In pouring over the whole of the tech tree (for the research add-on) these two are pretty much the only things that stuck out as feeling off to me. The pulley recipe feels like it could use updating in terms of where it falls in the tech tree, and the anchor feels very expensive (post the iron ore change), making it not really feel viable for early game rope caving (which is a really cool experience most people completely miss).
[EDIT] Reading that over, the 'tech tree' comment about the pulley was just an obtuse way to say "The two iron ingots in it feel weird". Logically it feels something like a screw would fit there better.
Pulleys and anchors
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: Pulleys and anchors
Yeah, I agree on the anchor in particular and cave exploration in the early game. Will put some more thought into it.