Combining mods - Tech Progression and Gameplay

A place to talk to other users about the mod.
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Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Combining mods - Tech Progression and Gameplay

Post by Gilberreke »

Can we get a list of items in EE accessible without the P stone?

Glowstone aggregator
Obsidian aggregator
Alchemical chest
Alchemy bag
Talisman of repair
Transmutation table

Any others?

I think most of those are actually handy and fun to play with and not OP. All, except for the transmutation table of course, since that's just a P stone in crafting table form. That being said, it can't be automated and allows for early game transmutation, which might actually be fun?

Ideas?
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Battosay
Posts: 2042
Joined: Mon Jul 04, 2011 7:37 pm

Re: Combining mods - Tech Progression and Gameplay

Post by Battosay »

I'll derail your topic a little bit ^^ :

I'm only playing with BC and BTW since yesterday in a new world, and I decided to use some of your ideas :
I won't touch BC utill I get Steel.
The diamond gear will be crafted with steel instead of diamonds (and I'll consider it as a steel gear, even if I won't add a new item just for that).
Quary will need a steel pickaxe
Every recipe involving wook in BC will be replaced by panels

Though I'm still wondering how I'll introduce some BTW items into the crafting of pipes. Any suggestions ?
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Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Combining mods - Tech Progression and Gameplay

Post by Gilberreke »

Battosay wrote:I'll derail your topic a little bit ^^ :

I'm only playing with BC and BTW since yesterday in a new world, and I decided to use some of your ideas :
I won't touch BC utill I get Steel.
The diamond gear will be crafted with steel instead of diamonds (and I'll consider it as a steel gear, even if I won't add a new item just for that).
Quary will need a steel pickaxe
Every recipe involving wook in BC will be replaced by panels

Though I'm still wondering how I'll introduce some BTW items into the crafting of pipes. Any suggestions ?
I think you can safely leave the pipes as being cheap. They don't overpower the mod all that much.

Using a turntable to craft the automatic crafting bench might be something worth looking into though.
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Battosay
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Joined: Mon Jul 04, 2011 7:37 pm

Re: Combining mods - Tech Progression and Gameplay

Post by Battosay »

Gilberreke wrote:Using a turntable to craft the automatic crafting bench might be something worth looking into though.
Oh, I didn't thought of this one, as I didn't tested the automatic crafting table yet, but yeah, nice idea :)
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Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Combining mods - Tech Progression and Gameplay

Post by Gilberreke »

Battosay wrote:
Gilberreke wrote:Using a turntable to craft the automatic crafting bench might be something worth looking into though.
Oh, I didn't thought of this one, as I didn't tested the automatic crafting table yet, but yeah, nice idea :)
The turntable is a very nice item to include in recipes, since it acts as a gateway for the saw. It's cheap to produce, but requires a saw (and thus mech power).

After reading all this, I'm half tempted to create a mod that lets users quickly edit recipes in vMC. Does such a tool exist yet? I was thinking I'd create it with config files, so people can easily share them too.

Edit: Apparently, Zombe's modpack has a tool to do just this. Time to start sharing recipe configs?
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Battosay
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Joined: Mon Jul 04, 2011 7:37 pm

Re: Combining mods - Tech Progression and Gameplay

Post by Battosay »

I'm not using Zombe's, but this mod to add custom recipe, and new in-between items :
http://www.minecraftforum.net/topic/506 ... chest-smp/
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Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Combining mods - Tech Progression and Gameplay

Post by Gilberreke »

Battosay wrote:I'm not using Zombe's, but this mod to add custom recipe, and new in-between items :
http://www.minecraftforum.net/topic/506 ... chest-smp/
The fun part about Zombe's seems to be that you can edit vanilla and mod recipes, I'm looking into it right now.

Actually, I haven't really explained this yet, but my "Tech pack" is ultimately going to be a collection of glue mods and config files, so that you can play em all together without having to worry about anything.
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Mason11987
Posts: 1159
Joined: Wed Jul 06, 2011 11:03 am

Re: Combining mods - Tech Progression and Gameplay

Post by Mason11987 »

Gilberreke wrote:Can we get a list of items in EE accessible without the P stone?

Glowstone aggregator
Obsidian aggregator
Alchemical chest
Alchemy bag
Talisman of repair
Transmutation table

Any others?

I think most of those are actually handy and fun to play with and not OP. All, except for the transmutation table of course, since that's just a P stone in crafting table form. That being said, it can't be automated and allows for early game transmutation, which might actually be fun?

Ideas?
Yeah, Transmutation table is far too powerful to be accessible from the start. Especially considering I THINK it can make a P. Stone, right? If so, it should require UU matter as well, if NOT maybe we can go another route, requiring a nuclear reactor or something, although that stops really being reasonable, even compared to the rest of this :).

Glowstone aggregator, Obsidian aggregator, may be too much at least during BTW age, perhaps require advanced machine blocks for them? or diamond gears? Then again glowstone and obsidian aren't all that useful until you can transmute anyway, so they might be useful for having a stockpile of that stuff for when you get to end-game, I dunno.
Gilberreke wrote:
Battosay wrote:
Gilberreke wrote:Using a turntable to craft the automatic crafting bench might be something worth looking into though.
Oh, I didn't thought of this one, as I didn't tested the automatic crafting table yet, but yeah, nice idea :)
The turntable is a very nice item to include in recipes, since it acts as a gateway for the saw. It's cheap to produce, but requires a saw (and thus mech power).

After reading all this, I'm half tempted to create a mod that lets users quickly edit recipes in vMC. Does such a tool exist yet? I was thinking I'd create it with config files, so people can easily share them too.

Edit: Apparently, Zombe's modpack has a tool to do just this. Time to start sharing recipe configs?
I'm trying out Zombe's modpack

