Flames broken in new block (mild spoilers for early game)

If you're having problems with your installation of Better Than Wolves, or if you've woken up in the future and are beginning to doubt the nature of reality, here's the place to post about it.
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Gilberreke
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Flames broken in new block (mild spoilers for early game)

Post by Gilberreke »

Okay, so there's a bug where if you use a texture pack, the flames for the campfire will be showing the wrong texture. We assumed it was an MCPatcher bug, but it's not. I think it's a plain old bug, but I'm not sure. Here's what we know:

- When using certain texture packs, the flame will show the incorrect texture
- When you switch back to vanilla, the flame will be gone completely
- Whether or not MCPatcher is installed has no bearing on this

As for when the texture pack is affected, Sockthing had this to say:
when my pack didnt include any of the new item textures, i had no problems
Anyone else got info?
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dawnraider
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Re: Flames broken in new block (mild spoilers for early game

Post by dawnraider »

I can confirm. The old version of Conquest before ion updated it worked and showed conquest fire textures, but now with having all the textures in it, it displays a weird amalgam of stone brick double slab and mossy stone bricks. Really weird, and not sure what would cause it.
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ion
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Re: Flames broken in new block (mild spoilers for early game

Post by ion »

which version of conquest you are talking about. old version doesn't work for me
it seems to be the same 2 textures from terrain from the top right, fifth column, fifth and sixth row
EDIT : the info in this post is only true for vanilla BTW
Last edited by ion on Fri Mar 30, 2018 1:59 am, edited 1 time in total.
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dawnraider
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Re: Flames broken in new block (mild spoilers for early game

Post by dawnraider »

1.12 worked fine, the latest release you put out that had 4.AAAAAAAAAHHHHH textures wasn't working. I haven't tried switching it back but I had proper fire with the new textures at default before I updated the texture pack.
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ion
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Re: Flames broken in new block (mild spoilers for early game

Post by ion »

i was testing it with mcpatcher 5.03, old launcher, conquest 1.12 and BTWMod4-AAAAAAAAAAHHHHeeeeeeeeee
result is
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also this is the debug.stitched_terrain.png
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FlowerChild
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Re: Flames broken in new block (mild spoilers for early game

Post by FlowerChild »

I looked over the code again, and I really don't think this one is mod related.

However, what I just did is rearrange how the campfire renders fire, so that it directly references the textures used by the regular fire block. Previously, it was keeping its own copy of those textures, and it's the only thing I can think of changing to hopefully work around this issue for you guys on my end.

I'll try to get a small patch release out later today or maybe tomorrow, once I take care of a few other things. If you guys can let me know if it resolves things for you, I'd be much obliged.
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dawnraider
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Re: Flames broken in new block (mild spoilers for early game

Post by dawnraider »

So..... really weird thing I figured out. Fire in the campfire works fine if you start the game with the texturepack chosen, but glitches out if you switch while the game is running.
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