Jorge's Miscellaneous Addon V3.2f Starry Expanse

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technophobia
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Re: Jorge's Miscellaneous Addon V3.2 Starry Expanse

Post by technophobia »

Thanks man, I really appreciate it! Also, thanks a ton for fixing the craftguide add-on as well, I'm so lost with out it!

Edit: can you check the Blue and White markers? I think they are still using stone instead of loose cobble?
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2a Starry Expanse

Post by jorgebonafe »

technophobia wrote:Edit: can you check the Blue and White markers? I think they are still using stone instead of loose cobble?
Indeed they are. That's what happens when you try to update things in a hurry at 23:30.
It's fixed now :P
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rockoutwill
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Re: Jorge's Miscellaneous Addon V3.2a Starry Expanse

Post by rockoutwill »

hey, just want to let you know that with the latest update, it crashes if Starry Expanse is installed
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2a Starry Expanse

Post by jorgebonafe »

Oh, that's unfortunate... I'll check it out as soon as I can.
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2a Starry Expanse

Post by jorgebonafe »

Sorry for the delay man. Work and life means my time is limited as of late...

Anyway, new release, fixed for the new version.

There were a lot of changes to BTW base code, and I didn't get a chance to fully test all the features. So if anyone notices anything odd, please let me know.
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rockoutwill
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Re: Jorge's Miscellaneous Addon V3.2a Starry Expanse

Post by rockoutwill »

jorgebonafe wrote:Sorry for the delay man. Work and life means my time is limited as of late...

Anyway, new release, fixed for the new version.

There were a lot of changes to BTW base code, and I didn't get a chance to fully test all the features. So if anyone notices anything odd, please let me know.

Life is life man, i just appreciate all you do :D
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2b Starry Expanse

Post by jorgebonafe »

Oh, thanks man :)
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Epsilon
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Re: Jorge's Miscellaneous Addon V3.2b Starry Expanse

Post by Epsilon »

I'm having problems getting Jorge's to work with 4.ABCFAFBFC .
I used this guide and put Jorge's to be installed after BTW. Also I installed LegacySKinSupport, BetterItemFrames and MapsOnGrids. But those three have no files in common with Jorge's...
But I don't know if any of the mcPatcher mods overwrite any of Jorge's files.

The Game starts as usual, just all Jorge's blocks are missing and not craftable.

Hopefully this is not to big of an issue, or I'm an idiot and did something wrog ;)

thx.
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2b Starry Expanse

Post by jorgebonafe »

Oh, that sucks... I'll check it out when I have some time.
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2b Starry Expanse

Post by jorgebonafe »

Epsilon wrote:snip
Sorry man, I installed it here on the latest version and everything seems to be working properly... Without more information I can't tell what could be the problem. I suggest patching the game again, and perhaps test it without other mods, and add them one by one. Maybe the problem is with one other mod in particular, and in that case you'll be able to find it this way.
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2c Starry Expanse

Post by jorgebonafe »

Updated the mod to fix block render issues with the new BTW's release. As always, please let me know if you find any problems.
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FlowerChild
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Re: Jorge's Miscellaneous Addon V3.2c Starry Expanse

Post by FlowerChild »

How did the transition go Jorge? Was my writeup helpful? Sorry to derail your thread. Feel free to respond over there.
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2d Starry Expanse

Post by jorgebonafe »

New version with small rendering fix is out.
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ion
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Re: Jorge's Miscellaneous Addon V3.2d Starry Expanse

Post by ion »

working on the Astrolabe textures for Conquest
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the only problem i have is that i can't animate the astrolabe textures because it seems that you use 2 textures for rendering the block. the ones in the blocks folder are used to animate the block in the inventory. i just don't understand why you use for block placement the textures in /jbastromodtex folder for astrolabe. thanks!
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2d Starry Expanse

Post by jorgebonafe »

ion wrote:i just don't understand why you use for block placement the textures in /jbastromodtex folder for astrolabe. thanks!
The reason is because as I was starting this addon I didn't know a lot about modding minecraft (not that I know a lot more now) and as I noticed BTW had a separate btwmodtex folder for textures, I just did the same. No better reason than that :P
I didn't actually know this was a problem for animating textures... I'll change it when I can.
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ion
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Re: Jorge's Miscellaneous Addon V3.2d Starry Expanse

Post by ion »

i can animate block 170 if your mod use the /blocks folder textures and then i can add more textures for biomes or animated with rules in /ctm folder of a texture pack.
as it is right now your mod is stronger at overlaying block 170 that mcpatcher rules. anyway thanks for understanding!
and i guess i figured out how this mod works. still don't know where the spawn is on the map :P
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2d Starry Expanse

Post by jorgebonafe »

You can't find spawn with my mod on the overworld, because you can already use a compass, if that's what you mean. You can only do that on the nether.
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ion
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Re: Jorge's Miscellaneous Addon V3.2d Starry Expanse

Post by ion »

ok got it. if this was intended i'll let the star map unchanged
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dawnraider
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Re: Jorge's Miscellaneous Addon V3.2d Starry Expanse

Post by dawnraider »

Apparently this addon has the same villager trading bug which deco used to have where you can only trade with the first slot. This was caused in deco by the creation of a NetServerHandler decorator (which I looked into and saw that this addon is also using). The decorator was added halfway through, and so some places got the original copy of the NetServerHandler while other places got the new decorated one, leading to 2 NetServerHandlers each doing their own things and not communicating. I fixed this in deco simply by ripping out the code altogether as it wasn't actually used for anything in deco, not sure how you would fix it if you needed that code.
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2d Starry Expanse

Post by jorgebonafe »

Ouch... Ok, I think I need that code, iirc... I'll take a look at it, thanks for letting me know.
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2e Starry Expanse

Post by jorgebonafe »

Updated to BTW 4.B0000003. Fixed bugs with villager trading.
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FlowerChild
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Re: Jorge's Miscellaneous Addon V3.2e Starry Expanse

Post by FlowerChild »

Sorry for the delay on that change man. Life got weird :P
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2e Starry Expanse

Post by jorgebonafe »

Nah man, it's fine. Life being weird is the norm. And honestly life got very weird for me two also these past weeks.
And thanks for the update :)
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jorgebonafe
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Re: Jorge's Miscellaneous Addon V3.2f Starry Expanse

Post by jorgebonafe »

Updated, fixed bug with hardcore day command being registered multiple times.
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Epsilon
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Re: Jorge's Miscellaneous Addon V3.2f Starry Expanse

Post by Epsilon »

Hey there, sorry for reviving this ;)

Is this still beeing worked on and is there a chance we will see this working with CE in the future?
EDIT: I know it's nothing trivial I'm asking for here. I'm just gently expressing my love for this addon <3
If not, would other autors get the permission to carry this addon over into their addons?
I'm asking because I really like the astrolabe stuff, and would like to keep using it :D

Greetings and have a good time.
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