Hehe...thanks man. And yeah, I'm always trying to get into the heads of players and understand their thought processes (and introduce them to new and interesting ones), as I think that's a huge part of what game design is about. I think it's particularly important in an open ended creative game like MC where so many options are available to the player to consider what's motivating them to do what and when if you want them to make real use of what you view to be the coolest aspects of the game. All you can really do is nudge them in a particular direction and try to make what you view as the most fun aspects of the game also be the most attractive.Nikkentobi wrote:Somehow this line really gets to me, even though i can't really put it into words adequately, i think this is the reason why you, FC, is so good at what you're doing. You try to look for the underlying issue. I tip my hat to you, FC. Thank you for all the work you've poured into BTW.
With the above, yeah, I can definitely hear the diamond thing as it basically provides an alternative to branch mining. I also can see how this would be a larger issue in an older world where you may have spent an inordinate amount of time at your main base.
So thanks for the explanations guys. Definitely makes more sense to me now.