Search found 18381 matches

by FlowerChild
Mon Dec 14, 2020 5:14 pm
Forum: BTW Feedback & Ideas
Topic: Rotten flesh + milk makes food really easy
Replies: 2
Views: 1629

Re: Rotten flesh + milk makes food really easy

This is taken care of for next release.
by FlowerChild
Fri Dec 11, 2020 9:02 pm
Forum: BTW Feedback & Ideas
Topic: Does anyone use moulds?
Replies: 7
Views: 6371

Re: Does anyone use moulds?

Thanks for the feedback guys. After long deliberation I decided to give them the axe. I just can't justify the work that would be required to keep them around given how little people use them.
by FlowerChild
Fri Dec 11, 2020 8:59 pm
Forum: BTW Bug Reports
Topic: Mould duplication in SMP
Replies: 3
Views: 2980

Re: Mould duplication in SMP

Fixed for next release. Moulds have been deprecated as discussed in the related feedback thread.
by FlowerChild
Wed Dec 09, 2020 10:20 pm
Forum: BTW Feedback & Ideas
Topic: Issues with Mining Charges
Replies: 24
Views: 39622

Re: Issues with Mining Charges

This wiki is user maintained. Not my department :)

It seems unlikely I would double up on the conversion methods from gravel to sand like that. As for the other thing, what are you trying to do?
by FlowerChild
Sun Dec 06, 2020 11:51 pm
Forum: BTW Bug Reports
Topic: Placing crude torch on leaves crashes game
Replies: 1
Views: 2262

Re: Placing crude torch on leaves crashes game

I can't reproduce it, but I suspect what might be happening are that leaves are getting burned away as the torch itself is being placed, causing it to lose its mounting block before being fully initialized. Regardless, I put in a sanity check for next release that should prevent that happening.
by FlowerChild
Sat Dec 05, 2020 3:55 pm
Forum: BTW Bug Reports
Topic: Millstone deletes held item when logging out
Replies: 2
Views: 1691

Re: Millstone deletes held item when logging out

Fixed for next release. So weird. There was literally no save mechanism for the item being milled, but an elaborate mechanism in place to convert the old millstone gui inventory appropriately :P
by FlowerChild
Mon Nov 23, 2020 2:36 pm
Forum: BTW Bug Reports
Topic: Millstone deletes held item when logging out
Replies: 2
Views: 1691

Re: Millstone deletes held item when logging out

Confirmed. Damn, can't believe that went unnoticed for so long. Will fix.
by FlowerChild
Sun Nov 22, 2020 4:28 pm
Forum: BTW Bug Reports
Topic: Wither skeletons spawn with 2 height airgap
Replies: 3
Views: 2038

Re: Wither skeletons spawn with 2 height airgap

Fixed for next release. As an added bonus I get the impression that this results in a greater effective number of wither skeletons spawning, given a bunch aren't dying almost immediately (may require additional tweaking later).
by FlowerChild
Fri Nov 20, 2020 4:24 pm
Forum: BTW Bug Reports
Topic: Wither skeletons spawn with 2 height airgap
Replies: 3
Views: 2038

Re: Wither skeletons spawn with 2 height airgap

This is actually a vanilla bug. I'll think about whether to fix it and how (I know precisely what's doing it but it's tied in pretty heavily to how vanilla spawning works).
by FlowerChild
Mon Nov 16, 2020 9:08 pm
Forum: BTW Feedback & Ideas
Topic: Powered Rails are Overcosted
Replies: 3
Views: 1256

Re: Powered Rails are Overcosted

By the way, there is something truly BTW about scouring the wilderness for native structures, plundering them for golden burial treasures of presumably high cultural significance, and melting them down to be crafted into even more machines to dominate and deform the landscape with. As an ecological...
by FlowerChild
Sat Nov 14, 2020 3:16 am
Forum: BTW Feedback & Ideas
Topic: Powered Rails are Overcosted
Replies: 3
Views: 1256

Re: Powered Rails are Overcosted

Curious as to whether you were attempting to build rails in the overworld or nether? My last play through I was having no trouble building rails in the nether to cut down my travel time substantially.
by FlowerChild
Sat Nov 07, 2020 8:39 pm
Forum: BTW Bug Reports
Topic: Wither skeletons spawn with 2 height airgap
Replies: 3
Views: 2038

Re: Wither skeletons spawn with 2 height airgap

Will look into it!
by FlowerChild
Sun Sep 20, 2020 2:46 pm
Forum: Off-Topic
Topic: Steam Sales
Replies: 602
Views: 471510

