Search found 751 matches
- Fri Jul 27, 2012 3:14 pm
- Forum: BTW Suggestions & Ideas
- Topic: Lock the suggestion forum for a week
- Replies: 12
- Views: 1762
Re: Lock the suggestion forum for a week
Ideas to improve the suggestion forums have been proposed in the past. Flowerchild has chosen not to alter it. I say we let him and the other mods deal with the problem, the old fashioned way, with a banhammer. I think that that is the only solution
- Fri Jul 27, 2012 12:27 pm
- Forum: BTW Suggestions & Ideas
- Topic: Lock the suggestion forum for a week
- Replies: 12
- Views: 1762
Re: Lock the suggestion forum for a week
The suggestions would just be posted elsewhere then. usually with the justification "Well the suggestions section is closed, but I think this is a really good idea so I'm posting it here." Of course you think your suggestion is good, otherwise you wouldn't be posting it. If not then you'r...
- Fri Jul 27, 2012 12:25 pm
- Forum: BTW Suggestions & Ideas
- Topic: Lock the suggestion forum for a week
- Replies: 12
- Views: 1762
Re: Lock the suggestion forum for a week
I think a better solution is to just ban those involved, at least temporarily. Eventually the newbs will catch on or be destroyed. It seems we have had a large jump in stupidity the last couple of weeks.
- Thu Jul 26, 2012 6:31 pm
- Forum: Better Than Wolves Discussion
- Topic: Nether Panda.
- Replies: 14
- Views: 2433
Re: Nether Panda.
Panda I too enjoy the changes FC has made to the nether. So When I play my SSP I spend most of my time in the nether building massive forts and builds but when I play SMP the lag in the nether is so bad it's unplayable. Hopefully by the time BTW converts to the code base Mojang will have addressed ...
- Thu Jul 26, 2012 6:21 pm
- Forum: Better Than Wolves Discussion
- Topic: Nether Panda.
- Replies: 14
- Views: 2433
Re: Nether Panda.
The Nether... could be so much more hellish... Other than that it is pretty much meh. It becomes so much better as soon as I have blood wood and nether growth. I still haven't gotten over how dull it is though. but I have faith that flowerchilds plan for it.
- Thu Jul 26, 2012 3:11 pm
- Forum: Off-Topic
- Topic: Your favorite building blocks?
- Replies: 26
- Views: 2312
Re: Your favorite building blocks?
ooooh... I had forgotten about that... the reddest red ever. :)RaustBlackDragon wrote:Four words:
Concentrated Hellfire Block carpeting :)
- Wed Jul 25, 2012 3:09 pm
- Forum: Off-Topic
- Topic: Are sky traps still effective?
- Replies: 28
- Views: 3333
Re: Are sky traps still effective?
ok good... I had just begun work on my sea level to sky mob trap and I was afraid it would be useless higher up.. this is perfect :)
- Tue Jul 24, 2012 3:27 pm
- Forum: Off-Topic
- Topic: Your favorite building blocks?
- Replies: 26
- Views: 2312
Re: Your favorite building blocks?
Bricks aren't my favorite either. Though on occasion I will use them in a green house or as trim for something else..DxPanxD wrote:I just don't like the look of bricks in general. The only brick you'll ever find in my world is in a kiln, and even then I try to hide it.
- Mon Jul 23, 2012 6:24 pm
- Forum: Better Than Wolves Discussion
- Topic: Interesting Discovery regarding the Windmill
- Replies: 17
- Views: 1800
Re: Interesting Discovery regarding the Windmill
my point was that both the windmill and water wheel are entities, and both load before the terrain does. As long as that happens people will be able to spot your stuff. And you really do need mechanical power in the overworld for things like sorting systems in mob traps.
- Mon Jul 23, 2012 6:08 pm
- Forum: Better Than Wolves Discussion
- Topic: Interesting Discovery regarding the Windmill
- Replies: 17
- Views: 1800
Re: Interesting Discovery regarding the Windmill
Building in The nether would certainly make it harder to find, but there are so many things that We can't do in the Nether that we can in the overworld, including water transport, Mob farms... So for the essentials, yes, it works... but to really advance you need a lot of stuff in the Overworld.
- Mon Jul 23, 2012 6:03 pm
- Forum: Off-Topic
- Topic: Would like input before officially suggesting this
- Replies: 10
- Views: 1333
Re: Would like input before officially suggesting this
What does this add to the mod other than make easier something that can already be done with what exists in it already?
- Mon Jul 23, 2012 5:59 pm
- Forum: Better Than Wolves Discussion
- Topic: Interesting Discovery regarding the Windmill
- Replies: 17
- Views: 1800
Re: Interesting Discovery regarding the Windmill
Build your windmill at bedrock level. Bust your ever-lovin' ass to get waterwheels to work, get rid of the windmill, or use it as a lure. Simple enough to fix. You can use the hole you made for the windmill as part of your mob trap later. All these things would help.. but it still stands that it is...
