Hehe...actually man, you're too late ;)Minecraftgeek70 wrote: I don't want to make a suggestion (so this isn't.. I hope.. merely an observation) but Jungle wood is normally "hardwood" and wouldn't hardwood be harder to chop down.. IRL Mahogany is much more tricky to fell than nice "soft" Pine wood.
A couple of days ago when I rebalanced the furnace burn times for wood so that they make more sense, I came up with an idea and that task mutated into something a bit larger.
Anyways, it's a relatively small feature in terms of the overall scope of the rest of the release, so I don't mind mentioning it, but I also rebalanced furnace fuel so that the different types of woods have different burn times to give them more of an actual gameplay role (instead of being almost exclusively aesthetic in differences), and to provide more biome-specific flavor.
One of the things I did there was make jungle wood the worst of the lot (by far), which runs contrary to them potentially being hardwood, but given it's some unidentified wood on an unidentified planet, I decided that it being either softwood or so damp as to really suck as fuel, wasn't much of a stretch. Either way, jungle wood sucks for burning. Primarily, I did that to balance the extreme abundance of wood, and the ease with which it is harvested, in jungle biomes.
So yeah man, already covered ;)
As an aside, I've rebalanced pretty much every block or item burn time in the furnace so that they all make a bit more sense relative to each other. The only exceptions I didn't touch were coal, which I used as a frame of reference for the rest, and buckets of lava, since they aren't really a part of BTW anymore.
But yeah, please avoid the suggestions. As this case demonstrates, stuff like "jungle wood is too abundant as a furnace fuel" serves me far better than specific ideas about how to resolve that.