Yeah, converting the block into an item basically. It's a bit of a pain, but there are already precedents for it within the configs, like with torches that convert back and forth.DerAlex wrote:Whoa... I was sure this was intended :DFlowerChild wrote: Well, you just made me realize that logs are early game building blocks that I need to remove, so yes, definite value here :)
How would that be possible thou? Turning the Item into a Block?
But honestly, that log thing caught me so by surprise when you mentioned it that I had an immediate "KILL IT! BURN IT WITH FIRE!" response. But yeah, upon further reflection it's potentially quite cool (log cabins and such), so I'm going to try playing that way for a bit in my current save, which is still quite early on with me searching for a decent POI to call home.
Will decide what to do with it after. I've been procrastinating about doing a few block item conversions to get rid of some weirdness with some blocks, but will give this one a decent workout before applying it there.
Was just an assumption on my part in that I always thought logs were an item, and never tried placing them. I think I've been conditioned by MC to only consider blocky looking stuff to be placeable, so I think the round shape of the logs made me think they weren't.
EDIT: To add further complication to the equation, I just checked out the configs and it turns out logs can be upgraded using a wrench to reinforce them with additional wood and metal. Also really not sure about them being particularly fragile, as they're using the same damage stats as everything else made out of wood.
I think the big question on this one though, is how much should trash looting be incentivized.DerAlex wrote:The trash piles on the other hand, I don't know, maybe not so much. You can find one of those surface lvl coal ore fields in the burnt forest, where there are about 10 trash piles in a small area, and literally only find tin cans or ammo cases or both in each one. There are so many items in this game that could be concidered trash in normal circumstances, you know? i don't want to find valuable stuff there, just... stuff. I hope that makes sense. I don't want to make the game easier in any way.
It's fine at the start of the game where your character is desperately scrambling to gather some meager resources, but as the game progresses, because of the truly crap loot to be found in the trash, I find I naturally progress to ignoring it more and more, except maybe around my base where I feel motivated to clear pretty much everything in the area, to reduce visual confusion and constant "what's that over there?" moments. Generally I find that past the first couple of in-game days, searching through every pile of garbage you come across is a huge waste of time which could be much more productively spent moving towards the next group of buildings and looting them.
IMO, this is a good thing, as the environment is so utterly saturated with trash everywhere that if looting it is somehow beneficial, you're encouraging the player to have a crap time by going through each and every pile of it.
So yeah, overall I do not think looting trash is something I want to try to promote or reward, and really man, my loot tables for trash aren't all that different from vanilla, with many of the same junk items appearing.
On the topic of clothing on zombies, the game is currently over saturated with cloth, so there's really no need, and not sure if salvaging clothing off of rotting corpses really fits either, especially if you're then stripping it down to make bandages :)
Really, I think the only thing that would be promoting is more fiddling with the crafting gui and inventory management as you feel obliged to strip down each individual piece of clothing you loot into cloth.