[32x] Mesh's John Smith/Conquest Mix

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Panda
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Re: [32x] Mesh's John Smith/Conquest Mix v1.62 - BTW 4.ABCEE

Post by Panda »

Ohh geez it really is fall... Gonna snow before we know it......
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Panda
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Re: [32x] Mesh's John Smith/Conquest Mix v1.62 - BTW 4.ABCEE

Post by Panda »

MOTHER FUU....
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Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix v1.62 - BTW 4.ABCEE

Post by Mesh »

Did you just manually edit the textures or did you try my approach mentioned in the other thread?
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Panda
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Re: [32x] Mesh's John Smith/Conquest Mix v1.62 - BTW 4.ABCEE

Post by Panda »

at first i tried to use the method we talked about. Ive never been closer to a seizure in my entire life (flashing colors). I now am just making 4 diff TPs and switching it every thirty days in game.
soo ehhh....

Do you want me to upload my edits when done?
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Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix v1.62 - BTW 4.ABCEE

Post by Mesh »

Ahhhh ok. No thanks, I may do something along these lines in the future now that it's on my mind
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Panda
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Re: [32x] Mesh's John Smith/Conquest Mix v1.62 - BTW 4.ABCEE

Post by Panda »

Hey buddy i know you're probably pretty busy but, I've kept your pack up to date for my personal use and can send you my textures i made if it makes life easier. I won't post any textures without your consent though.
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Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix v1.62 - BTW 4.ABCEE

Post by Mesh »

Ah no thanks man I'm good. I actually enjoy updating the pack, it's a hobby of mine. It just takes a bit longer to get to these days because I'm working full time now
erikdk321
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Re: [32x] Mesh's John Smith/Conquest Mix v1.62 - BTW 4.ABCEE

Post by erikdk321 »

This is hands down the best texture pack I have ever used for Minecraft. The idea to make the size of a stack visible in the item sprite is brilliant! Equally brilliant is your enchanted armour design.
Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix v1.62 - BTW 4.ABCEE

Post by Mesh »

Glad you like it erik. The changes to the icons became possible when mcpatcher 5 was released. I put a lot of work into that, because it was a great little feature! Similarly with how iron armour deteriorates through durability, that's one of my favourites :)
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Re: [32x] Mesh's John Smith/Conquest Mix v1.63 - BTW 4.ABCFA

Post by Mesh »

Updated to BTW 4.ABCFAFAFA

What's New in v1.63:
Spoiler
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v1.63
Added Redstone Clutches with gold surrounds
Altered Gear Box and Redstone Clutch input faces
Added buckets
Added placed Chunk of Iron Ore
Added placed Chunk of Gold Ore
Altered Lightning Rod to appear Gold to reflect its new recipe
Added Iron Spike
Fixed Burnt out Crude Torch (It had reverted to Vanilla texture due to a bug fix implemented in v4.ABCFAFAFA)
-Technical-
Added the following blocks to the Biome colour tint list:
Gear Box (ID 1065)
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jackatthekilns
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Re: [32x] Mesh's John Smith/Conquest Mix v1.63 - BTW 4.ABCFA

Post by jackatthekilns »

This is awesome, thank you so much!
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Panda
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Panda »

soooooo just checking are you still playing? i only ask because if not i keep you pack up to date and would be happy to continue it for you if not.
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Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Mesh »

No thanks panda. I still play and will update when I get around to it
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ion
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by ion »

Panda, why don't you continue your TP? you had one here and for some reason you stopped updating it, but you just want to take over Mesh one. I'm pretty sure, that if you ask Mesh he let you use some of his textures until to bring your up to the latest updates or you can ask me for some.
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Panda
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Panda »

Ohhh haha i actually don't really find my own pack appealing after not playing it for 3 years. I use a custom pack that's 1/3 conquest, 1/3 mesh and 1/3 John Smith.

Yeah i know it sounds silly but i just came to think your guys packs are soo much better i now work on them in my free time to enrich my game.

