Search found 143 matches
- Sun Feb 04, 2018 8:46 pm
- Forum: BTW Feedback & Ideas
- Topic: The Feature Request / Suggestion Thread - LIMITED TIME ONLY
- Replies: 221
- Views: 823073
Re: The Feature Request / Suggestion Thread - LIMITED TIME O
I like ko_teknik's idea of a wheat block that acts as an animal-feed version of a cake block. Generally, I have no idea what to do with multiple chests of surplus slimeballs, and cisterns seem to be a very iron-expensive-in-early-game decorative block. I always scratch my head when I peer out into a...
- Sun Feb 04, 2018 8:14 pm
- Forum: Better Than Wolves Discussion
- Topic: Nether Fortress (Survival tip)
- Replies: 22
- Views: 4729
Re: Nether Fortress (Survival tip)
For me, the first order of business is to get to the nether-roof. That means that once I get the d-pick and two portals' worth of obsidian, I stash it in my base and wait until I have at least a few stacks of cobble, ideally at least half an inventory of it. In the overworld, I often have my portal ...
- Wed Jan 31, 2018 12:39 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Tamed wolves disappearing?
- Replies: 14
- Views: 1960
Re: Tamed wolves disappearing?
Thank you for quoting the wiki to me. Please allow someone else to reply who might be able to address the question I'm actually asking: What, if anything, is unique about BTW and how it treats the spawn chunks. For the second time, I'm already familiar with what you've quoted to me. I read it. I und...
- Wed Jan 31, 2018 11:11 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Tamed wolves disappearing?
- Replies: 14
- Views: 1960
Re: Tamed wolves disappearing?
That's my question. Respectfully, I've deployed the googles and I've read the vMC wiki. I'm curious if this mod, specifically, does anything to alter vMC spawn chunk definitions or behavior. I note in the vMC wiki that when puttering around in the nether (or the End, in fact) the overworld spawn chu...
- Wed Jan 31, 2018 9:23 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Tamed wolves disappearing?
- Replies: 14
- Views: 1960
Re: Tamed wolves disappearing?
Awesome, so BTW treats these exactly the same with no changes?
- Wed Jan 31, 2018 7:27 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Tamed wolves disappearing?
- Replies: 14
- Views: 1960
Re: Tamed wolves disappearing?
And if I might inquire on this not-yet-necro thread, can someone help me understand how to identify a spawn chunk? I can locate the exact OS with a compass, is it a specific radius? Is there anything about spawn chunk behavior that is different from vMC baseline?
- Tue Jan 30, 2018 11:39 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.A6 Sided Sideshow) - NO SPOILERS
- Replies: 8
- Views: 2627
Re: New Release! (BTW V4.A6 Sided Sideshow) - NO SPOILERS
Offline, the terms "shaft," "haft," "stick," "skewer," and any others present in BTW that I might've missed tend to be either interchangeable or else differ only subtly. Do we have skewers? That would complicate things :) -snip- So really, it's a question of ...
- Tue Jan 30, 2018 11:31 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Separate topic regarding recent chunk-corruption bugfixes
- Replies: 2
- Views: 486
Separate topic regarding recent chunk-corruption bugfixes
In my recent SSP with world generated and played entirely in [Timing Rodent b], I experienced a rather nasty spate of what I think might've been cascading chunk corruptions spread across at least two distinct separate events, as far as I recall being able to tell from sifting through a rather copiou...
- Tue Jan 30, 2018 11:23 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.A6 Sided Sideshow) - NO SPOILERS
- Replies: 8
- Views: 2627
Re: New Release! (BTW V4.A6 Sided Sideshow) - NO SPOILERS
AAAAAAAAAAAAAAAAAAAAAAAAAAAH Fixed glaring oversight where Skulls could not be placed atop Shafts. This will give some much needed extra panache to my spike pits. Some vines on top, a pit below, some shafts, a few skulls, it just really ties the room together. Offline, the terms "shaft," ...
- Tue Jan 30, 2018 5:30 pm
- Forum: Better Than Wolves Discussion
- Topic: Recent Villager changes. [Spoilers]
- Replies: 40
- Views: 9136
Re: Recent Villager changes. [Spoilers]
If you didn't read the rest of the thread, then I suggest that you might not know da wae.dawnraider wrote:It was in the patch notes that you can turn zombie villagers back into villagers using soul urns.
- Sun Jan 28, 2018 5:50 pm
- Forum: Better Than Wolves Discussion
- Topic: Recent Villager changes. [Spoilers]
- Replies: 40
- Views: 9136
Re: Recent Villager changes. [Spoilers]
FlowerChild wrote:...just wanted to save you guys a few sanity points...
1) Thanks (no sarcasm)
2) Who are you for being so nice to our sanity and what have you done with our beloved spikey overlord?
- Sun Jan 28, 2018 1:36 am
- Forum: Better Than Wolves Discussion
- Topic: Best Early Use of Jungle Temple Loot
- Replies: 15
- Views: 7244
Re: Best Early Use of Jungle Temple Loot
I generally use minecarts to keep my wolves manageable I am quite intrigued by this. Might I impose for some info or pics about this? Hell, a sample savefile (even if made in creative?) As for the topic at hand, I'm willing to move this convo to a different thread and / or to PMs if it develops int...
- Sat Jan 27, 2018 8:36 pm
- Forum: Better Than Wolves Discussion
- Topic: Best Early Use of Jungle Temple Loot
- Replies: 15
- Views: 7244
Re: Best Early Use of Jungle Temple Loot
I have a vague idea in my head f a safe wolf-feeder that (I think) would benefitted greatly from a sticky piston.