http://dl.dropbox.com/u/19090066/minecr ... tml#recipe

This says that you can modify recipes from other mods, I got it to dump every recipe from all of the mods I have (first post), it got this HUGE list:
Spoiler
Show
pickW/0 1 3 3 wood/-1 wood/-1 wood/-1 0 stick/0 0 0 stick/0 0
pickS/0 1 3 3 cobble/-1 cobble/-1 cobble/-1 0 stick/0 0 0 stick/0 0
pickI/0 1 3 3 iron/0 iron/0 iron/0 0 stick/0 0 0 stick/0 0
pickD/0 1 3 3 diamond/0 diamond/0 diamond/0 0 stick/0 0 0 stick/0 0
pickG/0 1 3 3 gold/0 gold/0 gold/0 0 stick/0 0 0 stick/0 0
bow/0 1 3 3 0 stick/0 string/0 stick/0 0 string/0 0 stick/0 string/0
blockG/0 1 3 3 gold/0 gold/0 gold/0 gold/0 gold/0 gold/0 gold/0 gold/0 gold/0
blockI/0 1 3 3 iron/0 iron/0 iron/0 iron/0 iron/0 iron/0 iron/0 iron/0 iron/0
blockD/0 1 3 3 diamond/0 diamond/0 diamond/0 diamond/0 diamond/0 diamond/0 diamond/0 diamond/0 diamond/0
blockL/0 1 3 3 dyeBlack/4 dyeBlack/4 dyeBlack/4 dyeBlack/4 dyeBlack/4 dyeBlack/4 dyeBlack/4 dyeBlack/4 dyeBlack/4
melon/0 1 3 3 melonSlice/0 melonSlice/0 melonSlice/0 melonSlice/0 melonSlice/0 melonSlice/0 melonSlice/0 melonSlice/0 melonSlice/0
storage/0 1 3 3 wood/-1 wood/-1 wood/-1 wood/-1 0 wood/-1 wood/-1 wood/-1 wood/-1
furnace/0 1 3 3 cobble/-1 cobble/-1 cobble/-1 cobble/-1 0 cobble/-1 cobble/-1 cobble/-1 cobble/-1
vestL/0 1 3 3 leather/0 0 leather/0 leather/0 leather/0 leather/0 leather/0 leather/0 leather/0
pantsL/0 1 3 3 leather/0 leather/0 leather/0 leather/0 0 leather/0 leather/0 0 leather/0
vestC/0 1 3 3 fire/-1 0 fire/-1 fire/-1 fire/-1 fire/-1 fire/-1 fire/-1 fire/-1
pantsC/0 1 3 3 fire/-1 fire/-1 fire/-1 fire/-1 0 fire/-1 fire/-1 0 fire/-1
vestI/0 1 3 3 iron/0 0 iron/0 iron/0 iron/0 iron/0 iron/0 iron/0 iron/0
pantsI/0 1 3 3 iron/0 iron/0 iron/0 iron/0 0 iron/0 iron/0 0 iron/0
vestD/0 1 3 3 diamond/0 0 diamond/0 diamond/0 diamond/0 diamond/0 diamond/0 diamond/0 diamond/0
pantsD/0 1 3 3 diamond/0 diamond/0 diamond/0 diamond/0 0 diamond/0 diamond/0 0 diamond/0
vestG/0 1 3 3 gold/0 0 gold/0 gold/0 gold/0 gold/0 gold/0 gold/0 gold/0
pantsG/0 1 3 3 gold/0 gold/0 gold/0 gold/0 0 gold/0 gold/0 0 gold/0
jukebox/0 1 3 3 wood/-1 wood/-1 wood/-1 wood/-1 diamond/0 wood/-1 wood/-1 wood/-1 wood/-1
note/0 1 3 3 wood/-1 wood/-1 wood/-1 wood/-1 red/0 wood/-1 wood/-1 wood/-1 wood/-1
shelves/0 1 3 3 wood/-1 wood/-1 wood/-1 book/0 book/0 book/0 wood/-1 wood/-1 wood/-1
tnt/0 1 3 3 gunpowder/0 sand/-1 gunpowder/0 sand/-1 gunpowder/0 sand/-1 gunpowder/0 sand/-1 gunpowder/0
ladder/0 2 3 3 stick/0 0 stick/0 stick/0 stick/0 stick/0 stick/0 0 stick/0
sign/0 1 3 3 wood/-1 wood/-1 wood/-1 wood/-1 wood/-1 wood/-1 0 stick/0 0
cake/0 1 3 3 bucketM/0 bucketM/0 bucketM/0 sugar/0 egg/0 sugar/0 wheat/0 wheat/0 wheat/0
tracks/0 16 3 3 iron/0 0 iron/0 iron/0 stick/0 iron/0 iron/0 0 iron/0
railPowered/0 6 3 3 gold/0 0 gold/0 gold/0 stick/0 gold/0 gold/0 red/0 gold/0
railDetect/0 6 3 3 iron/0 0 iron/0 iron/0 plateS/-1 iron/0 iron/0 red/0 iron/0
stairW/0 4 3 3 wood/-1 0 0 wood/-1 wood/-1 0 wood/-1 wood/-1 wood/-1
fishingrod/0 1 3 3 0 0 stick/0 0 stick/0 string/0 stick/0 0 string/0
stairC/0 4 3 3 cobble/-1 0 0 cobble/-1 cobble/-1 0 cobble/-1 cobble/-1 cobble/-1
stairB/0 4 3 3 blockB/-1 0 0 blockB/-1 blockB/-1 0 blockB/-1 blockB/-1 blockB/-1
stairS/0 4 3 3 stoneBrick/-1 0 0 stoneBrick/-1 stoneBrick/-1 0 stoneBrick/-1 stoneBrick/-1 stoneBrick/-1
painting/0 1 3 3 stick/0 stick/0 stick/0 stick/0 woolWhite/-1 stick/0 stick/0 stick/0 stick/0
appleG/0 1 3 3 blockG/-1 blockG/-1 blockG/-1 blockG/-1 apple/0 blockG/-1 blockG/-1 blockG/-1 blockG/-1
watch/0 1 3 3 0 gold/0 0 gold/0 red/0 gold/0 0 gold/0 0
compass/0 1 3 3 0 iron/0 0 iron/0 red/0 iron/0 0 iron/0 0
map/0 1 3 3 paper/0 paper/0 paper/0 paper/0 compass/0 paper/0 paper/0 paper/0 paper/0
dispenser/0 1 3 3 cobble/-1 cobble/-1 cobble/-1 cobble/-1 bow/0 cobble/-1 cobble/-1 red/0 cobble/-1
piston/0 1 3 3 wood/-1 wood/-1 wood/-1 cobble/-1 iron/0 cobble/-1 cobble/-1 red/0 cobble/-1
169/0 1 3 3 27542/1 27542/0 27542/1 27542/0 workbench/-1 27542/0 cobble/-1 cobble/-1 cobble/-1
27526/0 1 3 3 yellow/0 red/0 yellow/0 red/0 slimeball/0 red/0 yellow/0 red/0 yellow/0
27526/0 1 3 3 red/0 yellow/0 red/0 yellow/0 slimeball/0 yellow/0 red/0 yellow/0 red/0
27526/0 1 3 3 coal/-1 pearl/0 coal/-1 pearl/0 egg/0 pearl/0 coal/-1 pearl/0 coal/-1
27526/0 1 3 3 pearl/0 coal/-1 pearl/0 coal/-1 egg/0 coal/-1 pearl/0 coal/-1 pearl/0