I mean if you all don't mind me using using (and crediting) your textures i can upload my mix I've been personally using but that's up to you.
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Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Mesh »

I can't speak for ion but I'd personally rather you didn't upload my textures. This pack is mah baby and I've put thousands of hours into it. I'm still actively working on this pack so Id rather my textures remain with this one. I'd perhaps be fine with it if I had abandoned this one but I don't plan on doing that any time soon, I just take breaks from BTW now and then and right now I'm on one of those breaks! I treat this as a hobby of mine and it's a labour of love for me
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Panda
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Panda »

Okay no problem thanks for letting me know. :)
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FerretFitz
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by FerretFitz »

I love this texture pack. I use it exclusively now. Just kind of curious how i could get it usable for the newer versions? mainly the wheat changes
Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Mesh »

I've been following the changes but I've been busy with education recently and I'm in the middle of a BTW break so I haven't had the time to update it. I'll get to it shortly hopefully within the next week or two I should at least be able to get something workable with the more common items
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Taleric
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Taleric »

Many thanks! Your artistic work and selections enhance the BTW experiance and are greatly appreciated!
Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Mesh »

Some kind words there I appreciate that :)
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jackatthekilns
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by jackatthekilns »

Taleric wrote:Many thanks! Your artistic work and selections enhance the BTW experiance and are greatly appreciated!
I'll second this! (my daughter says to tell you she loves it too) Take your time man, one of the things that make this pack what it is is the time and effort you put in to it.
Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Mesh »

Ha, tell your daughter thanks! I've been working on the TP today and I've got what I think are the main things done. I haven't played the mod since about 4 versions ago so I'm trying to work out the most commonly used items so I can get some usability back for you guys. I'll try to get a version released in the next few days.
Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Mesh »

Please note, I haven't yet finished everything from the last few updates, details of which are at the bottom of this post. I feel that I've managed to add in the most recently used blocks/items though.

Also, I've updated this pack purely based on experimenting in Creative and I had a little trouble working with the wheat as I'm unfamiliar with how that system now works. Subsequently if there are any problems with the textures for this then please let me know!

Enjoy :)

What's New in v1.64:
Spoiler
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Image
v1.64
Added Wheat
Added Block: Loose Stone Brick full block, stairs and slab, using old Stone Brick texture
Added Block: Loose Nether Brick full block, stairs and slab
Added Block: Lava Pillow
Added the following Items:
  • Stone Brick
    Wet Brick
    Uncooked Nether Brick
    Nether Brick
    Wheat
    Straw
    Wheat Seeds
Added Animated Stone Brick Lava Overlay
Added Animated Loose Cobblestone Lava Overlay
Altered Block: Stone Brick, Stairs and Slabs to look newer and fuller
Altered Item: Brick, to match the colour of fired brick
Added CTM to Nether Brick Slabs and Stairs
Added CTM to Loose Nether Brick
Fixed Wicker Block and Slab
Tweaked position of Clay Item to be more centred

-Technical-
Added the following blocks to the Biome colour tint list AND the Sand Colour tint list:
  • Loose Stone Brick (ID 1070)
    Loose Stone Brick Slab (ID 1071)
    Loose Stone Brick Stairs (ID 1072)
    Loose Nether Brick (ID 1073)
    Loose Nether Brick Slab (ID 1074)
    Loose Nether Brick Stairs (ID 1075)
    New Wicker Block (ID 1082)
    New Wicker Slab (ID 1083)
    New Wicker Pane (ID 1084)
Things still to do
Show
  • Items:
  • Bread Dough
  • Wicker Weaving
  • Blocks:
  • Block of Gold Ore
  • Block of Iron Ore
  • Planters
  • Netherrack Embers
Animal Starvation
Hoe Enchants
Mesh
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Re: [32x] Mesh's John Smith/Conquest Mix

Post by Mesh »

Hey guys, just an FYI. I'm aware of the problem with weeds showing up as strange texures. I'm afraid there's nothing I can do about that as it seems to be an internal problem.

This problem only seems to occur when you switch texture pack when inside the game, so if you load the game with my pack already selected then you shouldn't encounter this problem. I know it can take up to 10 minutes on some machines to load the game with my pack selected so it's up to you if it's something you feel you can live with. Sorry I couldn't be more help.
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