New Release! (Version 2.92)

A place to talk to other users about the mod.
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FlowerChild
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Joined: Mon Jul 04, 2011 7:24 pm

Re: New Release! (Version 2.92)

Post by FlowerChild »

Oh yeah, just one additional thing I forgot to cover about the above:

Removing the wool to string Mill Stone recipe wasn't because string was just too easy to come by. It was that it was too easy to come by in the early game.

Mid to late game, string is fairly useless and oversupplied. Given that you have to collect mossy cobble, and a wolf (both of which aren't exactly easy to come by), to produce string off a Companion Cube, it's really not an issue if you can get string that way.

On the other hand, you can get the materials required to grind wool in a Mill Stone within the first few minutes of starting a new game and instantly have a bow, thereby bypassing the usual need to have to hunt for spiders to get one.

So yeah man, they really aren't the same thing at all other than at a very superficial level. This is also the reason I had no issues with including a recipe to turn Hemp Fibers into string either.
grimper12341
Posts: 401
Joined: Thu Jul 21, 2011 9:28 pm
Location: Melbourne, Australia

Re: New Release! (Version 2.92)

Post by grimper12341 »

FlowerChild wrote:Also, considering that the most recent part of the mod requires you to torture souls that you bring back from hell with you in order to progress up the tech-tree, I think there are far bigger things in this mod to worry about if giving it to a child (not to mention hemp cultivation and cannibalism).
FlowerChild wrote:frankly, I also enjoy making overly sensitive people squirm.

My netherack grinding facility scares me :(
There's 8 millstones grinding at the same time DDDD:

It literally gives me the shivers lol.

Though thats the only part of the mod that makes me squirm >___>
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BigShinyToys
Posts: 836
Joined: Fri Jul 08, 2011 9:53 pm

Re: New Release! (Version 2.92)

Post by BigShinyToys »

grimper12341 wrote: My netherack grinding facility scares me :(
There's 8 millstones grinding at the same time DDDD:

It literally gives me the shivers lol.

Though thats the only part of the mod that makes me squirm >___>
Little button called mute.

Or build a water item transport system to you're hoppers (Above the mill's) so you are Never close enough to hear the screaming souls form the deepest darkest HELL. Trying to escape the mill and Kill you in you're sleep.

lol
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emmasteadman
Posts: 43
Joined: Tue Jul 05, 2011 8:00 am

Re: New Release! (Version 2.92)

Post by emmasteadman »

Any good texture packs out there that support 2.92?
My fav is Dokucraft, but this is since broken by forge ofc.

Tnx
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Tekei
Posts: 545
Joined: Sun Aug 28, 2011 1:35 pm
Location: Sweden

Re: New Release! (Version 2.92)

Post by Tekei »

emmasteadman wrote:Any good texture packs out there that support 2.92?
My fav is Dokucraft, but this is since broken by forge ofc.

Tnx
I'm pretty sure Battosay's Texture Pack Mix is up to date. It uses mainly textures from Dokucraft and John Smith's Texture Pack if I'm not mistaken.
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Urian
Posts: 1691
Joined: Tue Jul 05, 2011 3:11 am
Location: Finland

Re: New Release! (Version 2.92)

Post by Urian »

I've updated my JohnSmith BTW add-on to support 2.92 and Battosay's compilation also supports it. Both can be found here: http://www.sargunster.com/btw/index.php ... xturepacks
FlowerChild: Ice in deserts is a good idea
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emmasteadman
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Joined: Tue Jul 05, 2011 8:00 am

Re: New Release! (Version 2.92)

Post by emmasteadman »

Tnx. :)
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