27541/0 1 3 3 blockD/-1 27540/0 blockD/-1 27540/0 27526/-1 27540/0 blockD/-1 27540/0 blockD/-1
27541/0 1 3 3 27540/0 blockD/-1 27540/0 blockD/-1 27526/-1 blockD/-1 27540/0 blockD/-1 27540/0
27543/0 1 3 3 27541/0 27541/0 27541/0 0 diamond/0 0 0 diamond/0 0
27544/0 1 3 3 0 27541/0 0 0 diamond/0 0 0 diamond/0 0
27545/0 1 3 3 27541/0 27541/0 0 0 diamond/0 0 0 diamond/0 0
27546/0 1 3 3 0 27541/0 0 0 27541/0 0 0 diamond/0 0
27547/0 1 3 3 27541/0 27541/0 0 27541/0 diamond/0 0 0 diamond/0 0
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27549/0 1 3 3 27541/0 0 27541/0 27541/0 27541/0 27541/0 27541/0 27541/0 27541/0
27551/0 1 3 3 27541/0 27541/0 27541/0 27541/0 0 27541/0 27541/0 0 27541/0
174/0 1 3 3 27541/0 furnace/-1 27541/0 furnace/-1 27526/-1 furnace/-1 27541/0 furnace/-1 27541/0
171/0 1 3 3 oreY/-1 diamond/0 oreY/-1 diamond/0 red/0 diamond/0 oreY/-1 furnace/-1 oreY/-1
172/0 1 3 3 smooth/-1 0 smooth/-1 diamond/0 furnace/-1 diamond/0 obsidian/-1 glass/-1 obsidian/-1
179/0 1 3 3 27542/0 27542/1 27542/2 smooth/-1 diamond/0 smooth/-1 iron/0 storage/-1 iron/0
27562/0 1 3 3 27542/2 27542/2 27542/2 woolWhite/0 179/0 woolWhite/0 woolWhite/0 woolWhite/0 woolWhite/0
27562/1 1 3 3 27542/2 27542/2 27542/2 woolWhite/1 179/0 woolWhite/1 woolWhite/1 woolWhite/1 woolWhite/1
27562/2 1 3 3 27542/2 27542/2 27542/2 woolWhite/2 179/0 woolWhite/2 woolWhite/2 woolWhite/2 woolWhite/2
27562/3 1 3 3 27542/2 27542/2 27542/2 woolWhite/3 179/0 woolWhite/3 woolWhite/3 woolWhite/3 woolWhite/3
27562/4 1 3 3 27542/2 27542/2 27542/2 woolWhite/4 179/0 woolWhite/4 woolWhite/4 woolWhite/4 woolWhite/4
27562/5 1 3 3 27542/2 27542/2 27542/2 woolWhite/5 179/0 woolWhite/5 woolWhite/5 woolWhite/5 woolWhite/5
27562/6 1 3 3 27542/2 27542/2 27542/2 woolWhite/6 179/0 woolWhite/6 woolWhite/6 woolWhite/6 woolWhite/6
27562/7 1 3 3 27542/2 27542/2 27542/2 woolWhite/7 179/0 woolWhite/7 woolWhite/7 woolWhite/7 woolWhite/7
27562/8 1 3 3 27542/2 27542/2 27542/2 woolWhite/8 179/0 woolWhite/8 woolWhite/8 woolWhite/8 woolWhite/8
27562/9 1 3 3 27542/2 27542/2 27542/2 woolWhite/9 179/0 woolWhite/9 woolWhite/9 woolWhite/9 woolWhite/9
27562/10 1 3 3 27542/2 27542/2 27542/2 woolWhite/10 179/0 woolWhite/10 woolWhite/10 woolWhite/10 woolWhite/10
27562/11 1 3 3 27542/2 27542/2 27542/2 woolWhite/11 179/0 woolWhite/11 woolWhite/11 woolWhite/11 woolWhite/11
27562/12 1 3 3 27542/2 27542/2 27542/2 woolWhite/12 179/0 woolWhite/12 woolWhite/12 woolWhite/12 woolWhite/12
27562/13 1 3 3 27542/2 27542/2 27542/2 woolWhite/13 179/0 woolWhite/13 woolWhite/13 woolWhite/13 woolWhite/13
27562/14 1 3 3 27542/2 27542/2 27542/2 woolWhite/14 179/0 woolWhite/14 woolWhite/14 woolWhite/14 woolWhite/14
27562/15 1 3 3 27542/2 27542/2 27542/2 woolWhite/15 179/0 woolWhite/15 woolWhite/15 woolWhite/15 woolWhite/15
170/0 2 3 3 tnt/-1 27540/0 tnt/-1 27540/0 27526/-1 27540/0 tnt/-1 27540/0 tnt/-1
170/0 6 3 3 tnt/-1 27540/0 tnt/-1 27540/0 27527/-1 27540/0 tnt/-1 27540/0 tnt/-1
177/0 2 3 3 torchR/-1 diamond/0 torchR/-1 diamond/0 27526/-1 diamond/0 yellow/0 yellow/0 yellow/0
178/0 1 3 3 176/-1 176/-1 176/-1 176/-1 171/-1 176/-1 176/-1 176/-1 176/-1
27527/0 1 3 3 170/-1 27540/0 170/-1 27540/0 lighter/0 27540/0 170/-1 27540/0 170/-1
27535/0 1 3 3 diamond/0 diamond/0 diamond/0 27541/0 170/-1 27541/0 diamond/0 diamond/0 diamond/0
27556/0 1 3 3 27541/0 27541/0 27541/0 27527/0 27541/0 27535/0 27541/0 27541/0 27541/0
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27529/0 1 3 3 yellow/0 yellow/0 yellow/0 27541/0 dyeBlack/4 27541/0 yellow/0 yellow/0 yellow/0
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27530/0 1 3 3 iron/0 diamond/0 iron/0 bucketW/0 27530/-1 bucketW/0 bucketW/0 iron/0 bucketW/0
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27528/0 1 3 3 iron/0 iron/0 iron/0 iron/0 27531/-1 iron/0 iron/0 iron/0 iron/0
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27532/0 1 3 3 string/0 string/0 string/0 27532/0 27528/0 diamond/0 string/0 string/0 string/0
27534/0 1 3 3 bow/0 feather/0 bow/0 27541/0 27528/0 27541/0 bow/0 feather/0 bow/0
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27536/0 1 3 3 27541/0 feather/0 27541/0 feather/0 27528/0 feather/0 27541/0 feather/0 27541/0
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128/1 1 3 3 0 iron/0 0 iron/0 0 iron/0 iron/0 furnace/-1 iron/0
