Light blocks [query sorted! =)]

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FaceFoiled
Posts: 928
Joined: Mon Jul 04, 2011 10:21 pm

Light blocks [query sorted! =)]

Post by FaceFoiled »

I had quick question concerning the light blocks. The ID is 222, but is it considered a glass block (20) when it is not turned on? I am currently working on a runway for my zeppelin ship, and had the light blocks in the runway itself pulsing, and the ID added in the "not usable blocks" of the zeppelin mod. However, some blocks still stick to it sometimes, which I guess are the ones that are turned off at the time.

Does anybody know? :)
Last edited by FaceFoiled on Sun Sep 11, 2011 1:55 pm, edited 1 time in total.
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walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Light blocks

Post by walker_boh_65 »

from my understanding, the light block has two ids, one for off and one for on. 222 is off and 223 is on, if this isnt the case, feel free to explain to me how it works.
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FaceFoiled
Posts: 928
Joined: Mon Jul 04, 2011 10:21 pm

Re: Light blocks

Post by FaceFoiled »

Ah that might be it, as it looks like a glass block for me (texture) I assumed it was a glass block when turned off. :D Adding 223 to the Id's and testing now!

/edit
Tested, added 223 to the blocked ID list for zeppelins and works like a charm. You're a lifesaver! =) Thanks!
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