterns, which look similar to normal paper lanterns but give off no light. They can be crafted by excluding the candle from the normal paper lantern recipe.
  • Changed grass to not die while in darkness in order to facilitate its decorative use and to prevent ugly dirt under overhangs or dense trees. However, to maintain balance, animals may not eat from grass without sunlight, and the texture updates slightly to reflect this.
  • Changed terracotta to break into 8 red sand piles when broken with an iron pick or lower. This and the below change were done for balance with my upcoming world gen addon.
  • Changed stone variants (and polished versions) to drop their loose cobblestone variant when broken with an iron pick or lower in order to match sandstone.
  • Changed (increased) the hardness and blast resistance of terracotta.
  • Changed doors to stack to 16.
  • Changed trapdoors above ladders to only be climbable if the trapdoor is attached to the same face as the ladder.
  • Changed chair collision and selection box to better match the model. I intend to make further changes here, such as to make the back collidable, but that will require some further rewrites.
  • Changed coarse dirt to be able to grow reeds, flowers, and other plants.
  • Changed rendering on tables to have a wider leg if the block type uses walls instead of fences to match the thickness of the walls, and changed the legs to connect to each other when adjacent to match the rendering of walls.
  • Changed the texture on polished stone, polished stone variants, polished infused stone, cut sandstone, and cut red sandstone columns to better reflect their model.
  • Changed the name of several items and blocks slightly to be more consistent.
  • Changed the collision box of pergolas to make them a full half block tall to allow stepping onto full blocks from them.
  • Changed (decreased) the amount of tall grass which spawns from fertilizer.
  • Changed (increased) the amount of flowers which spawn from fertilizer.
  • Changed the fertilizer recipe to be made in a cauldron, and to use potash instead of dung. This, combined with the the block dispenser change above, allows for automation of flowers.
  • Changed the textures of blood wood doors and trapdoors as they were previously recolors of vanilla's acacia textures.
  • Refactored loose slab code to simplify the related code and assimilate it into the main slab code.
  • Removed specific textures for subblocks (except columns). Subblocks will now simply use the texture of their base block. However, MCPatcher will still allow texturepacks to override these textures if texturepack authors wish to do so.
  • Removed the item form of superheated netherrack and nether brick, meaning they can only exist in the world but not in inventories.
  • Removed the ability to stick axes in hay or thatch.
  • Fixed an issue where doors would drop 2 items if the top block was broken.
  • Fixed an issue where white stone slabs only crafted 1.
  • Fixed an issue where painted plank stairs only dropped a single moulding when sawed.
  • Fixed an issue where dyeing carpets consumed 16 despite producing 12.
  • Fixed an issue where loose nether brick slabs would turn into black stone slabs when applying mortar in a stoked cauldron.
  • Fixed an issue where normal loose nether brick slabs were named loose red nether brick slabs.
  • Fixed an issue where terracotta subblocks made wood sounds.
  • Fixed an issue where most addon tables would not connect to walls below them.
  • Fixed an issue where painted plank stairs were not available in the creative menu.
  • Fixed an issue where placing a slab against a top slab would crash the game.
  • Fixed an issue where soul sand used the stone sound for clients without new sounds installed.
  • Fixed an issue where filled barrels would always drop wheat when broken with an improper tool.
  • Fixed an issue where diamondium shears made sounds twice when crafted.
  • Fixed an issue where dyeing wool with addon dyes required a stoked cauldron instead of a regular cauldron.
  • Fixed an issue where black roses would not properly spawn from fertilizer.
  • Fixed an issue where the renaming gui erroneously had 2 slots even though only 1 was functional.
  • Fixed an issue where renaming items on the workbench would also name items in the top left inventory slot.
  • Fixed an issue where renaming an item still required the player to have a certian number of experience levels, even though they were not consumed.
  • Fixed an issue where attempting to place a sign would always play a sound, even if placement was not successful.
  • Fixed a vanilla issue where right clicking an iron door still made the animation like something had happened.
  • Fixed an issue (hopefully) where servers would incorrectly display an error message that the addon was not installed properly if the client was on a high latency connection. Let me know if this still happens as this simply involved increasing the amount of time the server would wait for the client to acknowledge. This functionality was also moved to the Extended Addon API to allow other addons using the API to access this code.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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dawnraider
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Re: Deco Addon v2.13b BTW 4.B0000003

Post by dawnraider »

Version 2.13b has been released!
Download here

Version 2.13b changes:
  • Fixed an issue where dirt slabs displayed the wrong top texture.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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ion
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Re: Deco Addon v2.13b BTW 4.B0000003

Post by ion »

using a saw on acacia logs gives a no name bark that has acacia texture, but if you use an axe to split you get cherry tree bark
cheery moulding have acacia texture
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dawnraider
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Re: Deco Addon v2.13b BTW 4.B0000003

Post by dawnraider »

All fixed for next release.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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dawnraider
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Re: Deco Addon v2.13b BTW 4.B0000003

Post by dawnraider »

Version 2.13.2 has been released!
Download here

This version may require a clean install for the texture fix to properly show up due to how windows handles file capitalization (I don't know how other OS's handle it)

