[Spoilers] BTW Tech Tree Visualization (Round 3)

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Mason11987
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Joined: Wed Jul 06, 2011 11:03 am

[Spoilers] BTW Tech Tree Visualization (Round 3)

Post by Mason11987 »

So two and a half years ago I took a stab at visualizing the BTW tech tree.

After spending a few hours running some tests with the new trades in the new version I've made a new version, where I attempted to make it a lot more organized

Here's The png file on imgur (one on dropbox), a pdf file, as well as an svg file, and the visio file.

Here's just the key as an image, in case that's useful

Not sure how it looks, but here's the image spoilered
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Definitely could use some eyes on it to catch any mistakes, but I think it's pretty useful as-is.
Frantiq
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Re: [Spoilers] BTW Tech Tree Visualization (Round 3)

Post by Frantiq »

Thanks for sharing, this looks really useful!
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dawnraider
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Re: [Spoilers] BTW Tech Tree Visualization (Round 3)

Post by dawnraider »

Glad to see this updated, I really like having the boxes with item requirements. It's kind of ridiculous seeing everything laid out like this. You never realize just how much stuff there is in the mod until you see it all at once.
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FlowerChild
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Re: [Spoilers] BTW Tech Tree Visualization (Round 3)

Post by FlowerChild »

I so would have been fired from a commercial studio if I had ever put that tech tree in a design document... probably with security escorting me off the premises :)
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Gilberreke
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Re: [Spoilers] BTW Tech Tree Visualization (Round 3)

Post by Gilberreke »

FlowerChild wrote:I so would have been fired from a commercial studio if I had ever put that tech tree in a design document... probably with security escorting me off the premises :)
Yes, but your simpler one would've been added as a laminated chart to the game box :D
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Dorugami
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Re: [Spoilers] BTW Tech Tree Visualization (Round 3)

Post by Dorugami »

Reminds me more of mycelium (real world version) than a 'tree' tbh, but damn I can appreciate the complexity of the mod by how much it hurts trying to comprehend all that. Haven't seen an error yet, but then again I might've missed something with all the branches.
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