Search found 4319 matches
- Mon Jul 18, 2011 11:51 am
- Forum: Off-Topic
- Topic: Tower of Song
- Replies: 69
- Views: 5235
Re: Tower of Song
Pigbag - Papa's Got a Brand New Pigbag Jimi Hendrix - Little Wing Paul Simon - You Can Call Me Al Linkin Park - Numb Imogen Heap - Hide and Seek ACCEPT - Teutonic Terror Los Lonely Boys - My Way The Red Hot Chili Peppers - Snow (Hey Oh) Namie Amuro - Hide & seek Reel Big Fish - Hungry Like the W...
- Mon Jul 18, 2011 11:49 am
- Forum: BTW Suggestions & Ideas
- Topic: Unofficial Suggestions List
- Replies: 307
- Views: 69363
Re: Unofficial Suggestions List
He already said "no" on the mud idea, it's in the FAQ I believe.
- Mon Jul 18, 2011 11:47 am
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 56181
Re: BTW: Design Philosophy
I still think steam is something too complex for btw's code and vM's code to handle. I don't see how it would be more complex than redstone or mechanical power. I think steam technology is highly likely at this point with the addition of bellows, tallow and extended metallurgy (which the bellows an...
- Mon Jul 18, 2011 11:42 am
- Forum: Off-Topic
- Topic: Math /flee
- Replies: 18
- Views: 2581
Re: Math /flee
Each notation symbol has a meaning. Union, summation, etc Symbols on top usually mean "from", symbols below mean "to". http://nl.wikipedia.org/wiki/Sommatie http://nl.wikipedia.org/wiki/Vereniging_%28verzamelingenleer%29 http://nl.wikipedia.org/wiki/Doorsnede_%28verzamelingenleer...
- Mon Jul 18, 2011 10:15 am
- Forum: Off-Topic
- Topic: Math /flee
- Replies: 18
- Views: 2581
Re: Math /flee
You can ask me in Dutch too, I'm from Belgium as well :) EDIT: I would like to point out that for programming, no linear algebra knowledge is required. Discrete math is much more prevalent, which is a different beast altogether. Vectors and matrices come in when you start doing 3D stuff, which frank...
- Mon Jul 18, 2011 8:50 am
- Forum: Off-Topic
- Topic: Math /flee
- Replies: 18
- Views: 2581
Re: Math /flee
I used to work as a math teacher, feel free to ask questions :)
- Sat Jul 16, 2011 4:35 pm
- Forum: Better Than Wolves Discussion
- Topic: FC's opinion on add-on mods
- Replies: 10
- Views: 1579
Re: FC's opinion on add-on mods
I was able to properly recompile everything, so this project is now officially feasible. Next step is setting up a coding environment that can decently cope with the frequent BTW updates.
EDIT: Oh and btw, I will not discuss any details regarding the BTW code itself, don't even ask :)
EDIT: Oh and btw, I will not discuss any details regarding the BTW code itself, don't even ask :)
- Sat Jul 16, 2011 4:04 pm
- Forum: Better Than Wolves Discussion
- Topic: FC's opinion on add-on mods
- Replies: 10
- Views: 1579
Re: FC's opinion on add-on mods
Thank you for the input guys. I imagine I'll have to try to keep attachment as lightweight as possible, but that doesn't seem to be much of a problem, since you actually seem to follow a fair bit of OO paradigms, which is no small feat, considering the ugly mess that is vanilla source. Thank you for...
- Sat Jul 16, 2011 3:45 pm
- Forum: Better Than Wolves Discussion
- Topic: The BTW Skyscraper
- Replies: 23
- Views: 3196
Re: The BTW Skyscraper
You're not searching right then. I have tons of diamond by just strip mining the correct altitude levels
- Sat Jul 16, 2011 2:51 pm
- Forum: Better Than Wolves Discussion
- Topic: FC's opinion on add-on mods
- Replies: 10
- Views: 1579
FC's opinion on add-on mods
I have a few small ideas that are probably slightly more time invested than what FC would work on (or slightly out of the BTW scope). I'm willing to create these as small add-ons to BTW. Does anyone know FlowerChild's opinion on stuff like this? - I will not have any BTW code in my mods - I will not...
- Thu Jul 14, 2011 9:55 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW Version 2.70)
- Replies: 76
- Views: 9886
Re: New Release! (BTW Version 2.70)
Yeah, and a button has the correct delay out of the box, so a button can simply toggle the memory cell without extra redstone.
- Thu Jul 14, 2011 9:34 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW Version 2.70)
- Replies: 76
- Views: 9886
Re: New Release! (BTW Version 2.70)
Found another new use. One block with two rs-torches on top of the turntable make it act like a T flip flop. A very very compact T flop flop :)
- Thu Jul 14, 2011 8:49 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW Version 2.70)
- Replies: 76
- Views: 9886
Re: New Release! (BTW Version 2.70)
After playing around, I kinda miss a faster time. I'd love to able to make one button press do a 180° turn without having to play around with delays. Not that it's hard to create, it's just a shame I have to start using repeaters and gates just to make a turntable that has two states (very handy).
- Thu Jul 14, 2011 5:58 pm
- Forum: BTW Suggestions & Ideas
- Topic: Unofficial Suggestions List
- Replies: 307
- Views: 69363
Re: Unofficial Suggestions List
Yeah, I just dumped most of what we said in this thread. I agree though, the mass furnace is the most usable idea of the bunch
- Thu Jul 14, 2011 5:33 pm
- Forum: BTW Suggestions & Ideas
- Topic: Unofficial Suggestions List
- Replies: 307
- Views: 69363
Re: Unofficial Suggestions List
This is an idea from IRC, chat between Triskelli and I: - Steam/iron age, similar to mechanical power, just a way to transport the next age's power - Focus on even more automation through engines - Mass ore smelter to mirror cauldron (fuel + steam power?) - A block that converts steam into mechanica...
- Thu Jul 14, 2011 5:04 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW Version 2.70)
- Replies: 76
- Views: 9886
Re: New Release! (BTW Version 2.70)
Well, more like differentials I guess. Wrong word usage
I just realized that these allow for vertical redstone too, something to use until lenses come around :)
I just realized that these allow for vertical redstone too, something to use until lenses come around :)
- Thu Jul 14, 2011 4:48 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW Version 2.70)
- Replies: 76
- Views: 9886
Re: New Release! (BTW Version 2.70)
I love the idea above of using em like gearboxes. Now to find a use for that :)
- Thu Jul 14, 2011 4:29 pm
- Forum: Better Than Wolves Discussion
- Topic: Spawner discussion
- Replies: 5
- Views: 1003
Re: Spawner discussion
I'm already running Risugami's, that's not the point. I'm trying to find something useful to do with this simple block. I get it that spawners are overpowered, so let's think of an easy way to interact with them, without it being overpowered. Right now, we have a vanilla block that has no use and a ...
- Thu Jul 14, 2011 3:49 pm
- Forum: Better Than Wolves Discussion
- Topic: Spawner discussion
- Replies: 5
- Views: 1003
Spawner discussion
Hi there, first post here, I have been lurking for a while though. I'd like to have a discussion about spawners. It's obviously a very fun block with lots of fun uses (grinders, traps, finding them, etc). The only problem with it is, it's kind of a one trick pony. I know BTW is mod that aims to corr...