[32x] Derivation [BTW 4.9Marsupial]

This sub-forum is dedicated to add-ons and texture packs for Better Than Wolves.
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TheGatesofLogic
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Re: [32x32] Derivation for BTW 4.62

Post by TheGatesofLogic »

you want us to show you stuff here? -(laughs maniacally)- oh you're in for a treat!

also don't mind if some of the textures aren't *exactly* what you made. I tend to do some minor customiztions to the packs i use but only for my own personal enjoyment
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Mud
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Re: [32x32] Derivation for BTW 4.62

Post by Mud »

I've noticed that with the updates Levaunt made to the pack in 1.5 (and retroactively to the 1.4.7 compatible version) that Stone Brick Sidings, Moulding, and Corners no longer match the Stone Brick block.
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Kezza
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Re: [32x32] Derivation for BTW 4.62

Post by Kezza »

yeah I am aware of that, but I can´t asume everybody is using the "inoffical" 1.4.7 version of 1.5. I am waiting for BTW updating for 1.5 than I will change the changed blocks.
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Mud
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Re: [32x32] Derivation for BTW 4.62

Post by Mud »

Fair enough.
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Kezza
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Re: [32x32] Derivation for BTW 4.65 (read red text)

Post by Kezza »

Updated to BTW 4.65

Read the red text!

There is a Version of Derivation for vMC V1.4.7 with all the new textures Levaunt added/changed for the vMC V1.5.1.
I changed all Textures of BTW to work with the newest vMC-Derivation-Textures, for examble: bricks and nether bricks.
Last edited by Kezza on Sun Apr 07, 2013 4:44 pm, edited 1 time in total.
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Mud
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Re: [32x32] Derivation for BTW 4.65 (read red text)

Post by Mud »

Kezza wrote:Updated to BTW 4.65

Read the red text!

There is a Version of Derivation for vMC V1.4.7 with all the new textures Levaunt added/changed for the vMC V1.5.2.
I changed all Textures of BTW to work with the newest vMC-Derivation-Textures, for examble: bricks and nether bricks.
Glad you decided not to wait until BTW was compatible with vMC1.5.
Mr_Hosed
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Re: [32x32] Derivation for BTW 4.65 (read red text)

Post by Mr_Hosed »

Thanks for another awesome update Kezza! I really liked the changes in vanilla 5.2 and your merges for BTW are looking damn good.
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Kezza
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Re: [32x32] Derivation for BTW 4.65 (read red text)

Post by Kezza »

I changed all textures to the new system, now I am redoing the blight, I don´t like it... so when the update is there, there should be the newest verson ready for you.
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Kezza
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Re: [32x32] Derivation for BTW 4.66

Post by Kezza »

Updated to BTW 4.66
If there are things you see that look out of place, wrong oder you don´t like it, say it!
I had to change some old textures, these were part of other packs.
I used them for my own use at the beginning, but now I have to change them.

Have fun
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TSA
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Re: [32x] Derivation [BTW 4.66]

Post by TSA »

thank you so much!

downloading right now!
LunaticToad
HighMongrel
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Re: [32x] Derivation [BTW 4.66]

Post by HighMongrel »

Thanks for the update, blackstone pillar is interesting to say the least. Also really like the changes to mutton and omelet.
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TSA
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Re: [32x] Derivation [BTW 4.66]

Post by TSA »

hi.
i love derivation and your add on its really good.

But i dont get why you made the smooth white stone to be s greyish
its a bit odd...

just my opinion.
=)
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Detritus
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Re: [32x] Derivation [BTW 4.66]

Post by Detritus »

Yay, new update! *downloads*
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Mud
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Re: [32x] Derivation [BTW 4.66]

Post by Mud »

Yay update!
If there are things you see that look out of place, wrong oder you don´t like it, say it!
Two things,

- Blackstone Pillar & Blackstone Stairs aren't really... black
- Nether Brick & Nether Sludge have the same reddish/purple color of the old Netherbrick texture
Mr_Hosed
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Re: [32x] Derivation [BTW 4.66]

Post by Mr_Hosed »

Thank you so much Kezza! I was worried about the future of this pack when I read the bitch-mo on the MCF thread complaining about Dungeon of Dreadmore eggs. I've done free works in the past for various other games and NOTHING is more demotivating then somone taking you for a piss like that.

