Show us your builds!
- Gunnerman21
- Posts: 378
- Joined: Wed Aug 22, 2012 12:53 am
- Location: WA, USA
Re: Show us your builds!
I made an auto pottery system a while back (like 2 years) which used an elevator to lift excess clay back to the top to reshape into blocks, but that was way before pistons had to be used to automate clay block making.
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I am... THE TAXI MAN.
Re: Show us your builds!
the entrance to my compound. the wooden structure houses the mechanics for the portcullis.
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Re: Show us your builds!
Dude, that looks awesome!pommes wrote:the entrance to my compound. the wooden structure houses the mechanics for the portcullis.
I particularly like the integration of the wall (and apparently some of the buildings too) with nearby hills. Good job!
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
Re: Show us your builds!
So I finally crafted my first saw and now have access to hoppers and sidings/mouldings/corners. I decided the first thing I wanted to do was design a non-automated chick coop that didn't require my presence for egg collection. The chickens still have to be fed manually, but I'm fine with that for now. In my survival world, the coop will ideally have 16 chickens.
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Re: Show us your builds!
I like the coop. With water flow and power I could see you fully automating that in the future. Although it may not be worth all the gearboxes it would cost you :)
"The people who started the war are the reason. And unless you fight to get rid of the reason, nothing will ever change. I fight to get rid of the reason."-Bart
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- Posts: 189
- Joined: Tue Nov 27, 2012 8:21 pm
Re: Show us your builds!
couldn't you just shove them all in a single pen?
Re: Show us your builds!
I believe that would make the task of manually feeding them a lot harder and more time consuming, considering he can't simply throw the seeds in.RalphKastro wrote:couldn't you just shove them all in a single pen?
Better Than Wolves isn't a Mod. It's a Lifestyle.
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- Posts: 189
- Joined: Tue Nov 27, 2012 8:21 pm
Re: Show us your builds!
it's basicaly the same thing, but you have to throw the amount of seeds for the amount of chickens
(just throwing them in the slab in front them)
(just throwing them in the slab in front them)
Re: Show us your builds!
Well that's his outlook I suppose, I didn't make any form of egg automation until I had water to help me with it.RalphKastro wrote:it's basicaly the same thing, but you have to throw the amount of seeds for the amount of chickens
(just throwing them in the slab in front them)
Better Than Wolves isn't a Mod. It's a Lifestyle.
Re: Show us your builds!
Putting them "on the walls" frees up the ground space for other things.
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Re: Show us your builds!
yeah, I got that. My question is if you couldn't put all of them in a single slot on the walls, freeing much more space?
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Show us your builds!
Chicken singularities are discouraged. I believe at one point Fc was talking about making them not a feasible option however idk what came of that. If someone knows help out here.RalphKastro wrote:yeah, I got that. My question is if you couldn't put all of them in a single slot on the walls, freeing much more space?
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Show us your builds!
No, I ditched the idea. Was a large revamp to animals in general which I decided to triage.SterlingRed wrote: Chicken singularities are discouraged. I believe at one point Fc was talking about making them not a feasible option however idk what came of that. If someone knows help out here.
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Re: Show us your builds!
My underground abode as of now.
edit: sorry, large pictures
edit: sorry, large pictures
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Re: Show us your builds!
To keep them from pushing each other into walls/suffocating.RalphKastro wrote:yeah, I got that. My question is if you couldn't put all of them in a single slot on the walls, freeing much more space?
- TheGatesofLogic
- Posts: 511
- Joined: Tue Nov 06, 2012 5:35 pm
Re: Show us your builds!
Finally Got to the point of being able to share the castle I've been building on Edolas! Enjoy!
The Outer Walls, The Tower, and Magikeh's Windmill]
The Portcullis
The Lumber Mill
The Forum
The Market Square
The Temple/Portal Room
The Inn and Tavern
Inn/Tavern First Floor
Inn/Tavern Second Floor
The Portal
The Forge (somewhat unfinished)
An Unassuming Wall, nothing important here...
The Barracks (FInally got around to it!)
A Closer look at the Tower (it's actually a mobtrap)
The Gardens and Pond
This has been a VERY long time in the making and it feels great to share this project with the community outside of Edolas. For anyone curious, that dark stuff is all STRATA. yup, that was a fun project, the server is so old i had to go ~18,0000 blocks away from this base to get it (This is not an exaggeration). I had a hell of a lot of fun, and a shit ton of thanks to magikeh for letting me tear down his old cobble castle to build this.
