Repeaters pulsing when placed
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Repeaters pulsing when placed
When placing a repeater it will emit a short 1 tick pulse, even when connected to no power source
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- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Repeaters pulsing when placed
Can you elaborate on why this matters?
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Repeaters pulsing when placed
It matters when being placed into an existing (usually in progress) build, which can send unwanted pulses to sections of the build. Depending on the complexity of the build this can break certain aspects of it by only powering parts of it, for example if there's multiple toggles that become desynced, or a BD counter that becomes off by one. Also, any time a piston receives a pulse like this it will toggle the block it's holding, which can break things as well. It becomes a pain cutting off the output of any place you put a repeater before you put it, or having to go in and manually reset everything just because you placed one repeater.
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- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: Repeaters pulsing when placed
Thanks, that makes sense. I'll look into it when I have a chance.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Repeaters pulsing when placed
Fixed for next release.