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axeW/0 1 4 0 axeW/-1 27542/0 27542/0 27542/0
pickS/0 1 4 0 pickS/-1 27542/0 27542/0 27542/0
axeS/0 1 4 0 axeS/-1 27542/0 27542/0 27542/0
pickI/0 1 4 0 pickI/-1 27542/1 27542/1 27542/1
axeI/0 1 4 0 axeI/-1 27542/1 27542/1 27542/1
pickG/0 1 4 0 pickG/-1 27542/1 27542/1 27542/1
axeG/0 1 4 0 axeG/-1 27542/1 27542/1 27542/1
pickD/0 1 4 0 pickD/-1 27542/2 27542/2 27542/2
axeD/0 1 4 0 axeD/-1 27542/2 27542/2 27542/2
27542/0 5 4 0 cobble/0 cobble/0 cobble/0 red/0
27542/1 5 4 0 iron/0 iron/0 iron/0 red/0
27542/2 5 4 0 diamond/0 diamond/0 diamond/0 red/0
27542/0 5 4 0 cobble/0 cobble/0 27539/0 27526/-1
27542/1 5 4 0 iron/0 iron/0 27539/0 27526/-1
27542/2 5 4 0 diamond/0 diamond/0 27539/0 27526/-1
sugar/0 4 4 0 reed/0 reed/0 reed/0 reed/0
30184/8 1 4 0 30216/0 30216/0 30216/0 30184/5
obsidian/0 1 4 0 30218/0 30218/0 30236/0 30236/0
30251/0 2 4 0 30252/0 30253/0 30253/0 30253/0
211/0 4 4 0 glass/0 rawpork/0 flowerY/0 red/0
dyeBlack/7 3 3 0 dyeBlack/0 dyeBlack/15 dyeBlack/15
dyeBlack/13 3 3 0 dyeBlack/4 dyeBlack/1 dyeBlack/9
clay/0 1 3 0 dirt/0 dirt/0 27526/-1
clay/0 1 3 0 sand/0 sand/0 27526/-1
slow/0 1 3 0 sand/0 yellow/0 27526/-1
slow/0 4 3 0 cobble/0 oreY/0 27526/-1
sand/0 8 3 0 sandstone/0 sandstone/0 27526/-1
gravel/0 1 3 0 dirt/0 sand/0 27526/-1
dirt/0 4 3 0 gravel/0 gravel/0 27526/-1
gravel/0 3 3 0 flint/0 flint/0 27526/-1
cobble/0 1 3 0 clay/0 clay/0 27526/-1
dirt/0 1 3 0 clayball/0 clayball/0 27526/-1
clay/0 4 3 0 cobble/0 cobble/0 27526/-1
nether/0 1 3 0 cobble/0 red/0 27526/-1
cobble/0 2 3 0 smooth/0 smooth/0 27526/-1
red/0 9 3 0 oreR/0 oreR/0 27526/-1
smooth/0 2 3 0 stoneBrick/0 stoneBrick/0 27526/-1
cobble/0 64 3 0 oreI/0 oreI/0 27526/-1
oreI/0 8 3 0 oreG/0 oreG/0 27526/-1
oreG/0 8 3 0 oreD/0 oreD/0 27526/-1
sand/0 4 3 0 slow/0 slow/0 27526/-1
smooth/0 2 3 0 nether/0 nether/0 27526/-1
sand/0 3 3 0 glass/0 glass/0 27526/-1
glass/0 16 3 0 ice/0 ice/0 27526/-1
ice/0 16 3 0 dyeBlack/4 dyeBlack/4 27526/-1
dyeBlack/4 32 3 0 diamond/0 clayball/0 27526/-1
obsidian/0 18 3 0 blockL/0 blockL/0 27526/-1
dyeBlack/4 2 3 0 obsidian/0 obsidian/0 27526/-1
obsidian/0 16 3 0 oreL/0 oreL/0 27526/-1
oreY/0 2 3 0 iron/0 iron/0 27526/-1
diamond/0 1 3 0 pearl/0 pearl/0 27526/-1
iron/0 8 3 0 gold/0 gold/0 27526/-1
gold/0 8 3 0 diamond/0 diamond/0 27526/-1
mossy/0 1 3 0 cobble/0 seeds/0 27526/-1
grass/0 1 3 0 dirt/0 seeds/0 27526/-1
red/0 3 3 0 coal/-1 coal/-1 27526/-1
red/0 2 3 0 sugar/0 sugar/0 27526/-1
red/0 8 3 0 gunpowder/0 gunpowder/0 27526/-1
gunpowder/0 3 3 0 yellow/0 yellow/0 27526/-1
yellow/0 8 3 0 oreY/0 oreY/0 27526/-1
bucketW/0 1 3 0 cactus/0 cactus/0 bucket/0
saplingNormal/0 1 3 0 leaves/0 leaves/0 27526/-1
oak/0 1 3 0 cactus/0 cactus/0 27526/-1
seeds/0 2 3 0 saplingNormal/-1 saplingNormal/-1 27526/-1
shroomR/0 1 3 0 yellow/0 flowerR/0 27526/-1
shroomB/0 1 3 0 yellow/0 flowerY/0 27526/-1
apple/0 1 3 0 red/0 flowerR/0 27526/-1
shroomB/0 1 3 0 shroomR/0 shroomR/0 27526/-1
shroomR/0 1 3 0 shroomB/0 shroomB/0 27526/-1
melonSlice/0 1 3 0 pumpkin/0 pumpkin/0 27526/-1
pumpkin/0 1 3 0 melonSlice/0 melonSlice/0 27526/-1
melonSlice/0 1 3 0 cactus/0 flowerR/0 27526/-1
pumpkin/0 1 3 0 flowerY/0 flowerR/0 27526/-1
seedsMelon/0 2 3 0 melonSlice/0 melonSlice/0 27526/-1
seedsPumpkin/0 2 3 0 pumpkin/0 pumpkin/0 27526/-1
web/0 1 3 0 slimeball/0 string/0 string/0
seeds/0 3 3 0 slimeball/0 seeds/0 27526/-1
seedsPumpkin/0 3 3 0 slimeball/0 seedsPumpkin/0 27526/-1
seedsMelon/0 3 3 0 slimeball/0 seedsMelon/0 27526/-1
egg/0 2 3 0 slimeball/0 feather/0 27526/-1
rawfish/0 2 3 0 slimeball/0 rawfish/0 27526/-1
rawchicken/0 2 3 0 slimeball/0 rawchicken/0 27526/-1
rawbeef/0 2 3 0 slimeball/0 rawbeef/0 27526/-1
rawpork/0 2 3 0 slimeball/0 rawpork/0 27526/-1
rotten/0 2 3 0 slimeball/0 rotten/0 27526/-1
string/0 10 3 0 feather/0 feather/0 27526/-1
leather/0 1 3 0 red/0 rotten/0 27526/-1
bone/0 1 3 0 leather/0 stick/0 27526/-1
string/0 16 3 0 bone/0 bone/0 27526/-1
leather/0 1 3 0 woolWhite/-1 woolWhite/-1 27526/-1
string/0 16 3 0 leather/0 leather/0 27526/-1
hoeW/0 1 3 0 hoeW/-1 27542/0 27542/0
swordW/0 1 3 0 swordW/-1 27542/0 27542/0
hoeS/0 1 3 0 hoeS/-1 27542/0 27542/0
swordS/0 1 3 0 swordS/-1 27542/0 27542/0
hoeI/0 1 3 0 hoeI/-1 27542/1 27542/1
swordI/0 1 3 0 swordI/-1 27542/1 27542/1
hoeG/0 1 3 0 hoeG/-1 27542/1 27542/1
swordG/0 1 3 0 swordG/-1 27542/1 27542/1
hoeD/0 1 3 0 hoeD/-1 27542/2 27542/2
