[32x]Conquest Texture Pack Deco Astrolabe BTW 4.ABCFEFE

This sub-forum is dedicated to add-ons and texture packs for Better Than Wolves.
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Xaedblade
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Re: [32x]Conquest Texture Pack without Deco Add-On support

Post by Xaedblade »

Oh Yea!!! (dances like no ones there) Thanks ION!!!!
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ion
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Re: [32x]Conquest Texture Pack without Deco Add-On support

Post by ion »

the_fodder wrote:I don't know if this the right place to make request , but...

Would it possible to have the dirty cobble stone texture (double cobblestone slabs) to extend to a third cobblestone slab? I really like building roads out of this texture and having a way to create a gradual step/slope without breaking up the texture would be a nice feature. I guess this could be said for any block that changes the standard texture when stacked.
find me the slab you want with that texture and i'll write a rule for it
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dawnraider
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Re: [32x]Conquest Texture Pack without Deco Add-On support

Post by dawnraider »

Ooh an update! Thanks, ion!

(Now my furnaces don't have to revert to vanilla when in use!)
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the_fodder
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Re: [32x]Conquest Texture Pack without Deco Add-On support

Post by the_fodder »

ion wrote:find me the slab you want with that texture and i'll write a rule for it
Block43 in folder ctm\hard_materials\cobblestone\streetpattern\muddy

here is a screenshot of what I am talking about.
single slab, double slab , triple slab.
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If the triple slab top had the same texture as the double slab top, you would be able to pick between having plan cobblestone or muddy cobblestone look. It would just take more effort by placing two halfslabs underground.
It's FC mod, he just lets us play it.
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ion
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Re: [32x]Conquest Texture Pack without Deco Add-On support

Post by ion »

there is no suck thing as a triple slab in minecraft. you only have 2 blocks there block 43 and block 44. i can code the lower cobble half slab to look dirty.
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the_fodder
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Re: [32x]Conquest Texture Pack without Deco Add-On support

Post by the_fodder »

'Triple slab' is the wrong phrasing, I was trying to express if there was a way to know if a half slab knew it was on top of two half slabs. Kind of like how the smooth sandstone side extend the column look, but those are full blocks.

I don't know about hardcoding the lower cobble half slab, worried it would could ruin the looks of other builds.
It's FC mod, he just lets us play it.
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ion
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Re: [32x]Conquest Texture Pack without Deco Add-On support

Post by ion »

it extends because it's the same block id with the same metadata. you can't have that in this version of mcpatcher. there is something like an overlay rules that come with the newest optifine, i guess, latest conquest for 1.12 has them
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ion
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Re: [32x]Conquest Texture Pack without Deco Add-On support

Post by ion »

new version out:
v.1.10
-half bone slabs
-half flesh slabs
-ctm textures for stone stairs
-Deco clay had new tiles texture
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http://www.mediafire.com/file/wrkkpi43n ... 10Deco.zip
just found a messed up texture for all the clay columns from Deco as they only render on top and bottom and not on the sides with the new textures. will fix it in the next update.
also could someone test the packed earth around a dessert big hills!
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dawnraider
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Re: [32x]Conquest Texture Pack Deco BTW Squid A Swimming

Post by dawnraider »

I noticed in the most recent pack that the regular flesh and bone blocks no longer have textures (though the slabs do). Also the new hardened clay looks great! Though it is weird that the sub-blocks have the old texture as items in inventory.
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ion
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Re: [32x]Conquest Texture Pack Deco BTW Squid A Swimming

Post by ion »

-fixed the missing textures for bone and flesh blocks
- deco added black clay textures
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http://www.mediafire.com/file/wrkkpi43n ... 10Deco.zip
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Xaedblade
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Re: [32x]Conquest Texture Pack Deco BTW Squid A Swimming

Post by Xaedblade »

ion wrote:-fixed the missing textures for bone and flesh blocks
- deco added black clay textures
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http://www.mediafire.com/file/wrkkpi43n ... 10Deco.zip
Wow... just WOW!!! you are a really good builder... Love that design! And the new textures :D
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ion
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Re: [32x]Conquest Texture Pack Deco BTW Squid A Swimming

Post by ion »

just a quick post with some spoilers for the next release
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and a cute one
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also we can have 2 blocks with some textures or your choosing both can be obtainable with silk touch and are mushroom blocks. it wont impact the full mushroom textures at all as the 6 sided textured block that you get in game isn't used at all.
so pick your to be implemented!
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.A9 Pustules Lancin

