Vanilla Minecraft News Discussion
- FlowerChild
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Vanilla Minecraft News Discussion
For discussing news about vMC.
So...discuss :)
So...discuss :)
Re: Vanilla Minecraft News Discussion
Ok, I'll start it off with Fireworks.
Completely and utterly useless as a game mechanic... and a feature that seems to be really well done at the same time.
In fact, I think it's the most complete and thought out feature I've seen from Mojang in a while. Given, I could see a tremendous amount of additional game mechanics that could have been built around this, including an actual purpose, but I suppose not everything in a sandbox game needs a purpose.
Thoughts?
Oh, and december 20th? That's a fast update.
Completely and utterly useless as a game mechanic... and a feature that seems to be really well done at the same time.
In fact, I think it's the most complete and thought out feature I've seen from Mojang in a while. Given, I could see a tremendous amount of additional game mechanics that could have been built around this, including an actual purpose, but I suppose not everything in a sandbox game needs a purpose.
Thoughts?
Oh, and december 20th? That's a fast update.
Re: Vanilla Minecraft News Discussion
Fireworks are mainly a Christmas feature. It's their way of celebrating Christmas with all of us, so I don't see the point of searching for a proper use for it.
Any idea about the "secret feature" that will make its way into next vMC update ? That I'm interested to know !
Any idea about the "secret feature" that will make its way into next vMC update ? That I'm interested to know !
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: Vanilla Minecraft News Discussion
Gormador wrote: Any idea about the "secret feature" that will make its way into next vMC update ? That I'm interested to know !
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Looks like a texture will override chest textures on the 25th making them look like presents. Ski's also appear to be added to the texture sheet although I haven't seen confirmation on how to make them or what they do yet.
Re: Vanilla Minecraft News Discussion
Nice to see the 3rd generation news thread go up. :)
I know I don't post much anymore but I still follow the development of BTW with all it's highs and lows.
Keep doing what you're doing FC. You're good at it.
I know I don't post much anymore but I still follow the development of BTW with all it's highs and lows.
Keep doing what you're doing FC. You're good at it.
Re: Vanilla Minecraft News Discussion
The problem I have with Mojang is not what is being developed, but what is not being developed, like block IDs.
The other thing is redstone and the redstone update, there is nothing in real life that is like redstone, so what constitutes a bug and what is a feature? Is the glowstone 'glitch' actually a feature or a bug? Are vertical transmission towers a feature or a bug? And anything that is changed will break builds because someone decided it was a feature not a bug.
The other thing is redstone and the redstone update, there is nothing in real life that is like redstone, so what constitutes a bug and what is a feature? Is the glowstone 'glitch' actually a feature or a bug? Are vertical transmission towers a feature or a bug? And anything that is changed will break builds because someone decided it was a feature not a bug.
Re: Vanilla Minecraft News Discussion
Seriously, why would they add snow skis...? theres not even slopes in minecraft!!
Never say no to Panda.
- Stormweaver
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- Joined: Wed Jul 06, 2011 7:06 pm
Re: Vanilla Minecraft News Discussion
The annoying thing is that there's provisions in the code for snow blocks with varied heights, and I'd bet a home portal's worth of steel that utilizing it will be completely overlooked for some other method of skiing.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
Re: Vanilla Minecraft News Discussion
maybe FC can utilise something like that in RTH, i'm personally very curious about his plans, but i can wait. i'm just abit sorry for him about the update arriving a few days before xmas.
Re: Vanilla Minecraft News Discussion
Soo... how about the redstone update. is anyone as headached as me?
It will surely break my new pop out of the ground light system.
It will surely break my new pop out of the ground light system.
Re: Vanilla Minecraft News Discussion
hopefully it won't affect much...
lol who am i kidding i'm more concerned with all those redstone controlled soul bottling plants and concentrated hellfiremakers, can you imagine if the update upsets the timing or control of the habachis? and the powering of the hoppers
lol who am i kidding i'm more concerned with all those redstone controlled soul bottling plants and concentrated hellfiremakers, can you imagine if the update upsets the timing or control of the habachis? and the powering of the hoppers
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Vanilla Minecraft News Discussion
Looks like Mojang is going from texture sheets to individual files for each texture, and is including a converter for texture packs.
Open in case of fire
Spoiler
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Not now stupid - in case of fire
- STrRedWolf
- Posts: 154
- Joined: Wed Oct 26, 2011 9:23 pm
Re: Vanilla Minecraft News Discussion
If I remember correctly, the extended block IDs can't work now because the rendering engine only allows for 8-bit IDs... And the rendering engine is a mess of code being straightened out. By that time the ModAPI will be ready.
2.0 anyone?
2.0 anyone?
