Thanks for all the responses everyone :). Glad this is so well received. I'll definitely finish this up.
I plan to go through the tech tree, up through steel armor/weapons and then the infernal enchanter. At that point I'll probably address some vanilla MC behavior changes and how it helps with mob traps, I'll also bring back the hoppers, filters, and introduce buoyancy and vine traps in order to show how they support mob traps, which will show us the arcane scroll and dragon orbs.
That naturally flows into mob drop changes (armor, nitre, rotted arrows, no food) and of course hardcore buckets (although I may introduce this during the waterwheel time).
Then I'll introduce the "farming/breeding" changes with the breeding harness, hardcore chickens, and hardcore sheep. Hardcore grinding could come in at this point, and then possibly demonstrate the change in bonemeal usage. Hardcore info might fit here as well. There are a LOT of things to introduce in this mod! I'll try to separate the "tech tree" from "everything else" in some way though.
mc_dunedin wrote:Awesome!
Some details i'd change (referring to the pictures)
(2)
"..by breaking tall grass"
"..hoe on grass blocks" or "tilling grass blocks with a hoe"
you could also mention that better hoes yield more seeds
(3)
try giving the 3x3 frames another background material, like3x3 on wool are always the recipies.
(5)
"rightclicking with empty hand..."
(7)
It should be made clear that the hopper needs mechanical power, not redstone power.
maybe show the hoppers mechanical power input from the side.
I hope you can forgive my nitpicking. Good work!
Solid suggestions, I'll change up those text things. Also the background material to something more distinct. Definitely check out the world, I only took a few representative pictures.
Regarding the hopper, I figured that there is just so much important information about hoppers that I'll create a whole new section specifically to go over the hopper functioning and features. That's what the "blue line" was about, there I'll demonstrate powered and unpowered hoppers, also how it accepts items, and drops them into chests. Also how it outputs redstone when full and some of the filters.