Re: Steam Sales

One Hour One Life has a nice 50% off going right now as a daily deal on Steam. I've played a few hours of it so far, and while I can't speak to longevity, it definitely provides a unique survival experience that I think would appeal to BTW fans.
by FlowerChild
Tue Sep 15, 2020 10:56 pm
Forum: BTW Feedback & Ideas
Topic: Rotten flesh + milk makes food really easy
Replies: 2
Views: 1629

Re: Rotten flesh + milk makes food really easy

Ug. No, that's not right. Will definitely keep it in mind. It should likely be treated as an exploit.
by FlowerChild
Wed Jun 17, 2020 10:52 pm
Forum: Better Than Wolves Discussion
Topic: Guess who's back and blind let's play!
Replies: 7
Views: 6270

Re: Guess who's back and blind let's play!

Welcome back Eriottosan! Good to see you :) On the install side you might want to consider installing some additional mods. Jeez dude... all of these are hardly necessary for someone coming back to the mod. Skin fix is pretty much exclusively a multiplayer thing. Map frames are hardly a central feat...
by FlowerChild
Fri May 15, 2020 4:17 pm
Forum: BTW Feedback & Ideas
Topic: Breeding wolves
Replies: 3
Views: 1856

Re: Breeding wolves

Will take a look.
Hiracho wrote: Wed May 13, 2020 5:27 amNow that we're talking about that.
We weren't.
by FlowerChild
Thu May 14, 2020 5:24 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Request to modify BTW-edited vanilla class to fix deco bug
Replies: 10
Views: 10585

Re: Request to modify BTW-edited vanilla class to fix deco bug

Added for next release: FCAddOn.ServerCustomPacketReceived( NetServerHandler handler, Packet250CustomPayload packet )

I changed NetServerHandler.mcServer to public for simplicity's sake, but the server is also a singleton which can always be accessed through MinecraftServer.getServer() anyways.
by FlowerChild
Tue May 12, 2020 5:50 pm
Forum: BTW Feedback & Ideas
Topic: Breeding wolves
Replies: 3
Views: 1856

Re: Breeding wolves

It's supposed to already be Kibble. Let me know if that's not working.
by FlowerChild
Tue May 12, 2020 5:36 pm
Forum: BTW Feedback & Ideas
Topic: Hoe trade costs more per ingot
Replies: 3
Views: 1471

Re: Hoe trade costs more per ingot

Changed for iron and diamond hoes for next release.
by FlowerChild
Tue May 12, 2020 5:27 pm
Forum: BTW Feedback & Ideas
Topic: Blacksmith gold ore recipe feels eggregious
Replies: 2
Views: 1224

Re: Blacksmith gold ore recipe feels eggregious

Changed ore trades (both gold and iron) to nuggets for next release. I had originally used ore for narrative purposes with regards to the blacksmith wanting a furnace to smelt his own ores, but given that it's a one way conversion from ore to nugget, decided it was too potentially punitive to people...
by FlowerChild
Tue May 12, 2020 3:48 pm
Forum: BTW Feedback & Ideas
Topic: Stone walls
Replies: 1
Views: 1409

Re: Stone walls

Not an intentional gating, just something I hadn't gotten to adjusting to the newer mechanics yet. If I remember right I had put it off due to the need for falling-wall mechanics for a loose cobble version.
by FlowerChild
Mon May 11, 2020 4:03 pm
Forum: BTW Feedback & Ideas
Topic: Hoe trade costs more per ingot
Replies: 3
Views: 1471

Re: Hoe trade costs more per ingot

That's a pretty fucking astute observation right there :)

Image
by FlowerChild
Mon May 11, 2020 3:41 pm
Forum: BTW Feedback & Ideas
Topic: Blacksmith gold ore recipe feels eggregious
Replies: 2
Views: 1224

Re: Blacksmith gold ore recipe feels eggregious

I'll take a look. For future reference please leave out the suggestion at the end. It's entirely unnecessary and usually just complicates an issue by biasing me against the proposed solution.

My suggestion related gag reflex still seems to be very much alive and well :)
by FlowerChild
Mon May 11, 2020 3:38 pm
Forum: BTW Feedback & Ideas
Topic: Hardcore soulmating
Replies: 1
Views: 963

Re: Hardcore soulmating

which always drove the hard question wether to dump an inventory and wear a hat, That's actually one of the big reasons I don't favor the mechanic beyond the early game: it leads to gamey behavior like the above, whereas soulsand provides a more in game solution to rectifying your problem, inspirin...