It's not limited to player damage - you can see them being spawned by zombies that walk through fire in AnotherMinecraftLP's video on the snapshot.sin6il wrote:From what I read it only spawns more when a player damages them. So it shouldn't affect mob traps, unless any kind of damage activates the spawn.
Vanilla Minecraft News Discussion
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Vanilla Minecraft News Discussion
Open in case of fire
Spoiler
Show
Not now stupid - in case of fire
Re: Vanilla Minecraft News Discussion
Ok I can see this getting out of hand with efficient mob traps. Mob traps will probably start spawning zombies inside and outside of the trap. It will make the area around a mob trap slowly fill up with zombies. That would get annoying pretty quickly.Katalliaan wrote:It's not limited to player damage - you can see them being spawned by zombies that walk through fire in AnotherMinecraftLP's video on the snapshot.sin6il wrote:From what I read it only spawns more when a player damages them. So it shouldn't affect mob traps, unless any kind of damage activates the spawn.
Re: Vanilla Minecraft News Discussion
If they only spawn within a certain range of the damaged zombies you could just filter them out and make a larger kill chamber for the damn things.
Re: Vanilla Minecraft News Discussion
http://mojang.com/2013/04/1-5-2-pre-rel ... hot-oh-my/
I really don't see the logic in this at all. Why not just put the snapshot into the prerelease? Or put the prerelease into the snapshot? I understand that 1.5.2 is supposed to be for Minecraft Realms (or so I've heard), but why not just put them into one neat little package?
... You know what? I don't even know why I'm questioning this. I should've seen this coming.
I really don't see the logic in this at all. Why not just put the snapshot into the prerelease? Or put the prerelease into the snapshot? I understand that 1.5.2 is supposed to be for Minecraft Realms (or so I've heard), but why not just put them into one neat little package?
... You know what? I don't even know why I'm questioning this. I should've seen this coming.
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- Posts: 61
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Re: Vanilla Minecraft News Discussion
The 1.5.2 pre-release means they probably intend to release 1.5.2 next week. Presumably, Minecraft Realms is approaching a greater state of completion. It also includes several bugfixes. Pre-releases allow mod and Bukkit developers to get ahead in updating their software before the update is released to the general public.peanut3k wrote:I really don't see the logic in this at all. Why not just put the snapshot into the prerelease? Or put the prerelease into the snapshot? I understand that 1.5.2 is supposed to be for Minecraft Realms (or so I've heard), but why not just put them into one neat little package?
The snapshots aren't related to their version-goals for 1.5 or Minecraft Realms, they contain highly-incomplete features that are planned for 1.6. It actually makes a lot of sense that they would separate these things.
Re: Vanilla Minecraft News Discussion
The zombie spawning thing is quite special at the minute - god knows why they included it in its current state, just take a look at this vid at around 7:30.
I know they'll fix it to something more reasonable in the coming weeks but still :)
I know they'll fix it to something more reasonable in the coming weeks but still :)
Re: Vanilla Minecraft News Discussion
I can't even explain how hard I hit my head on my desk seeing that video. Who knows why they thought paratrooper zombies were a good idea.Simurgh wrote:The zombie spawning thing is quite special at the minute
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: Vanilla Minecraft News Discussion
I remember I had a similar bug spawning mobs in the sky at one point, but of course, I corrected it within 5 minutes after having a good laugh :)
I despair when I see someone get that excited over naming mobs.
I despair when I see someone get that excited over naming mobs.
Re: Vanilla Minecraft News Discussion
The moment i heard that "Every time they take damage, there is a small chance another Zombie would spawn" two thoughts entered my head:Padfoote wrote:I can't even explain how hard I hit my head on my desk seeing that video. Who knows why they thought paratrooper zombies were a good idea.Simurgh wrote:The zombie spawning thing is quite special at the minute
1) Why? In what god-dammed mindset would a Zombie spawning another zombie out of thin air when it gets hurt make sense?
2) Surely, they took sunlight into account!
Tards
Flowerchild (IRC) wrote:I'm not trying to stop you BTW ..., I'm saying that I think you're a piece of shit...not the same thing
Re: Vanilla Minecraft News Discussion
"Hey guys, lets ramp up the difficulty of vMC, it is just too easy, quick and boring."
"How should we do it? Moderate the players progression and force them to automate/explore?"
"Na, we will just add more blocks and spawn a crap ton more buffed mobs!"
..... infinite sadness.......
"How should we do it? Moderate the players progression and force them to automate/explore?"
"Na, we will just add more blocks and spawn a crap ton more buffed mobs!"
..... infinite sadness.......
- DaveYanakov
- Posts: 2090
- Joined: Sat Jul 23, 2011 5:17 am
Re: Vanilla Minecraft News Discussion
I get where they are coming from with wanting an aggressive zombie to be able to call zombies in from everywhere else in earshot. That's traditionally how the horde grows while they chase you in most forms of the mythos. This is just a terrible way to go about it.
Better is the enemy of Good
Re: Vanilla Minecraft News Discussion
All mobs in Minecraft are spawned seemingly from the aether. Perhaps the necromancer/witch/zombie master can see all that his zombies see and can send more using spacetime magic when he thinks they are needed. It probably cost a lot of mana to send creatures from so far away, so he can't do it all the time.DaveYanakov wrote:I get where they are coming from with wanting an aggressive zombie to be able to call zombies in from everywhere else in earshot. That's traditionally how the horde grows while they chase you in most forms of the mythos. This is just a terrible way to go about it.
