Stuff that never felt right.
Re: Stuff that never felt right.
I've got one. I hate the bug where spiders that aggro you during night keep aggro during daytime, until they take fall damage (any non-player damage). Having that spider jump at me and lose interest after landing is a big immersion breaker I think.
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Re: Stuff that never felt right.
This has always bugged me as well, saved my life many times yes, but it definitely is offGilberreke wrote:I've got one. I hate the bug where spiders that aggro you during night keep aggro during daytime, until they take fall damage (any non-player damage). Having that spider jump at me and lose interest after landing is a big immersion breaker I think.
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Re: Stuff that never felt right.
That's a good one actually. I wasn't aware that fall damage cleared the effect.Gilberreke wrote:I've got one. I hate the bug where spiders that aggro you during night keep aggro during daytime, until they take fall damage (any non-player damage). Having that spider jump at me and lose interest after landing is a big immersion breaker I think.
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Re: Stuff that never felt right.
That would also make vine traps fairly useless for overworld mob trap construction, pretty much nullifying their existence.ryoloth wrote:I think something that has never felt right since i started really using vine traps for more than mob farms, is spiders. they fall through them yet they should be able to climb on the vines as they do webs. it blew my mind when i was cowering in fear that 2 spiders had me cornered from across my vine trap/trapdoor bridge and the only thing i had with me at the moment was my almost broken stone axe, yet as they came to kill me, they vanished. it was definitely a WTF moment for me and has irked me ever since.
Not a very reasonable observation given the limited scenarios under which that would have a positive gameplay effect.
Re: Stuff that never felt right.
Abandoned mine shafts never seemed right to me. I get that there supposed to be dungeons (as in game play dungeons) but why the broken down, caved in theme? Why have supports? There are no cave ins, no gravity, in minecraft. That's kinda a staple of the minecraft world.
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Re: Stuff that never felt right.
Perhaps because the previous inhabitants didn't realize this physical law. They don't have the near godlike power and knowledge that Steve can acquire.Jesar wrote:Abandoned mine shafts never seemed right to me. I get that there supposed to be dungeons (as in game play dungeons) but why the broken down, caved in theme? Why have supports? There are no cave ins, no gravity, in minecraft. That's kinda a staple of the minecraft world.
At least that's the first thing that came to mind.
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Re: Stuff that never felt right.
Maybe the inhabitants of the world have yet to have their Newton equivalent to discover the law of lack of gravity. Maybe that's also why all the apples are falling from oak trees.
Or maybe...without such assumptions the MC world would be a formless void with floating blocks everywhere since there's nothing holding them together...
Or maybe I'm running out of face palms...
Or maybe...without such assumptions the MC world would be a formless void with floating blocks everywhere since there's nothing holding them together...
Or maybe I'm running out of face palms...
Re: Stuff that never felt right.
I doubt you would run out. Don't underestimate the potential of this thread :pFlowerChild wrote:Or maybe I'm running out of face palms...
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Re: Stuff that never felt right.
I guess the previous inhabitants came from a world with gravity, and decided to keep this building trait as an homage to their culture. However, they got tired of the world and it's boring, undeveloped mechanics. If only they had waited a little longer!FlowerChild wrote:Maybe the inhabitants of the world have yet to have their Newton equivalent to discover the law of lack of gravity. Maybe that's also why all the apples are falling from oak trees.
Or maybe...without such assumptions the MC world would be a formless void with floating blocks everywhere since there's nothing holding them together...
Or maybe I'm running out of face palms...
Re: Stuff that never felt right.
I have always looked a MC as a fractured reality, so things like floating islands I can ignore with that mind set. Steve's will becomes an important force in MC world, that is why he can force things to take shape in the crafting bench, so I can ignore him making diamond blocks and such. The plants of the MC world are not the plants from Steve's world, but Steve call them what they look like to him. So I can ignore things like apple-oaks. Wile I do agree with Panda about the lame melons stalks sucking. I don't see them as melons of our world so I can't hate on them to much.
The thing that bugs me is how when tools break they leave nothing behind or when anything breaks and leaves nothing behind.
The thing that bugs me is how when tools break they leave nothing behind or when anything breaks and leaves nothing behind.