- Mon Jul 23, 2012 5:53 pm
- Forum: Better Than Wolves Discussion
- Topic: Theorycrafting: Steve, the black-hearted mad genius
- Replies: 92
- Views: 7909
Re: Theorycrafting: Steve, the black-hearted mad genius
The question I have to ask myself as far as "home" goes, is what would FC do that would give it the most interesting gameplay. Would having a bunch of Superpowerful entities such as steve make for good game play in the same theme as better than wolves, or would it become more of a sociolog...
- Mon Jul 23, 2012 1:34 pm
- Forum: Better Than Wolves Discussion
- Topic: Theorycrafting: Steve, the black-hearted mad genius
- Replies: 92
- Views: 7909
Re: Theorycrafting: Steve, the black-hearted mad genius
And that is true (to an extent) on hardcore... The difference being that when he dies his "reality" dies as well, and he has to start over from scratch.
:edit: creepy ninja...
:edit: creepy ninja...
- Mon Jul 23, 2012 1:06 pm
- Forum: Better Than Wolves Discussion
- Topic: Theorycrafting: Steve, the black-hearted mad genius
- Replies: 92
- Views: 7909
Re: Theorycrafting: Steve, the black-hearted mad genius
...and with the harvested souls [of BTW,] he claws his way out of the womb of this prison world, bleeding placentae draped across his body..... Precisely... Once you get into the Better than Wolves Aspect of things the only way you can still think of Steve as the good guy is with a fair bit of mora...
- Mon Jul 23, 2012 12:53 pm
- Forum: Better Than Wolves Discussion
- Topic: Theorycrafting: Steve, the black-hearted mad genius
- Replies: 92
- Views: 7909
Re: Theorycrafting: Steve, the black-hearted mad genius
In real life I take the chaotic neutral approach to things. In games I am perfectly ok with being as evil as possible. Or as good as possible. In the case of Steve, it honestly makes much more sense to me that (even without BTW) he would be evil. An immortal, Extremely powerful being. capable of jus...
- Sun Jul 22, 2012 10:53 pm
- Forum: BTW Suggestions & Ideas
- Topic: A vegetal source of Tallow
- Replies: 18
- Views: 1981
Re: A vegetal source of Tallow
I would like to see this as well.. But what sort of plant would you be able to get fat from?
:edit: So, while I would like an alternate source of tallow, plants don't make sense to me...
:edit: So, while I would like an alternate source of tallow, plants don't make sense to me...
- Sun Jul 22, 2012 10:51 pm
- Forum: Better Than Wolves Discussion
- Topic: Interesting Discovery regarding the Windmill
- Replies: 17
- Views: 1800
Re: Interesting Discovery regarding the Windmill
Yeah, I was looking at stuff and saw the connection. It just came as a surprise to me...
- Sun Jul 22, 2012 9:04 pm
- Forum: Better Than Wolves Discussion
- Topic: Interesting Discovery regarding the Windmill
- Replies: 17
- Views: 1800
Interesting Discovery regarding the Windmill
So I was shooting arrows about with my shiny new composite bow when I decided to take some pot shots at my windmill. To my surprise it Popped off in about two shots. I am assuming this is intended as opposed to a bug. The ramifications for messing with someones base from afar in anarchy play are int...
- Fri Jul 20, 2012 10:02 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Companion Cart add-on (unreleased, discussion thread)
- Replies: 33
- Views: 5646
Re: Companion Cart add-on (unreleased, discussion thread)
oh... I am so glad I have never brought star wars up here before... I personally was "meh" on episodes one through three.
- Fri Jul 20, 2012 9:46 pm
- Forum: Off-Topic
- Topic: Your favorite building blocks?
- Replies: 26
- Views: 2312
Re: Your favorite building blocks?
Smooth stone and stone bricks
- Thu Jul 19, 2012 10:07 am
- Forum: Off-Topic
- Topic: Lord of The Rings
- Replies: 52
- Views: 4394
Re: Lord of The Rings
Well shoot... I totally forgot about that :p
- Thu Jul 19, 2012 8:45 am
- Forum: BTW Suggestions & Ideas
- Topic: A system that hurts you when on
- Replies: 33
- Views: 2799
Re: A system that hurts you when on
"Any sufficiently analysed magic is indistinguishable from technology"? This idea seems pretty cool flavour-wise, but mechanically, do we really need more incentive to automate production? We always need more automation. And Automating some sort of giant magical doomsday machine would be ...
- Thu Jul 19, 2012 8:42 am
- Forum: Off-Topic
- Topic: Lord of The Rings
- Replies: 52
- Views: 4394
Re: Lord of The Rings
ok, I am *extremely* curious as to why that is. Care to share?FlowerChild wrote:I will take this opportunity to once again point out that I hate Tolkien.
- Wed Jul 18, 2012 9:15 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.90)
- Replies: 107
- Views: 13807
Re: New Release! (BTW V3.90)
I gotta hand it to you Flower... Not just anyone could get me to willingly infect my nether regions with a fungus ;)
This is an epic release, thank you.
This is an epic release, thank you.