Re: Vanilla Minecraft News Discussion
Yeah, I liked the hit one zombie - you're going to have to fight his friends thing. I have a feeling that the % chance for the additional spawns will be one of those things that will increase over time with the regional difficulty thingy. Not sure how I feel about that tbh.
If it was witches they added this to with a higher % chance to happen (although for this to work witches would have to be a thing you see in vMC) then I think I would like it - it would make them a nice almost boss mob. If it was spiders (or new spiders) laying eggs a la those things in Diablo 2, it could be quite cool, zombies spawning zombies though... I'll reserve judgement I guess.
If it was witches they added this to with a higher % chance to happen (although for this to work witches would have to be a thing you see in vMC) then I think I would like it - it would make them a nice almost boss mob. If it was spiders (or new spiders) laying eggs a la those things in Diablo 2, it could be quite cool, zombies spawning zombies though... I'll reserve judgement I guess.
- FlowerChild
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Re: Vanilla Minecraft News Discussion
That's the thing...I don't think you're supposed to be aware they're spawning them. They're supposed to pop around corners and shit as if they were always there.Simurgh wrote:zombies spawning zombies though... I'll reserve judgement I guess.
I don't think it'll feel that way at all, and players will be all too aware of what's going on, but I think that's what they are going for.
Re: Vanilla Minecraft News Discussion
Wouldn't that exponentially increase the output of mobtraps?
- DiamondArms
- Posts: 486
- Joined: Sun Apr 21, 2013 9:04 am
Re: Vanilla Minecraft News Discussion
The extra zombies spawn a distance away from the damaged zombie, and potentially in the machinery area or drop collection area. You would need to rebuild your mobfarm to catch the extras in a new kill box, and one more after that, etc.
Or somehow funnel them back into the original kill box. which means zombies, zombies and more zombies. may lower or wipe out other mob spawns.
Or somehow funnel them back into the original kill box. which means zombies, zombies and more zombies. may lower or wipe out other mob spawns.
- FlowerChild
- Site Admin
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Re: Vanilla Minecraft News Discussion
I doubt any of us will be playing with it long enough to find out ;)
Re: Vanilla Minecraft News Discussion
I think llamas or alpacas would have made good mounts.savagelung wrote:Sarudak wrote:This is partly why I was disappointed with horses. People have been asking for horses for years, and they finally got them. However, one of the great things about MC is that it's a weird world: there are cows with mushrooms growing on them, bizarre villagers, abandoned mineshafts, endermen. I wish, instead of horses, they had implemented something less typical, like a giant lizard of some kind, or better yet, improved pigs. If Notch's vision were still in place, I think I would have been much more interested in the last several updates.
By the way, Jeb just posted that he's making the horse stuff take longer to obtain by hiding it in dungeons. https://twitter.com/jeb_/status/327724823889461248
- Foxy Boxes
- Posts: 421
- Joined: Sun Apr 01, 2012 1:52 pm
Re: Vanilla Minecraft News Discussion
Soo... Just likw normal saddles? Yay.
On the internet you can be whatever you want. It's surprising so many people choose to be stupid.
- DiamondArms
- Posts: 486
- Joined: Sun Apr 21, 2013 9:04 am
Re: Vanilla Minecraft News Discussion
Edit: Are dungeons really a challenge?
Edit 2: why not just use normal saddles then?
Edit 2: why not just use normal saddles then?
Last edited by DiamondArms on Fri Apr 26, 2013 8:08 am, edited 1 time in total.
- Biohazard91X
- Posts: 81
- Joined: Wed Oct 05, 2011 1:14 pm
- Location: England
Re: Vanilla Minecraft News Discussion
To be fair I'm pleased, anything which increases difficulty is at least a step in the right direction.
More challenging than just crafting the items at least! It encourages some exploration.DiamondArms wrote:Edit: Are dungeons really a challenge?
Re: Vanilla Minecraft News Discussion
https://twitter.com/jeb_/status/327764022206287872
Edit:Also, it seems that they are in fact using the vanilla saddles for the horses now. Link
So...dungeons in the nether?Jeb_ wrote:Yes, there's a chance to find them all over the place now, including the nether
Edit:Also, it seems that they are in fact using the vanilla saddles for the horses now. Link
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: Vanilla Minecraft News Discussion
Wouldn't it make a lot more sense for fairly normal things, like horse-riding equipment, to be villager trading based?
'pig saddles were found in dungeons' isn't a particularly good precedent, when new saddles have been created, for no well-explained reasons, for horses. It's feeling more and more like they're just adding a horses plug-in to minecraft instead of adding horses as a whole to what already exists in minecraft.
'pig saddles were found in dungeons' isn't a particularly good precedent, when new saddles have been created, for no well-explained reasons, for horses. It's feeling more and more like they're just adding a horses plug-in to minecraft instead of adding horses as a whole to what already exists in minecraft.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
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Re: Vanilla Minecraft News Discussion
Or chests in nether fortresses.DNoved1 wrote: So...dungeons in the nether?
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: Vanilla Minecraft News Discussion
You've been gone for awhile, so welcome to the new MC design direction man ;)Stormweaver wrote: 'pig saddles were found in dungeons' isn't a particularly good precedent, when new saddles have been created, for no well-explained reasons, for horses. It's feeling more and more like they're just adding a horses plug-in to minecraft instead of adding horses as a whole to what already exists in minecraft.