- Wed Jan 24, 2018 2:20 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.A5 Pronged Poking) - NO SPOILERS
- Replies: 41
- Views: 32848
Re: New Release! (BTW V4.A5 Pronged Poking) - NO SPOILERS
...but it definitely gets a bit more comforting manually bottling as I no longer have to really worry about keeping soul urns on my bar. Weren't smashing a soul urn and soul sand "overload" were two different unrelated mechanisms to spawn a ghast? There are other steps to the process, as ...
- Mon Jan 22, 2018 7:29 am
- Forum: Better Than Wolves Discussion
- Topic: The wonderful Sophie's Choice of mod updates
- Replies: 7
- Views: 2188
The wonderful Sophie's Choice of mod updates
I'm honestly interested in others' opinions (either generally or specifically in light of this recent-and-possibly-still-ongoing rapid series of updates and injections of new life into the mod -- thank you FC, I love your work and am a true admirer of your design ethic) as to resets. I've already re...
- Mon Jan 15, 2018 5:02 am
- Forum: Better Than Wolves Discussion
- Topic: [Spoilers] Extra hardcore nothing to worry about BTW V4.A3
- Replies: 8
- Views: 1409
Re: [Spoilers] Extra hardcore nothing to worry about BTW V4.
I'm wondering if this is incentive to relocate some of our traditional workshop flow (netherrack grinding / soul urn production) into the nether itself. (Edit: I did not intend to imply that this change were made with the explicit GOAL of incentivizing moving some mechanized production to a netherba...
- Sun Jan 14, 2018 7:40 pm
- Forum: Better Than Wolves Discussion
- Topic: [Spoilers] Extra hardcore nothing to worry about BTW V4.A3
- Replies: 8
- Views: 1409
Re: [Spoilers] Extra hardcore nothing to worry about BTW V4.
In the release thread , FC said -Added a couple of additional factors to not worry about. In particular, you should be entirely unconcerned when performing activities that might result in loose tormented and likely deranged souls meandering about, especially if you have high level villagers nearby ...
- Fri Jan 12, 2018 2:19 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.A4 Kiloblock Boon) - NO SPOILERS
- Replies: 29
- Views: 14975
Re: New Release! (BTW V4.A4 Kiloblock Boon) - NO SPOILERS
-Added a couple of additional factors to not worry about. In particular, you should be entirely unconcerned when performing activities that might result in loose tormented and likely deranged souls meandering about, especially if you have high level villagers nearby whose well-being you are totally...
- Wed Jan 10, 2018 3:34 am
- Forum: Better Than Wolves Discussion
- Topic: BTW Beginner's guide on Wiki (Help needed)
- Replies: 8
- Views: 2554
Re: BTW Beginner's guide on Wiki (Help needed)
If anyone has any contributions or minor changes but lacks an account on the wiki, feel free to post here or PM me and I can add it. Under "Sustainable food," it mentions that mushroom farming "does not require light" (paraphrased.) This could be misleading, whereas I suggest th...
- Tue Jan 09, 2018 4:53 pm
- Forum: Better Than Wolves Discussion
- Topic: Form vs function in early-mid-late game
- Replies: 28
- Views: 25203
Re: Form vs function in early-mid-late game
To clarify -- I speed-tech to renewable diamonds, which yes requires blaze rods, which yes requires fortress hunting. Yes, that involves nether roof-tunneling with soulsand. Yes, locating the fortress and creating escape routes and hidey-alcoves within it with spare cobble from home. Also, I periodi...
- Mon Jan 08, 2018 10:06 pm
- Forum: Better Than Wolves Discussion
- Topic: Form vs function in early-mid-late game
- Replies: 28
- Views: 25203
Re: Form vs function in early-mid-late game
Do you wait for diamond tools alone, or diamond tools + stoked crucible? Heh. :) No, I wait for full recycling. I chuckled only because I recognize the ridiculousness of my own OCD. By "aesthetic build" I also incorporate very Large-scale terraforming. My bases end up looking like a Strat...
- Mon Jan 08, 2018 7:18 pm
- Forum: Better Than Wolves Discussion
- Topic: Form vs function in early-mid-late game
- Replies: 28
- Views: 25203
Re: Form vs function in early-mid-late game
You see I slap a mill stone in the most practical (ugly) place I can find for it, then once I have a crucible and renewable tools I might go back and make a proper windmill or something like that. I like stone brick for most of my structures, and I just can't justify spending coal/wood/time on furn...
- Mon Jan 08, 2018 11:01 am
- Forum: Better Than Wolves Discussion
- Topic: Mushroom farming questions, early game.
- Replies: 11
- Views: 4095
Re: Mushroom farming questions, early game.
I can answer that ideal spacing for a few versions has been every fifth square (each seed shroom followed by four dead squares.) As for lighting and blocking, I personally have resigned to postponing large-scale harvests until procuring mycellium. Note that red poison-shrooms grow very well with emb...
- Tue Jan 02, 2018 10:57 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
- Replies: 43
- Views: 46293
Re: New Release! (BTW V4.A3 Headed Beastie) - NO SPOILERS
i never make sandwiches at all. maybe just to survive at first. once i get wheat it's all ham and eggs all the way. Yup, if you're breeding your own food that seems like a fairly natural thing to happen. I'm hardly breeding at all anymore in my more recent worlds though, as I find I tend to have a ...
Re: The Room
IMO, it's really about the experience rather than the problem solving. The puzzles are just difficult enough to feel satisfying while never really being taxing. Yeah, it's odd, the whole tactile feel of it and the experience (even the story and the way it's presented) is what really makes the game....