Factorio .15 update

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dawnraider
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Factorio .15 update

Post by dawnraider »

Factorio .15 just released. After not playing for several months I picked it up again and it's certainly awesome. If anyone's put the the game down, I'd recommend taking another look. There's a lot of new content and all around quality of life changes.
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Taleric
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Re: Factorio .15 update

Post by Taleric »

I have put in 20+ hours, not even sure what would make Factorio better! :)

Finally got a mastery on trains and put them to great use especially with the uranium.

Sad when factorio logistics play is more enjoyable than transport fever.

I wish there was a RTS with a robust logistics side. All today's RTS want to be DoTA or want to streamline to be another failed e-sport.

At least we have factorio with the silky performance despite jaw dropping activity.
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murillokb
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Re: Factorio .15 update

Post by murillokb »

I wish I had time to play factorio right now. I have been waiting for .15 for a while now and boy did they deliver!
Taleric wrote: I wish there was a RTS with a robust logistics side. All today's RTS want to be DoTA or want to streamline to be another failed e-sport.
Wow imagine a RTS just like factorio where you need production lines to produce units!
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Taleric
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Re: Factorio .15 update

Post by Taleric »

murillokb wrote:
Wow imagine a RTS just like factorio where you need production lines to produce units!
I was pondering just that! We will have to see more combat options as the next gen but I will get countless more hour out of this so I can wait.

A hardcore realistic KSP 2.0 and next level Factorio are on my short list of next decade release desires.

Right now I am having an epic battle at the end of the tech tree to feed the end game. I had to burn some uranium to overt death and don't think I will ever see 40 units to start secondary refining lol.
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Taleric
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Re: Factorio .15 update

Post by Taleric »

I completed a standard run finally! Not sure what could be done feature wise to make factorio any better it was a perfect balance.

Has anyone tried multiplayer? I imagine you can only run the server when people are around or turn the biters off? That or they would evolve by the next time you logged in.
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Katalliaan
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Re: Factorio .15 update

Post by Katalliaan »

A headless server will pause the game when nobody's connected. I haven't played the multiplayer since it was first introduced, but even then it was pretty solid - the game is pretty deterministic, so desync was fairly uncommon and the big issue we found was that the server could only send the map to one person at a time and would crash if two people tried to join at once (which I'm sure has been fixed for quite some time now).
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Taleric
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Re: Factorio .15 update

Post by Taleric »

Thank you! This is the type of questions I had.

Was able to get the server up finally. Surprisingly detailed, would have been easier to just join using steam but I wanted it always accessible.

Very smooth sof far, the friend I am playing with is brand new so I get lot laugh at him focusing on oil and uranium at the start.
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