- Pseudosavior
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- Joined: Sun Oct 23, 2011 5:32 pm
- Location: St. Louis
Re: Vanilla Minecraft News Discussion
Oh my lord, this hurts me really badly... I love working on textures as sheets as a whole, and this just feels wrong and weird. What's the point of them making this change?Katalliaan wrote:Looks like Mojang is going from texture sheets to individual files for each texture, and is including a converter for texture packs.
- Educated_Fool
- Posts: 61
- Joined: Mon Apr 16, 2012 9:35 am
Re: Vanilla Minecraft News Discussion
AFAIK it is so that you can have HD textures for individual blocks, when you're working with a texture sheet you'd have to change all textures in the sheet to HD to accomplish this. Well, that's pretty much the only reason I can think of...
I can see clearly now my brain is gone.
Re: Vanilla Minecraft News Discussion
It might be easier to modify them now, in Photoshop. Single squares are easier to work with, but looking at a big picture, it will probably be much harder to generate textures now, if you have to open them one by one.Pseudosavior wrote: Oh my lord, this hurts me really badly... I love working on textures as sheets as a whole, and this just feels wrong and weird. What's the point of them making this change?
- agentwiggles
- Posts: 188
- Joined: Fri Apr 06, 2012 2:31 pm
Re: Vanilla Minecraft News Discussion
As someone who maintains a personal texture pack, I think this will be mostly a pain in the ass - but, if this is a step towards the (loooooooong) awaited API, infinite block IDs/texture indices, and better rendering code, I suppose I'm all for it.
Also - oooh, shiny new thread!
Also - oooh, shiny new thread!
- Marasambala
- Posts: 250
- Joined: Fri Jan 27, 2012 2:17 pm
Re: Vanilla Minecraft News Discussion
This sure does sound like a leadup to extended block IDs. A texture sheet kind of has limited boundaries. A list of files can extend indefinitely (in theory.)Katalliaan wrote:Looks like Mojang is going from texture sheets to individual files for each texture, and is including a converter for texture packs.
Sometimes I think everyone else is smarter than me, then I realize everyone else is smarter then me.
- Pseudosavior
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Re: Vanilla Minecraft News Discussion
And if that's the case, then I'm okay with it, since it's been a long time coming. But until then, texturing will be a pain.agentwiggles wrote:As someone who maintains a personal texture pack, I think this will be mostly a pain in the ass - but, if this is a step towards the (loooooooong) awaited API, infinite block IDs/texture indices, and better rendering code, I suppose I'm all for it.
Also - oooh, shiny new thread!
- FlowerChild
- Site Admin
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Re: Vanilla Minecraft News Discussion
Can I ask people to provide sources when discussing vMC news? Like, this thread is now giving the impression that the next MC release will be on the 20th, that the rendering revamp will be part of that, and the redstone update too.
Sources please? :)
Sources please? :)
- FlowerChild
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Re: Vanilla Minecraft News Discussion
Oh, and quoting a tweet from dinnerbone today:
So it looks like we at least won't have to manually convert our texture sheets to individual files.Texture-pack authors, don't fret! I'm making Minecraft automagically convert texpacks to the new "every texture in their own file" format :)
Re: Vanilla Minecraft News Discussion
I would be surprised if it were to work with mod-added textures and higher res texture packs though. But I don't know the code behind this so it might still be possible...FlowerChild wrote: So it looks like we at least won't have to manually convert our texture sheets to individual files.
Any thoughts FC ?
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
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Re: Vanilla Minecraft News Discussion
Splitting up an arbitrary resolution texture sheet wouldn't be difficult though, they know the width x height in textures, they can figure out how to cut it up correctly.Gormador wrote:I would be surprised if it were to work with mod-added textures and higher res texture packs though. But I don't know the code behind this so it might still be possible...FlowerChild wrote: So it looks like we at least won't have to manually convert our texture sheets to individual files.
Any thoughts FC ?
- FlowerChild
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Re: Vanilla Minecraft News Discussion
Yeah, that's definitely a question. However, if the code for ripping texture sheets is already present, I doubt it would be too much of a problem for me to modify it to apply to the mod texture sheet as well.Gormador wrote: I would be surprised if it were to work with mod-added textures and higher res texture packs though. But I don't know the code behind this so it might still be possible...
Any thoughts FC ?
Also, as far as I know, they're making hi-res texture support part of this revamp, so I'd at least suspect that they'll be supporting high-res texture rips as well.
That seems to be supported by this tweet:
Which was made within the context of a conversation on texture-ripping.It'll handle high res textures just fine. I don't know if there's anything else super fancy in that texpack?
I will say this though, it looks like all this is not coming in the next release. Looking over dinnerbone's tweets, they seem to be referring to what is in the current snapshot as the pre-release for 1.4.6, with the texture revamp (and redstone changes) coming in 1.5.
I know the following tweet is slightly ambiguous, but my overall impression is that 1.4.6 is "done", and the rendering revamp is being done for 1.5:
Now that 1.4.6 is out of the way, I can get back to working on The Redstone Update. But first, to finish all these texturepack changes...