Ruins and Structures 1.0.0

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dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Ruins and Structures 1.0.0

Post by dawnraider »

This addon overhauls vanilla structures, and in the future will add new ones as well.

Right now it is rather small, only changing villages and not having any village variants. However, in the future I plan on adding biome variants to villages, changing all other vanilla structures, as well as adding new ones to find to make exploration overall more interesting.

This addon requires the BTW Extended Addon API 1.1.0 and Deco 2.13 or higher.

Download here
Get API here (Requires version 1.1.0)
Get Deco here (Requires version 2.13 or higher)
Source code

Note that this addon currently does not function with BTA. I am investigating the cause of this.

Screenshots
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IssaMe
Posts: 70
Joined: Thu Feb 18, 2021 6:14 pm

Re: Ruins and Structures 1.0.0

Post by IssaMe »

Damn you're an addon machine!
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jackatthekilns
Posts: 297
Joined: Wed Mar 19, 2014 4:58 pm

Re: Ruins and Structures 1.0.0

Post by jackatthekilns »

This looks amazing!
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magikeh
Posts: 945
Joined: Mon Jul 04, 2011 9:57 pm
Location: Top -o- the Tower

Re: Ruins and Structures 1.0.0

Post by magikeh »

Dangit Dawn, you're making the decision to remove villagers from their homes and bring them to my gallows a lot more difficult with these gorgeous structures! xD
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»» MagikEh walks to the bathroom
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Syruse|Work: DONT
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karnak sam
Posts: 45
Joined: Sun Feb 09, 2014 2:50 pm

Re: Ruins and Structures 1.0.0

Post by karnak sam »

I cannot wait to check this out! I need to wait until there's a way to use it with the terrain addon.

I always wanted to do something like this myself, except the whole not knowing at all how to write any type of code whatsoever. I'd always thought how fun it would be to be able to tweak the structures and their loot in order to make unique server experiences or what have you.

I will definitely be following this
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ElectroBot
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Re: Ruins and Structures 1.0.0

Post by ElectroBot »

Those structures do indeed look really nice, although that's a lot of wood...

Doesn't look like they're safe from lightning (from the screenshots).

Also seems (haven't tried mod yet) that there's quite a few spots mobs can hide.
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dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: Ruins and Structures 1.0.0

Post by dawnraider »

Lightning only matters if it strikes logs. Anywhere else on wood will be put out by the rain.

And yes it does allow places for mobs to hide, but honestly that was never really a concern for me designing the buildings. I designed them with aesthetics in mind, without much regard for anything else except to make sure I wasn't giving the player anything which would allow a tech skip (e.g. wooden sub blocks)
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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