Thanks for sticking with it and keeping BTW playable for me and many others (I CAN'T play with default. Just to damn ugly) =)
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Kezza
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Re: [32x] Derivation [BTW 4.66]

Post by Kezza »

Mud wrote:Yay update!
If there are things you see that look out of place, wrong oder you don´t like it, say it!
Two things,

- Blackstone Pillar & Blackstone Stairs aren't really... black
- Nether Brick & Nether Sludge have the same reddish/purple color of the old Netherbrick texture
I changed all Quarz blocks from Derivation into black ones for BTW, including the CTM-ones... but forgot them to put in the file :D will change it today
I thought you mean the "bright" part of the BLACKstone for better look.

Thank you
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Kezza
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Re: [32x] Derivation [BTW 4.66]

Post by Kezza »

Mr_Hosed wrote:Thank you so much Kezza! I was worried about the future of this pack when I read the bitch-mo on the MCF thread complaining about Dungeon of Dreadmore eggs. I've done free works in the past for various other games and NOTHING is more demotivating then somone taking you for a piss like that.

Thanks for sticking with it and keeping BTW playable for me and many others (I CAN'T play with default. Just to damn ugly) =)

I will continue my work for this pack, till BTW or Derivation dies and I hope this will not be in the near future.
I am planning to put in some Animations and CTM for BTW in the future.
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Biohazard91X
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Re: [32x] Derivation [BTW 4.66]

Post by Biohazard91X »

Just wanted to let you know how much I like this pack, the BTW stuff fits in perfectly :)

Good job and keep it up!
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Kezza
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Re: [32x] Derivation [BTW 4.67]

Post by Kezza »

Updated to 4.67 (there wasn´t anything to update...)

The whitestone is now white
The blackstone is now black
The nethersludge and bricks fit more in
The blight is still work in progress, the sides have to be smother

Have fun!
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Mud
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Re: [32x] Derivation [BTW 4.67]

Post by Mud »

Cheers for the quick turnaround!
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Nekhs
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Re: [32x] Derivation [BTW 4.67]

Post by Nekhs »

I think I'll be using this on my stream.

From the original TP author's front page, I understand that credit isn't 100% necessary for videos/images. I assume the same is true here?

It's hard for me to set up a MOTD or something similar on my stream because I'm a nooblet.

So if anyone asks me, I'll be giving proper credit, but that's only if they actually stay in the stream long enough for me to respond. XD
Check my stream at http://www.twitch.tv/nekhs.
It's usually on sometime between 12AM-3:30AM CST.
Sorry if I don't immediately reply in chat, I'm usually too busy playing the game to notice.
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Mud
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Re: [32x] Derivation [BTW 4.67]

Post by Mud »

Nekhs wrote:I think I'll be using this on my stream.

From the original TP author's front page, I understand that credit isn't 100% necessary for videos/images. I assume the same is true here?

It's hard for me to set up a MOTD or something similar on my stream because I'm a nooblet.

So if anyone asks me, I'll be giving proper credit, but that's only if they actually stay in the stream long enough for me to respond. XD
You could always link to Kezza's OP in the description?
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Nekhs
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Re: [32x] Derivation [BTW 4.67]

Post by Nekhs »

Oh! I'll ... have to stare at it blankly for a bit to figure out where the description is.

I'm a noob. :(

Edit: Oh, huh, there's a Welcome Message. I feel like a complete idiot.
Check my stream at http://www.twitch.tv/nekhs.
It's usually on sometime between 12AM-3:30AM CST.
Sorry if I don't immediately reply in chat, I'm usually too busy playing the game to notice.
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Kezza
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Re: [32x] Derivation [BTW 4.67]

Post by Kezza »

I´m working on CTM for BTW at the moment and it is working fine!
Stay tuned
TheYaMeZ
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Re: [32x] Derivation [BTW 4.67]

Post by TheYaMeZ »

Thanks for keeping this pack maintained and still updating it. It's great work!

EDIT:
Sorry if this has already brought up or if you're already working on it but the axle animation is a little jumpy, and the glass doesn't seem quite right
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