swordD/0 1 3 0 swordD/-1 27542/2 27542/2
27542/0 3 3 0 cobble/0 cobble/0 coal/-1
27542/1 3 3 0 iron/0 iron/0 coal/-1
27542/2 3 3 0 diamond/0 diamond/0 coal/-1
27542/0 2 3 0 cobble/0 yellow/0 27526/-1
27542/1 2 3 0 iron/0 yellow/0 27526/-1
27542/2 2 3 0 diamond/0 yellow/0 27526/-1
27542/0 3 3 0 cobble/0 27540/0 27526/-1
27542/1 3 3 0 iron/0 27540/0 27526/-1
27542/2 3 3 0 diamond/0 27540/0 27526/-1
stick/0 7 3 0 ladder/0 ladder/0 27526/-1
stick/0 3 3 0 bowl/0 bowl/0 27526/-1
wood/0 3 3 0 stairW/0 stairW/0 27526/-1
cobble/0 3 3 0 stairC/0 stairC/0 27526/-1
30184/4 1 3 0 30216/0 30216/0 30184/2
30184/8 1 3 0 30216/0 30216/0 30184/6
30184/7 1 3 0 30216/0 30216/0 30184/5
30229/0 1 3 0 30237/0 30223/0 30223/0
13458/3 1 3 0 dyeBlack/4 dyeBlack/4 red/0
13458/4 1 3 0 dyeBlack/4 red/0 red/0
woolWhite/15 1 2 0 dyeBlack/0 woolWhite/0
woolWhite/14 1 2 0 dyeBlack/1 woolWhite/0
woolWhite/13 1 2 0 dyeBlack/2 woolWhite/0
woolWhite/12 1 2 0 dyeBlack/3 woolWhite/0
woolWhite/11 1 2 0 dyeBlack/4 woolWhite/0
woolWhite/10 1 2 0 dyeBlack/5 woolWhite/0
woolWhite/9 1 2 0 dyeBlack/6 woolWhite/0
woolWhite/8 1 2 0 dyeBlack/7 woolWhite/0
woolWhite/7 1 2 0 dyeBlack/8 woolWhite/0
woolWhite/6 1 2 0 dyeBlack/9 woolWhite/0
woolWhite/5 1 2 0 dyeBlack/10 woolWhite/0
woolWhite/4 1 2 0 dyeBlack/11 woolWhite/0
woolWhite/3 1 2 0 dyeBlack/12 woolWhite/0
woolWhite/2 1 2 0 dyeBlack/13 woolWhite/0
woolWhite/1 1 2 0 dyeBlack/14 woolWhite/0
woolWhite/0 1 2 0 dyeBlack/15 woolWhite/0
dyeBlack/9 2 2 0 dyeBlack/1 dyeBlack/15
dyeBlack/14 2 2 0 dyeBlack/1 dyeBlack/11
dyeBlack/10 2 2 0 dyeBlack/2 dyeBlack/15
dyeBlack/8 2 2 0 dyeBlack/0 dyeBlack/15
dyeBlack/7 2 2 0 dyeBlack/8 dyeBlack/15
dyeBlack/12 2 2 0 dyeBlack/4 dyeBlack/15
dyeBlack/6 2 2 0 dyeBlack/4 dyeBlack/2
dyeBlack/5 2 2 0 dyeBlack/4 dyeBlack/1
dyeBlack/13 2 2 0 dyeBlack/5 dyeBlack/9
blockD/0 4 2 0 27541/0 27526/-1
sand/0 1 2 0 dirt/0 27526/-1
dirt/0 1 2 0 sand/0 27526/-1
sand/0 4 2 0 sandstone/0 27526/-1
sand/0 2 2 0 gravel/0 27526/-1
clayball/0 3 2 0 flint/0 27526/-1
clayball/0 4 2 0 clay/0 27526/-1
dirt/0 4 2 0 cobble/0 27526/-1
cobble/0 1 2 0 smooth/0 27526/-1
cobble/0 8 2 0 oreR/0 27526/-1
smooth/0 1 2 0 stoneBrick/0 27526/-1
cobble/0 32 2 0 oreI/0 27526/-1
oreI/0 4 2 0 oreG/0 27526/-1
oreG/0 4 2 0 oreD/0 27526/-1
sand/0 2 2 0 slow/0 27526/-1
smooth/0 1 2 0 nether/0 27526/-1
glass/0 8 2 0 ice/0 27526/-1
obsidian/0 1 2 0 dyeBlack/4 27526/-1
obsidian/0 9 2 0 blockL/0 27526/-1
dyeBlack/4 1 2 0 obsidian/0 27526/-1
dyeBlack/4 8 2 0 oreL/0 27526/-1
oreY/0 1 2 0 iron/0 27526/-1
gold/0 2 2 0 pearl/0 27526/-1
iron/0 4 2 0 gold/0 27526/-1
gold/0 4 2 0 diamond/0 27526/-1
cobble/0 1 2 0 coal/-1 27526/-1
red/0 1 2 0 sugar/0 27526/-1
red/0 4 2 0 gunpowder/0 27526/-1
red/0 6 2 0 yellow/0 27526/-1
yellow/0 4 2 0 oreY/0 27526/-1
bucketW/0 1 2 0 ice/0 bucket/0
bucketW/0 1 2 0 27530/-1 bucket/0
leaves/1 1 2 0 leaves/0 27526/-1
leaves/2 1 2 0 leaves/1 27526/-1
leaves/0 1 2 0 leaves/2 27526/-1
saplingNormal/0 1 2 0 saplingNormal/2 27526/-1
saplingNormal/1 1 2 0 saplingNormal/0 27526/-1
saplingNormal/2 1 2 0 saplingNormal/1 27526/-1
shroomB/0 1 2 0 shroomR/0 27526/-1
shroomR/0 1 2 0 shroomB/0 27526/-1
melonSlice/0 1 2 0 pumpkin/0 27526/-1
pumpkin/0 1 2 0 melonSlice/0 27526/-1
seedsMelon/0 1 2 0 melonSlice/0 27526/-1
seedsPumpkin/0 1 2 0 pumpkin/0 27526/-1
string/0 5 2 0 feather/0 27526/-1
string/0 8 2 0 bone/0 27526/-1
string/0 4 2 0 woolWhite/-1 27526/-1
string/0 8 2 0 leather/0 27526/-1
shovelW/0 1 2 0 shovelW/-1 27542/0
shovelS/0 1 2 0 shovelS/-1 27542/0
shovelI/0 1 2 0 shovelI/-1 27542/1
shovelG/0 1 2 0 shovelG/-1 27542/1
shovelD/0 1 2 0 shovelD/-1 27542/2
lighter/0 1 2 0 lighter/-1 27542/1
shears/0 1 2 0 shears/-1 27542/1
fishingrod/0 1 2 0 fishingrod/-1 27542/0
reed/0 1 2 0 paper/0 27526/-1
clayball/0 4 2 0 clay/0 27526/-1
paper/0 3 2 0 book/0 27526/-1
stick/0 3 2 0 fence/0 27526/-1
cobble/0 1 2 0 halfStone/3 27526/-1
smooth/0 1 2 0 halfStone/0 27526/-1
sandstone/0 1 2 0 halfStone/1 27526/-1
wood/0 1 2 0 halfStone/2 27526/-1
wood/0 6 2 0 doorW/0 27526/-1
wood/0 3 2 0 trapDoor/0 27526/-1
iron/0 6 2 0 doorI/0 27526/-1
stick/0 13 2 0 sign/0 27526/-1
reed/0 1 2 0 sugar/0 27526/-1
sugar/0 2 2 0 reed/0 reed/0
iron/0 5 2 0 cart/0 27526/-1
pumpkin/0 1 2 0 pumpkinC/0 27526/-1
iron/0 5 2 0 boxcart/0 27526/-1
iron/0 5 2 0 powercart/0 27526/-1
wood/0 5 2 0 boat/0 27526/-1