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Re: Stuff that never felt right.
hahaha that's gold. i wonder if they returned to home ;)Jesar wrote: I guess the previous inhabitants came from a world with gravity, and decided to keep this building trait as an homage to their culture. However, they got tired of the world and it's boring, undeveloped mechanics. If only they had waited a little longer!
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Re: Stuff that never felt right.
Perhaps they left Steve behind when they left?
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Re: Stuff that never felt right.
I always assumed they just left this world involuntarily, by way of one of those big L-shaped houses that are never fully lit.
It pays to learn the natural laws of the world you live in...
It pays to learn the natural laws of the world you live in...
Re: Stuff that never felt right.
Maybe these are the remnants of all those civilizations which mysteriously disappeared? Maybe these are the descendants of the Maya which for some reason where transformed anew into barely sentient squidwards?
Re: Stuff that never felt right.
Three pages and no one has mentioned the unholy reach of Steve's arms?
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Re: Stuff that never felt right.
He's obviously telekinetic. With a limited range. And his has to punch the air to make it work.logorouge wrote:Three pages and no one has mentioned the unholy reach of Steve's arms?
Re: Stuff that never felt right.
Actually that's totally realistic. Real-life big cats will almost always run from a human unless cornered.eternal8phoenix wrote:And for a jungle big cat, I'm never scared of them like I feel I should be. First time I saw one I was cautious and slowly approaching it, sword drawn.....and it ran away.
...not that realism is or ever was the point of this game.
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Re: Stuff that never felt right.
Eh, fair enough. Still think it's weird I can steal the chicken almost straight from it's mouth...jkievlan wrote:Actually that's totally realistic. Real-life big cats will almost always run from a human unless cornered.eternal8phoenix wrote:And for a jungle big cat, I'm never scared of them like I feel I should be. First time I saw one I was cautious and slowly approaching it, sword drawn.....and it ran away.
...not that realism is or ever was the point of this game.
Re: Stuff that never felt right.
I love how people assume that the Maya's are extinct. The Maya's still very much exist all over the Americas. It really bugs me when people make that false assumption.Slstoev wrote:Maybe these are the descendants of the Maya
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Re: Stuff that never felt right.
Uh, sorry which was extinct? I may have been thinking about the Aztecs or more probably the Inca if I remember correctly.Gilberreke wrote:I love how people assume that the Maya's are extinct. The Maya's still very much exist all over the Americas. It really bugs me when people make that false assumption.Slstoev wrote:Maybe these are the descendants of the Maya
Anyway, it always felt off that you don't sink with a boat when you're decked out in full SFS armor.
Re: Stuff that never felt right.
It's hard to find figures, because all three people used to have a thriving civilization that collapsed. As far as I can tell, there's still large populations (6 million Maya's in Mexico, couple million Inca's in Peru for example) of Maya's and Inca's, but not a lot of the Aztecs remains. There's about 2.5 million Aztecs left it seems.Slstoev wrote:Uh, sorry which was extinct? I may have been thinking about the Aztecs or more probably the Inca if I remember correctly.
I don't think any of the three went anywhere, though all three had big civilizations at one point, that don't exist anymore. Saying they went extinct is like saying the Romans went extinct. It doesn't quite work like that ;).
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Re: Stuff that never felt right.
I personally love it when people talk about how England is ruled by the English - my response is always to ask them to judge which family is richer based solely on the names: The Mandevilles or the Smiths. Mandeville being a Norman name, Smith being derived from Old English.Gilberreke wrote:I don't think any of the three went anywhere, though all three had big civilizations at one point, that don't exist anymore. Saying they went extinct is like saying the Romans went extinct. It doesn't quite work like that ;).
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Re: Stuff that never felt right.
England is ruled by Germans actually, they haven't been ruled by Normans in a while :)Shengji wrote:I personally love it when people talk about how England is ruled by the English - my response is always to ask them to judge which family is richer based solely on the names: The Mandevilles or the Smiths. Mandeville being a Norman name, Smith being derived from Old English.
I love how the English monarchy changed their family name after WWI.
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Re: Stuff that never felt right.
I never thought I'd say this BUT: even off-topic has its limits guys. At one time, this was a somewhat useful thread.
Re: Stuff that never felt right.
Fast/Fancy leaves. It's a graphic setting, why does it affect more than just the texture?
Woosh- back on topic.
Woosh- back on topic.
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