Pulleys and anchors

The place to talk about how BTW might be different
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Six
Posts: 599
Joined: Sat Jun 02, 2012 6:27 am

Pulleys and anchors

Post by Six »

In pouring over the whole of the tech tree (for the research add-on) these two are pretty much the only things that stuck out as feeling off to me. The pulley recipe feels like it could use updating in terms of where it falls in the tech tree, and the anchor feels very expensive (post the iron ore change), making it not really feel viable for early game rope caving (which is a really cool experience most people completely miss).

[EDIT] Reading that over, the 'tech tree' comment about the pulley was just an obtuse way to say "The two iron ingots in it feel weird". Logically it feels something like a screw would fit there better.
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FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Pulleys and anchors

Post by FlowerChild »

Yeah, I agree on the anchor in particular and cave exploration in the early game. Will put some more thought into it.
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