iron/0 3 2 0 bucket/0 27526/-1
iron/0 1 2 0 lighter/0 27526/-1
wheat/0 3 2 0 bread/0 27526/-1
seeds/0 1 2 0 wheat/0 27526/-1
wood/0 2 2 0 painting/0 27526/-1
stick/0 3 2 0 fishingrod/0 27526/-1
cobble/0 1 2 0 switch/0 27526/-1
red/0 1 2 0 torchR/0 27526/-1
red/0 3 2 0 repeater/0 27526/-1
gold/0 4 2 0 watch/0 27526/-1
iron/0 4 2 0 compass/0 27526/-1
compass/0 1 2 0 map/0 27526/-1
smooth/0 2 2 0 button/0 27526/-1
smooth/0 2 2 0 plateS/0 27526/-1
wood/0 2 2 0 plateW/0 27526/-1
cobble/0 7 2 0 dispenser/0 27526/-1
woolWhite/0 3 2 0 bed/0 27526/-1
wood/0 1 2 0 shovelW/0 27526/-1
wood/0 2 2 0 hoeW/0 27526/-1
wood/0 2 2 0 swordW/0 27526/-1
wood/0 3 2 0 axeW/0 27526/-1
wood/0 3 2 0 pickW/0 27526/-1
cobble/0 1 2 0 shovelS/0 27526/-1
cobble/0 2 2 0 hoeS/0 27526/-1
cobble/0 2 2 0 swordS/0 27526/-1
cobble/0 3 2 0 axeS/0 27526/-1
cobble/0 3 2 0 pickS/0 27526/-1
iron/0 1 2 0 shovelI/0 27526/-1
iron/0 2 2 0 hoeI/0 27526/-1
iron/0 2 2 0 swordI/0 27526/-1
iron/0 3 2 0 axeI/0 27526/-1
iron/0 3 2 0 pickI/0 27526/-1
gold/0 1 2 0 shovelG/0 27526/-1
gold/0 2 2 0 hoeG/0 27526/-1
gold/0 2 2 0 swordG/0 27526/-1
gold/0 3 2 0 axeG/0 27526/-1
gold/0 3 2 0 pickG/0 27526/-1
diamond/0 1 2 0 shovelD/0 27526/-1
diamond/0 2 2 0 hoeD/0 27526/-1
diamond/0 2 2 0 swordD/0 27526/-1
diamond/0 3 2 0 axeD/0 27526/-1
diamond/0 3 2 0 pickD/0 27526/-1
leather/0 5 2 0 hatL/0 27526/-1
leather/0 8 2 0 vestL/0 27526/-1
leather/0 7 2 0 pantsL/0 27526/-1
leather/0 4 2 0 shoesL/0 27526/-1
iron/0 5 2 0 hatI/0 27526/-1
iron/0 8 2 0 vestI/0 27526/-1
iron/0 7 2 0 pantsI/0 27526/-1
iron/0 4 2 0 shoesI/0 27526/-1
gold/0 5 2 0 hatG/0 27526/-1
gold/0 8 2 0 vestG/0 27526/-1
gold/0 7 2 0 pantsG/0 27526/-1
gold/0 4 2 0 shoesG/0 27526/-1
diamond/0 5 2 0 hatD/0 27526/-1
diamond/0 8 2 0 vestD/0 27526/-1
diamond/0 7 2 0 pantsD/0 27526/-1
diamond/0 4 2 0 shoesD/0 27526/-1
30184/0 1 2 0 30216/0 30184/1
30184/3 1 2 0 30216/0 30184/2
30184/4 1 2 0 30216/0 30184/3
30184/6 1 2 0 30216/0 30184/5
30184/7 1 2 0 30216/0 30184/6
30184/8 1 2 0 30216/0 30184/7
30169/0 1 2 0 30170/0 dyeBlack/0
30168/0 1 2 0 30170/0 dyeBlack/1
30167/0 1 2 0 30170/0 dyeBlack/2
30166/0 1 2 0 30170/0 dyeBlack/3
30165/0 1 2 0 30170/0 dyeBlack/4
30164/0 1 2 0 30170/0 dyeBlack/5
30163/0 1 2 0 30170/0 dyeBlack/6
30162/0 1 2 0 30170/0 dyeBlack/7
30161/0 1 2 0 30170/0 dyeBlack/8
30160/0 1 2 0 30170/0 dyeBlack/9
30159/0 1 2 0 30170/0 dyeBlack/10
30158/0 1 2 0 30170/0 dyeBlack/11
30157/0 1 2 0 30170/0 dyeBlack/12
30156/0 1 2 0 30170/0 dyeBlack/13
30155/0 1 2 0 30170/0 dyeBlack/14
30154/0 1 2 0 30170/0 dyeBlack/15
30218/0 1 2 0 30237/0 bucketW/0
30236/0 1 2 0 30237/0 bucketL/0
30226/0 1 2 0 30256/0 bucketW/0
30226/0 1 2 0 30256/0 30218/0
30230/0 1 2 0 30237/0 30225/0
30207/0 1 2 0 30237/0 30244/0
30207/0 1 2 0 30202/0 30256/0
30203/9999 1 2 0 30201/0 30256/0
30151/0 1 2 0 30152/0 30152/0
13458/0 1 2 0 dyeBlack/4 red/0
2267/0 1 2 0 2269/0 2269/0
13456/0 1 2 0 13456/1 13457/1
13456/2 1 2 0 13456/0 dyeBlack/12
13456/3 1 2 0 13456/0 dyeBlack/11
13456/4 1 2 0 13456/0 rawpork/0
13457/2 1 2 0 13457/0 dyeBlack/12
13457/3 1 2 0 13457/0 dyeBlack/11
13457/4 1 2 0 13457/0 rawpork/0
524/0 1 2 0 495/0 feather/0
LightBlue/15 1 2 0 dyeBlack/0 LightBlue/0
LightBlue/14 1 2 0 dyeBlack/1 LightBlue/0
LightBlue/13 1 2 0 dyeBlack/2 LightBlue/0
LightBlue/12 1 2 0 dyeBlack/3 LightBlue/0
LightBlue/11 1 2 0 dyeBlack/4 LightBlue/0
LightBlue/10 1 2 0 dyeBlack/5 LightBlue/0
LightBlue/9 1 2 0 dyeBlack/6 LightBlue/0
LightBlue/8 1 2 0 dyeBlack/7 LightBlue/0
LightBlue/7 1 2 0 dyeBlack/8 LightBlue/0
LightBlue/6 1 2 0 dyeBlack/9 LightBlue/0
LightBlue/5 1 2 0 dyeBlack/10 LightBlue/0
LightBlue/4 1 2 0 dyeBlack/11 LightBlue/0
LightBlue/3 1 2 0 dyeBlack/12 LightBlue/0
LightBlue/2 1 2 0 dyeBlack/13 LightBlue/0
LightBlue/1 1 2 0 dyeBlack/14 LightBlue/0
woolWhite/12 1 2 0 491/0 woolWhite/0
LightBlue/12 1 2 0 491/0 LightBlue/0
wood/0 1 2 0 246/1 246/1
smooth/0 1 2 0 246/0 246/0
246/1 1 2 0 231/0 231/0
231/0 1 2 0 232/0 232/0
397/0 1 2 0 book/0 dyeBlack/0
dyeBlack/11 2 1 0 flowerY/0
dyeBlack/1 2 1 0 flowerR/0
dyeBlack/15 3 1 0 bone/0
30146/0 1 1 0 30145/0
30146/0 1 1 0 30142/0
30146/0 1 1 0 30144/0
30146/0 1 1 0 30143/0
30146/0 1 1 0 30141/0
seedsPumpkin/0 4 1 0 pumpkin/0
486/0 6 1 0 489/0
486/0 9 1 0 495/0
As far as I understand it, if I add take the recipe for the glowstone/redstone based P. Stone (27526):