Version 2.13.2 changes:
  • Changed versioning scheme
  • Fixed an issue where flower pots overwrote spruce stairs in inventory. They will properly revert back to spruce stairs when installing this release.
  • Fixed an issue where acacia logs dropped cherry bark when split in a crafting grid.
  • Fixed an issue where a typo in the translation file caused acacia bark to display without a name.
  • Fixed an issue where cherry moulding rendered in inventory with acacia texture.
  • Fixed an issue where sawing acacia logs turned into cherry planks.
  • Fixed an issue where shears were not efficient against acacia or autumn leaves.
  • Fixed an issue where cherry and acacia logs could not be used as fuel in an oven.
  • Fixed an issue where it took much less time to make a crafting table out of a cherry or acacia stump than other wood types.
  • Fixed an issue with the capitalization of textures for pumpkins and prismarine causing some textures to not load correctly.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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dawnraider
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Re: Deco Addon v2.13.2 BTW 4.B0000003

Post by dawnraider »

Version 2.13.3 has been released!
Download here!

Version 2.13.3 changes:
  • Fixed an issue where shears were still not efficient against acacia and autumn leaves in the server version.
  • Fixed an issue where making work stumps out of acacia or cherry did not damage the chisel enough.
  • Fixed an issue where the typo for acacia bark from the last release was persisting.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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dawnraider
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Re: Deco Addon v2.13.3 BTW 4.B0000003

Post by dawnraider »

So in an effort to keep bug tracking simple for me, can everyone log any bugs found as issues with the addon on github?

Template
Github link
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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dawnraider
Posts: 1876
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Re: Deco Addon v2.13.4

Post by dawnraider »

Version 2.13.4 has been released!
Download here
This version requires Addon API version 1.1.0.
Get the API here

Some textures in this version have been used from Vanilla Tweaks. Their license allows inclusion of their work as long as there have either been modifications to their work, or their work is incorporated into a larger original work (aka anything that is not wholesale redistribution of the pack).

Version 2.13.4 changes:
  • Updated to Extended Addon API 1.1.0.
  • Removed space in filename to assist users on linux.
  • Added slate as a new stone variant. It is not yet obtainable in survival but is available in the creative menu.
  • Changed the texture of stone variant bricks using textures from Vanilla Tweaks.
  • Fixed an issue where trying to remove an item from an item frame in multiplayer would kick the client.
  • Fixed an issue with the name of granite cobblestone slabs.
  • Fixed an issue where diamond shears behaved inconsistently against creepers and sheep.
  • Fixed an issue where squids inconsistently dropped prismarine.
  • Fixed an issue where ocelots could still spawn on grass.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: Deco Addon v2.14.0

Post by dawnraider »

Version 2.14.0 has been released!
Download here
This version requires API version 1.1.1, found here

Version 2.14.0 changes:
  • Updated to API 1.1.1.
  • Added the ability to harvest stone intact when using a diamond or better pickaxe or chisel if the stone is isolated from neighboring stone, in the same manner as one used to be able to do in BTW.
  • Added slate as a new stone variant which behaves the same as 3rd strata stone, except that it can be placed in each direction similarly to logs. Slate can be obtained by packing 2 stone together. All slate variants are crafted the same as other stone types (this is a repeat from last release with more detail).
  • Added slate stone and stone brick items, which are used for crafting slate variants.
  • Added slate cobblestone and loose slate cobblestone, which drops from slate.
  • Added slate bricks and loose slate bricks.
  • Added polished slate.
  • Added slate tiles, which can be crafted by placing slate bricks and a chisel in a crafting grid. Slate tiles drop loose slate bricks when broken.
  • Added stairs, slabs, and subblocks for all slate variants.
  • Added sound effects for concrete powder turning into concrete.
  • Added acacia barrels and crates as I missed these in 2.13.
  • Changed barrels and crates to no longer require glue in their crafting recipes.
  • Changed powder kegs to use glue in their crafting recipe in the bottom center slot.
  • Changed chisels to no longer be effective on stone variants to decrease early game viability of digging through them (this only really applies in BTA worlds where they generate naturally), and to make it clear that they only drop when mined with a pickaxe.
  • Changed trap doors and doors to require an iron axe to mine for consistency, and for balance with Ruins and Structures.
  • Changed cherry and acacia slabs to use the same block id as vanilla wood slabs. Old slabs have been deprecated, and a conversion recipe has been provided.
  • Removed hardcore bouncing (not being able to place blocks while jumping) as it mainly only served to make building a pain. In my opinion the feature was never very effective at preventing exploits, and those it did prevent have been separately solved since AAHH by having most early game blocks respond to gravity. At a later date, once I write API hooks for config options, I will add a config option to re-enable this for those who do like the feature.
  • Fixed an issue where cracked and mossy stone brick slabs did not drop loose slabs when broken.
  • Fixed an issue where 3rd strata stone turned into rough slate when chiseled.
  • Fixed an issue where andesite cobblestone tables had an incorrect translation entry causing their name to be missing.
  • Fixed an issue where several benches would not render with the wall improvements they should be using.
  • Fixed an issue where blood wood and cherry barrels would be lost when decrafting their contents instead of being ejected as a secondary result.
  • Fixed an issue where attempting to craft mossy cobblestone stairs would crash the game.
  • Fixed an issue where red sandstone would not convert into mossy or cracked variants when fluids were placed above them.
  • Fixed a BTW issue where work stumps used stone sounds.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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