Post by ion »

Newest Conquest for BTW 4.A9 Pustules Lancing
changes:
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v.1.11
-all blood wood planks with CTM, double slabs and directional stairs
-different textures for zombie villagers, high level priest and butcher (testing and WIP)
-CIT for shears
-some cleaning of textures here and there
-CTM rules for dirt slabs
-swapped the textures for runed skulls and infused skulls
-added glaring eyes to infused skulls
download link: http://www.mediafire.com/file/dn09soldu ... _v1.11.zip
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.A9 Pustules Lancin

Post by ion »

new version out:
http://www.mediafire.com/file/f719yh7mu ... ov1.12.zip
changes:
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v.1.12
-new CTM textures for soap
-new CTM textures for block of padding
-dirty peasant textures
-fixed the double top blood slabs to use the proper rules
-vertical textures for double blood wood planks
-new CTM textures for double stone brick slabs
-new textures for mushroom blocks available with silk touch
-new trading GUI ( thanks Mesh for that)
-new Dormant soulforge textures (again thanks to Mesh)
-removed some properties files that were useless
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

Post by ion »

a quick update for the latest AHHHHH BTW release. test it still WIP
http://www.mediafire.com/file/bd6jw992b ... AAHHHH.zip
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dawnraider
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

Post by dawnraider »

The CTM for stone strata appears to be broken, 2nd and 3rd strata stone are both showing the same texture, neither of which is the normal stone (looks like maybe a rough stone texture or similar).
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

Post by ion »

a version is out for BTW 4.AAAAAAABBB.
v 1.13
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-fixed the rendering of the strata stone.
-first and second strata needs more improvements so nothing done yet
-added biome colours for new BTW stones
-tweaked the textures for the first fire item so they look nicer
-added cobble and brick textures
-changed some iron textures to look rusty
-fixed the bark less wood so it renders properly on cardinal directions
-added carved runes
http://www.mediafire.com/file/bzigbz8sq ... Bv1.13.zip
pics
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

Post by ion »

an updated version is out with new furnace textures empty, full and burning
and new torches textures
download use the one above is just an updated v 1.13
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Mark88fan
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

Post by Mark88fan »

First time I ran it it worked, but now after hitting play a picture displays saying "Conquest Ravand.org" and below that "Use connected textures!" and I can't do anything.

When I installed it, I just placed the zip file in the textures folder.

Any ideas?
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dawnraider
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

Post by dawnraider »

For some reason it takes a really long time to load on booting the game. Either you can wait like 10 minutes and it'll launch, or you can do what I do and just deselect the texture pack whenever you quit the game and reselect it when you launch. If you ever quit without switching, you can always open the options.txt as well and delete the line "currentTP=" or whatever it is.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
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Mark88fan
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

Post by Mark88fan »

Ah ok thanks.
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the_fodder
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

Post by the_fodder »

I set options.txt to read only. This way I don't have to remember to go back to default texturepack.
It's FC mod, he just lets us play it.
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AAAAAAAAAAHHHH

Post by ion »

v. 1.14 out for BTW 4.AABABABA
-changed the stone overlay textures to something better.
-added textures for the new items in the new version
-added back the CTM for workbenches

download http://www.mediafire.com/file/5s0cpitw2 ... Av1.14.zip
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ion
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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Post by ion »

v.1.15 for BTW 4.AABBBbbb
-added all textures for new items from BTW 4.AABBBbbb

Download http://www.mediafire.com/file/2erlosdq6 ... _v1.15.zip
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Gormador
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Re: [32x]Conquest Texture Pack Deco BTW 4.AABABABA

Post by Gormador »

dawnraider wrote:For some reason it takes a really long time to load on booting the game. Either you can wait like 10 minutes and it'll launch, or you can do what I do and just deselect the texture pack whenever you quit the game and reselect it when you launch. If you ever quit without switching, you can always open the options.txt as well and delete the line "currentTP=" or whatever it is.
Regarding the loading time of the TP, it might be a 32 vs 64 bits java install issue. I've just made the switch and am now on Java version 1.8.0_172, windows x64 : the TP took 10 seconds to load, tops, while just before I had to force shutdown minecraft.

Hope this helps!

Oh, and thanks a lot for the texture pack :-)
FlowerChild wrote:If you have a suggestion, I recommend that it have pure manna from heaven flowing forth from its vagina to warrant posting it at this point in time.
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