Code: Select all

27526/0 1 3 3 yellow/0 red/0 yellow/0 red/0 slimeball/0 red/0 yellow/0 red/0 yellow/0
27526/0 1 3 3 red/0 yellow/0 red/0 yellow/0 slimeball/0 yellow/0 red/0 yellow/0 red/0
and put the following in my recipe.txt (using actual numbers for redstone and glowstone)

Code: Select all

0 0 3 3 348 331 348 331 slimeball 331 348 331 348
0 0 3 3 331 348 331 348 slimeball 348 331 348 331
while commenting out the "//" before [RECIPES=recipes-vanilla.txt]

I should be able to block out making the P. Stone that way.

There we go! Awesome.
Now... to remove the coal/enderperal one:

Code: Select all

0 0 3 3 pearl coal pearl coal egg coal pearl coal pearl
0 0 3 3 coal pearl coal pearl egg pearl coal pearl coal
Works!

Now to make it require UU matter... and let's say irridium plates:

Code: Select all

27526 1 3 3 30147 30188 30147 30188 30147 30188 30147 30188 30147 
Works perfectly, for those inclined, this would be your recipes.txt file:
Spoiler
Show

Code: Select all


//[RECIPES=recipes-clean.txt] - removes all the vanilla game recipes - in case you want to start from nothing
[RECIPES=recipes-vanilla.txt] - all the vanilla game resipes are listed there for reference
//[RECIPES=recipes-example.txt] - uncomment to activate example-recipeset (rarely updated - mostly useful as an 

example)
//[RECIPES=recipes-spawner.txt] - uncomment to activate mob-spawner recipeset

[RECIPES]
// 

##################################################################################################################

############
// Here you can define your own recipes.
//
// Syntax: ResultItem ResultCount RecipeWidth RecipeHeight Recipe
//   ResultItem   - item this recipe will produce.
//   ResultCount  - how many of will be produced.
//   RecipeWidth  - width of recipe on crafting grid. Ex: torch recipe has a with of 1 on the crafting grid.
//   RecipeHeight - height of recipe on crafting grid. Ex: torch recipe has a height of 2 on the crafting grid.
//                  if height is 0 then the recipe will be shapeless (counts only WHAT is on the grid and not 

WHERE)
//   Recipe       - items that are used, row-by-row top-to-bottom. Ex: torch has "coal stick" or "C /" for short.
//
//   PS. Empty slots on the crafting grid are marked with number 0. Ex: "lighter 1 2 2 iron 0 0 flint"
//   PS. If ResultItem is 0 then the matching recipe will be removed. Ex: "0 0 1 2 C /" will remove the recipe
//       for torch if it existed.
//   PS. You can redefine recipe results without first removing the recipe. Ex: "torch 1 1 2 C /" will change
//       the torch recipe result (still produces torches, but only 1 instead of 4)
//   PS. Besides given item names (all names are defined in names.txt) you can also use their ids if you wish.
//

0 0 3 3 348 331 348 331 slimeball 331 348 331 348
0 0 3 3 331 348 331 348 slimeball 348 331 348 331
0 0 3 3 pearl coal pearl coal egg coal pearl coal pearl
0 0 3 3 coal pearl coal pearl egg pearl coal pearl coal
27526 1 3 3 30147 30188 30147 30188 30147 30188 30147 30188 30147 
I've now by game rules locked myself to completing the IC2 tech tree before getting into EE. Now to figure out how to handle buildcraft/IC2 better.

There will be problems distributing this sort of config when we modify blocks, because I know my IC2 blocks aren't the default numbers, because of conflicts, but for items it works just fine.
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Combining mods - Tech Progression and Gameplay

Post by jorgebonafe »

Somthing else to consider is removing redundant items. Example:
- Wooden gears: BC and BTW has them, so one should be removed, and all recipes that use'm should use the other.

- Coal dust: The coal dust from the macerator should be the same item created with the millstone.

Etc....
Better Than Wolves was borne of anal sex. True Story.
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Combining mods - Tech Progression and Gameplay

Post by jorgebonafe »

There will be problems distributing this sort of config when we modify blocks, because I know my IC2 blocks aren't the default numbers, because of conflicts, but for items it works just fine.
You can't use the name of the item?
Better Than Wolves was borne of anal sex. True Story.
User avatar
Magmarashi
Posts: 205
Joined: Wed Sep 14, 2011 8:57 pm

Re: Combining mods - Tech Progression and Gameplay

Post by Magmarashi »

I think the Transmutation table actually lacks a good deal of recipes, need to look in to that to be sure but the recipe could easily be made to require a P. Stone once it gets to the point of altering recipes.
SCIENCE!
Mason11987
Posts: 1159
Joined: Wed Jul 06, 2011 11:03 am

Re: Combining mods - Tech Progression and Gameplay

Post by Mason11987 »

jorgebonafe wrote:Somthing else to consider is removing redundant items. Example:
- Wooden gears: BC and BTW has them, so one should be removed, and all recipes that use'm should use the other.

- Coal dust: The coal dust from the macerator should be the same item created with the millstone.

Etc....
The problem with that is that zombe's pack at least won't let me modify what a millstone produces, or a macerator either. So with this method I can't easily change them. There could be an easy way to turn one into the other though.

Regarding gears, since they're used in BC engines, I think they should be fairly expensive, I suggested requiring hafts to make them earlier, but that was just my initial idea. That means it'll be some time until I can use a well to collect oil, which is good for gameplay imo.
jorgebonafe wrote:
There will be problems distributing this sort of config when we modify blocks, because I know my IC2 blocks aren't the default numbers, because of conflicts, but for items it works just fine.
You can't use the name of the item?
names are tied to the names.txt file, which associates names with block/item IDs, so if those are different, it wouldn't really work I think. Although it wouldn't be hard to get everyone who wants to try this out on the same block/item IDs.
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morvelaira
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Re: Combining mods - Tech Progression and Gameplay

Post by morvelaira »

Mason11987 wrote:Regarding gears, since they're used in BC engines, I think they should be fairly expensive, I suggested requiring hafts to make them earlier, but that was just my initial idea. That means it'll be some time until I can use a well to collect oil, which is good for gameplay imo.
Well, then I guess we could do a re-name and just have the BTW gears be a "Crude Gear" or "Simple Gear" or something like that? Since BTW is the early parts of the tech tree.
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Gilberreke
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Re: Combining mods - Tech Progression and Gameplay

Post by Gilberreke »

Mason11987 wrote:names are tied to the names.txt file, which associates names with block/item IDs, so if those are different, it wouldn't really work I think. Although it wouldn't be hard to get everyone who wants to try this out on the same block/item IDs.
What you do is let other people change only the mapping in names.txt and your recipes.txt will work for them
jorgebonafe wrote:Somthing else to consider is removing redundant items. Example:
- Wooden gears: BC and BTW has them, so one should be removed, and all recipes that use'm should use the other.

- Coal dust: The coal dust from the macerator should be the same item created with the millstone.

Etc....
Yeah, I've been looking into it. What I've come up with is willfully creating an ID conflict between them, since mods just check the ID. All we need to do is make ModLoader not throw an exception and just go with it. I'm pretty sure I can cook up a way to do this.
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Battosay
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Re: Combining mods - Tech Progression and Gameplay

Post by Battosay »

jorgebonafe wrote:- Wooden gears: BC and BTW has them, so one should be removed, and all recipes that use'm should use the other.
For that I choosed to simply make a copy of the recipe using BTW gears instead of the BC one. The basic recipe would still work, but I'll never make a BC gear, and only use the BTW one.
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Re: Combining mods - Tech Progression and Gameplay

Post by Brethern »

morvelaira wrote:
Mason11987 wrote:Regarding gears, since they're used in BC engines, I think they should be fairly expensive, I suggested requiring hafts to make them earlier, but that was just my initial idea. That means it'll be some time until I can use a well to collect oil, which is good for gameplay imo.
Well, then I guess we could do a re-name and just have the BTW gears be a "Crude Gear" or "Simple Gear" or something like that? Since BTW is the early parts of the tech tree.
That's a good idea actually a gear that can run a handcrank shouldn't be strong enough to run an engine.

EDIT:

Here's a few thoughts about the swords in game

In minecraft there's no reason to build a wooden sword since a stone one is a few minutes away. There are times that you can ignore stone swords because you find iron very fast.

What we could do the remedy this is instead of a wooden sword it would be changed to a club with the ability to two shot all mobs. The only downside is that it should have low durability so that it's not feasible to only build these and nothing else.

The next step up would be a stone club that can still two shot mobs but has more durability. After the stone club you then gain the ability to build an iron sword which has allot of durability and is going to be worth the price of two iron.
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Re: Combining mods - Tech Progression and Gameplay

Post by jorgebonafe »

Here's a few thoughts about the swords in game

In minecraft there's no reason to build a wooden sword since a stone one is a few minutes away. There are times that you can ignore stone swords because you find iron very fast.

What we could do the remedy this is instead of a wooden sword it would be changed to a club with the ability to two shot all mobs. The only downside is that it should have low durability so that it's not feasible to only build these and nothing else.

The next step up would be a stone club that can still two shot mobs but has more durability. After the stone club you then gain the ability to build an iron sword which has allot of durability and is going to be worth the price of two iron.
I don't think we should go there... The premise here is to merge the big forge mods in a way that makes sense in the tech tree... if we start going out of that premise we may increase exponentially the stuff we have to change... Stuff like that should be in a different mod, specially something that will change vanilla items like that.
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Brethern
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Re: Combining mods - Tech Progression and Gameplay

Post by Brethern »

jorgebonafe wrote:
Here's a few thoughts about the swords in game

In minecraft there's no reason to build a wooden sword since a stone one is a few minutes away. There are times that you can ignore stone swords because you find iron very fast.