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This has been a VERY long time in the making and it feels great to share this project with the community outside of Edolas. For anyone curious, that dark stuff is all STRATA. yup, that was a fun project, the server is so old i had to go ~18,0000 blocks away from this base to get it (This is not an exaggeration). I had a hell of a lot of fun, and a shit ton of thanks to magikeh for letting me tear down his old cobble castle to build this.
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Show us your builds!
That's a thing of beauty Gates :)
- TheGatesofLogic
- Posts: 511
- Joined: Tue Nov 06, 2012 5:35 pm
Re: Show us your builds!
thanks man, that feels really good to hear. I've been on and off building this thing (mostly off) since before the server shut off and switched and all that craziness. Has been a lot of fun, and the underground portion hasn't even been started yet! (this definitely has nothing to do with any wall or anything like that...)
Two feet standing on a principle
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
Two hands longing for each others warmth
Cold smoke seeping out of colder throats
Darkness falling, leaves nowhere to go
- matty79321
- Posts: 95
- Joined: Sun May 06, 2012 1:20 pm
- Location: public Location getLocation() { return new Location("Neeeerrrrrrddd"); }
Re: Show us your builds!
I really like that forge design man, it looks awesome. Like something out of a fantasy MMORPG.
Unfortunately, without a total rewrite, vanilla MC will still be a resource whore.
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: Show us your builds!
Wow, that is awesome! I especially love how the mobtrap was integrated into the core design of the castle. I've gotten to the point where I can build fairly good looking mob traps, but I always have issues integrating them into my main base. They always look like imposing monstrosities reigning with terror over the other buildings.
The portal, too, looks badass. Pretty much everything does. Again, marvelous job on the entire thing!
The portal, too, looks badass. Pretty much everything does. Again, marvelous job on the entire thing!
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Re: Show us your builds!
Here is an automated pottery setup I just finished.
The selection buttons in the main room.
The collection point.
Implementation of the selection buttons. These are tileable vertical latches with a shared reset line. Only one latch can be active at a time, and the output of the latch turns on a light block and extends a sticky piston upwards. Each sticky piston has a block on it that can transfer power.
Here we can see the timing pulses, which travel through the one raised block determined by the latches, and into the appropriate Block Dispenser.
The Block Dispensers have a shared output which runs through a pulse generator to shorten the output. This pulse goes to a piston to push the pottery into the collection, and then the pulse is delayed and inverted before going to the Block Dispenser to output another clay block.
Unfortunately, automatic loading of clay blocks into the Block Dispenser hasn't been implemented yet.
The selection buttons in the main room.
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Implementation of the selection buttons. These are tileable vertical latches with a shared reset line. Only one latch can be active at a time, and the output of the latch turns on a light block and extends a sticky piston upwards. Each sticky piston has a block on it that can transfer power.
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Re: Show us your builds!
I would kill if you could post a download copy for us to check out, this is just fabulous.whitechaos35 wrote:Here is an automated pottery...
Re: Show us your builds!
Great! I doubt he wants to be an accessory to murder. Now we'll never get it.Yhetti wrote:I would kill if you could post a download copy for us to check out, this is just fabulous.
haphazardnuke wrote:"Quick and Easy" is incompatible with Better than Wolves. Try using the patch, "Sense of Accomplishment".
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Show us your builds!
Sweet! I've done something very similar myself in the past. I've been contemplating how to do a less resource intense version by combining outputs of bds instead of using 4 individual ones for timing but that concept still lives in my head.whitechaos35 wrote:Here is an automated pottery setup I just finished.
Re: Show us your builds!
To the left is the building that will soon house a fully operational cow and pig farm capable of producing dung/tanned leather and tallow, and all the food I'll ever need. On the top floor are a wheat farm (for cows) and an incomplete carrot farm (for pigs) with 252 of each plant growing in them, will feed 8 breeding pairs of each cows and pigs. Center is the main entryway (bottom path) and the elevated floor will eventually have mine cart tracks on it which will lead to the outer walls which are nowhere near even being started. To the right is a tower of Screw Pumps that makes this monstrous construction possible.
And in the background next to the cow/pig building (the stone brick foot) will go another building of similar dimensions that will house a far smaller sheep farm and a chicken farm. Approximate building dimensions for the cow/pig farm are 46x22x46 (LxWxH) and the Screw Pump Tower is a bit over 40 blocks tall.
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An IRC Conversation wrote: [19:24] <Ribky> on the bright side, i did my first modifications with the MCP today...
[19:24] <Horizon> what's it do?
[19:25] <Ribky> it eats your goddamn animals