Spawn radius chunk size?

A place to talk to other users about the mod.
Post Reply
technophobia
Posts: 14
Joined: Sat Oct 05, 2013 1:22 am

Spawn radius chunk size?

Post by technophobia »

I've been reading and re-reading the forums and change logs trying to figure out how large an area is always loaded. I swear I read somewhere there was a mention that the chunk centered on the spawn point stayed loaded all the time, but now that I've gotten to a point where I want to automate, I can't seem to find any reference to it.

So simply put my question is if anyone knows what kind of space is it good to put things into that you want to continue even when you're off mining in some far cavern? Does this even exist in BTW? Frankly this is the only thing I miss from modded vMC is being able to build a machine to keep chunks loaded so I can build real automation in and know it's running when I'm not there.
User avatar
Western-Knight
Posts: 46
Joined: Sat Nov 03, 2012 4:46 pm

Re: Spawn radius chunk size?

Post by Western-Knight »

Unless I'm wrong, the only chunks actively loaded are within radius of the/a player... I believe you may be S.O.L. my friend. I could be wrong however.
A knight without armor in a savage land.
User avatar
Dorugami
Posts: 233
Joined: Mon Oct 14, 2013 11:18 am

Re: Spawn radius chunk size?

Post by Dorugami »

I think it's a vMC thing. I don't know how many chunks exactly around it, but the spawn chunk is sure to be loaded so long as you're in the same dimension.
Better Than Wolves isn't a Mod. It's a Lifestyle.
Image
User avatar
Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Spawn radius chunk size?

Post by Gilberreke »

I think FC didn't touch the spawn chunk staying loaded, but I'm not sure of that or how big the radius is. Should be the same as vanilla I guess.

I could be wildly wrong.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
VegasGoat
Posts: 107
Joined: Thu Oct 03, 2013 9:12 am

Re: Spawn radius chunk size?

Post by VegasGoat »

The wiki says 24x24 and it only happens on multiplayer servers. That seems really large though. I remember searching in the past and finding somewhere that said it was 15x15 chunks, but I can't find that any more.

All I could find was this:

http://minecraft.gamepedia.com/Spawn/Mu ... er_Details under "Constantly Loaded Chunks".
erikdk321
Posts: 439
Joined: Mon Oct 14, 2013 5:33 pm
Location: Denmark

Re: Spawn radius chunk size?

Post by erikdk321 »

Spawn chunks are always loaded in singleplayer as well, the wiki is wrong
User avatar
Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Spawn radius chunk size?

Post by Gilberreke »

erikdk321 wrote:Spawn chunks are always loaded in singleplayer as well, the wiki is wrong
In BTW too? That's what we're debating here I think.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
caveatEmptor
Posts: 28
Joined: Tue Apr 09, 2013 9:58 pm

Re: Spawn radius chunk size?

Post by caveatEmptor »

Unless Flowerchild changed it relatively recently, it works in BTW as well. Even before I knew about the spawn chunk thing I noticed weird things happening in my BTW singleplayer worlds- if I left my base for a long period of time and it rained while I was out, the windmill's gearbox would be broken when I got back even though I wasn't anywhere close to it during the storm, or a whole bunch of stuff I left in the millstone would be all done when I got back- that sort of thing. So it definitely was happening in BTW as well.
User avatar
DNoved1
Posts: 221
Joined: Wed Jan 23, 2013 5:29 pm

Re: Spawn radius chunk size?

Post by DNoved1 »

KaboPC has a mod which will show you the spawn chunks, if you're curious.

Video of it

Probably won't work with BTW however.
technophobia
Posts: 14
Joined: Sat Oct 05, 2013 1:22 am

Re: Spawn radius chunk size?

Post by technophobia »

Thanks guys, appreciate the responses. The link seems to imply its about a 12 by 12 chunk area, with each chunk being a 16 by 16 block area. If this is correct, I think I should be safe building a nice size village with automation and it should keep running. I'll do some testing with a millstone and water wheel and see how it works out before I go crazy building.
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Spawn radius chunk size?

Post by FlowerChild »

To me, it's a good reason to build up spawn given the added output it will give to many automated systems you might build there, which I find plays nicely off the original spawn location being so important in BTW worlds. Hence why I've left it largely alone.

I also find there's a bit of a tradeoff there too, as since the spawn is always loaded, it virtually guarantees that any items you drop on death while in the area will despawn before you get a chance to recover them.

I even feel it fits in well with BTW's back story, but will of course remain as ambiguous as ever in that regard ;)
User avatar
Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Spawn radius chunk size?

Post by Gilberreke »

Also remember that this means that machines that cross the spawn chunk radius are especially prone to weir load/unload behavior.

Does anyone know if the original spawn is always in the middle chunk of this radius?
Come join us at Vioki's Discord! discord.gg/fhMK5kx
User avatar
Rob
Posts: 639
Joined: Mon Nov 26, 2012 10:23 pm

Re: Spawn radius chunk size?

Post by Rob »

Gilberreke wrote:Does anyone know if the original spawn is always in the middle chunk of this radius?
Judging by what was said in that mod video, Id say no. Depending on spawn location the always loaded size could be 12x12, 12x13, 13x12 or 13x13.
Post Reply