What we could do the remedy this is instead of a wooden sword it would be changed to a club with the ability to two shot all mobs. The only downside is that it should have low durability so that it's not feasible to only build these and nothing else.

The next step up would be a stone club that can still two shot mobs but has more durability. After the stone club you then gain the ability to build an iron sword which has allot of durability and is going to be worth the price of two iron.
I don't think we should go there... The premise here is to merge the big forge mods in a way that makes sense in the tech tree... if we start going out of that premise we may increase exponentially the stuff we have to change... Stuff like that should be in a different mod, specially something that will change vanilla items like that.
True, just though I should put that out there just in case.
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Battosay
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Re: Combining mods - Tech Progression and Gameplay

Post by Battosay »

Brethern wrote:That's a good idea actually a gear that can run a handcrank shouldn't be strong enough to run an engine.
It could be true, but given that the BC gear is made out of 4 sticks, and the BTW one with the saw, it would make more sense to use the BTW one. (Even if, yeah, you can craft it too with just one more plank in the middle)
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Re: Combining mods - Tech Progression and Gameplay

Post by Mason11987 »

Battosay wrote:
Brethern wrote:That's a good idea actually a gear that can run a handcrank shouldn't be strong enough to run an engine.
It could be true, but given that the BC gear is made out of 4 sticks, and the BTW one with the saw, it would make more sense to use the BTW one. (Even if, yeah, you can craft it too with just one more plank in the middle)
We could require the buildcraft gear to need the BTW gear and hafts, higher in the tech tree, not all that obvious though.

I haven't progressed at all into any non BTW stuff in my game though, gonna work on some automation first, I have about 24 steel, and it didn't require a lot of effort to get there, I feel like you should be required to automate much of the steel making process before you can really get into IC2.
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Re: Combining mods - Tech Progression and Gameplay

Post by Brethern »

Mason11987 wrote:
Battosay wrote:
Brethern wrote:That's a good idea actually a gear that can run a handcrank shouldn't be strong enough to run an engine.
It could be true, but given that the BC gear is made out of 4 sticks, and the BTW one with the saw, it would make more sense to use the BTW one. (Even if, yeah, you can craft it too with just one more plank in the middle)
We could require the buildcraft gear to need the BTW gear and hafts, higher in the tech tree, not all that obvious though.

I haven't progressed at all into any non BTW stuff in my game though, gonna work on some automation first, I have about 24 steel, and it didn't require a lot of effort to get there, I feel like you should be required to automate much of the steel making process before you can really get into IC2.
That might work. Steel would be obvious for IC2.
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MagusUnion
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Re: Combining mods - Tech Progression and Gameplay

Post by MagusUnion »

jorgebonafe wrote:
edit: The biggest problem with BC, IC^2 and EE combined with each other (BTW or not) is the Macerator. Take iron, for example. One ore makes two dusts, each becoming 1 bar. 2 bars can make 3 glowstone, and 4 glowstone can become 2 Iron ore. If you pipe devices together properly and insert half a stack of iron, in short order you are breeding iron at an alarming rate. All because of the maceration step.
On the current idea, the latest technology we can make is the IC² tech. In that, the latest we can make is the Mass Fabricator. Making EE available after that is the very limit we can postpone. Are you saying it is still not enough? Because, the only alternative IMO is removing EE completelly...
Or disabling the ability to convert items so freely like it can (for instance, have the limitation of only transmuting up to diamonds, but not back down afterwords). Because, to me, it seems being able to just alter items so freely like that IS the deal breaker when it comes to using that mod for me anyways...

Although I'm not liking the ideas about requiring other mod items to build items not from that mod (Hafts for BC gears, Steel for Quarries, etc). That, in itself, needs to be more standalone add-on'ish when it comes to playing with the mods together. Plus, it also seems like your penalizing the mods for having the utility like they do, and forcing more of a 'grindfest' conformity just for using them.

Which, personally, makes me think you are playing an advance form of vMC all over again... :-/
I'm not trying to come off as strong as I do. It's hard for me to personally see how I'm affecting others (even in real like).. and it makes me seem more of an ass than I want to be, so I apologize if you find what I say 'a bit rough'...
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Re: Combining mods - Tech Progression and Gameplay

Post by Mason11987 »

MagusUnion wrote:
Or disabling the ability to convert items so freely like it can (for instance, have the limitation of only transmuting up to diamonds, but not back down afterwords). Because, to me, it seems being able to just alter items so freely like that IS the deal breaker when it comes to using that mod for me anyways...
That could be interesting, and a possible option for this, we could easily enough disable the downgrade of items recipes.

MagusUnion wrote:Although I'm not liking the ideas about requiring other mod items to build items not from that mod (Hafts for BC gears, Steel for Quarries, etc). That, in itself, needs to be more standalone add-on'ish when it comes to playing with the mods together. Plus, it also seems like your penalizing the mods for having the utility like they do, and forcing more of a 'grindfest' conformity just for using them.

Which, personally, makes me think you are playing an advance form of vMC all over again... :-/

I dunno, I see the progression from BTW to IC2, to EE feels more like the progression from windmills, to cauldrons, to crucible, kiln, and steel, then the diamond reset of vMC.

I don't see how adding a further "progression" where later levels are harder to reach and also more useful is more like vMC, which doesn't really have any sort of progression at all, then BTW, which is all about progression.

I don't see how you can put the mods all together without requiring one mod to need items from the other mod. If they were all available at the start, then you could just P. Stone and most of the IC2 stuff is useless, or you could build a mining drill and steel tools are useless, or you could build pipes/engines and the hopper is useless.

If you combine them you have two options: have them all available at the start, or have a progression from one to the other. The former means that a huge amount of content is useless and inferior to easier to acquire items, the latter requires either self control, which breaks immersion, or requires things like P.Stone requiring UU, or Steel required for Machine Blocks.

We aren't proposing a change to the development goals of any of the discussed mods, so if you aren't particularly interested in modifying (slightly) these mods to create a meta-progression for gameplay purposes, then perhaps this isn't a thread that will be interesting to you. Regardless, anything that comes out of this would easily allow one to completely ignore EE altogether, it's fairly easy to remove from a modpack.
Last edited by Mason11987 on Mon Oct 10, 2011 9:25 pm, edited 1 time in total.
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MagusUnion
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Re: Combining mods - Tech Progression and Gameplay

Post by MagusUnion »

Mason11987 wrote: -words-
If you want to be that linear, then be that linear...

And fine, I'll get out of your thread as well...

Edit: and no, I don't use Mod packs for mods either.. I was the first to get all the forge mods working together anyways...
I'm not trying to come off as strong as I do. It's hard for me to personally see how I'm affecting others (even in real like).. and it makes me seem more of an ass than I want to be, so I apologize if you find what I say 'a bit rough'...
Mason11987
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Re: Combining mods - Tech Progression and Gameplay

Post by Mason11987 »

MagusUnion wrote:
Mason11987 wrote: -words-
If you want to be that linear, then be that linear...

And fine, I'll get out of your thread as well...
what do you mean? That linear? Isn't BTW linear then?

Is simply having some items require other items making it linear?

Also, your tone reads like you're offended. I pointed out that this is a thread about combining these mods for tech progression. If you have no interest in that, you should know that it will probably still be discussed here. You can keep saying "I don't like that", but that's the whole point of this discussion, to figure out a good way of doing that.
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