Search found 357 matches

by devak
Thu Sep 17, 2015 1:22 pm
Forum: Off-Topic
Topic: Steam Sales
Replies: 602
Views: 471345

Re: Steam Sales

Yeah, I dunno man. I saw that thing release and just kinda facepalmed about it. PA is right up there with Starforge and Spacebase DF-9 in the short list of spectacular early access disasters, and following that up with charging a substantial amount for a glorified patch is unlikely to do anything g...
by devak
Wed Jun 17, 2015 6:33 pm
Forum: Off-Topic
Topic: Steam Sales
Replies: 602
Views: 471345

Re: Steam Sales

Don't know if it is on sale anymore, but I grabbed Planetary Annihilation for ~ 5 Euros a few days ago, and I'm having a blast just in Singleplayer. I've yet to touch Multiplayer. It's not SO DEEP (it is quite deep) and strategical as SupCom or TA but it really is fun. I've been playing it nonstop....
by devak
Mon Jun 15, 2015 4:29 am
Forum: Off-Topic
Topic: X:COM 2
Replies: 27
Views: 5225

Re: X:COM 2

standard settings, so i believe normal without ironman *Gasp*! There is a filthy casual among us... Unless i have a clear idea of what higher difficulty does, i usually play any RTS on normal difficulty. In my experiences, difficulty of RTS is scaled simply by enemy resources, be that throwing arou...
by devak
Thu Jun 11, 2015 7:21 am
Forum: Off-Topic
Topic: X:COM 2
Replies: 27
Views: 5225

Re: X:COM 2

Sarudak wrote:@devak What difficulty were you playing and ironman on or off?
standard settings, so i believe normal without ironman
by devak
Sun Jun 07, 2015 7:58 am
Forum: Off-Topic
Topic: X:COM 2
Replies: 27
Views: 5225

Re: X:COM 2

To be fair, in the temple assault you should have ghost armour and ghost grenades, there is absolutely no reason the ethereals should even know what hit them or evem mc one guy, much less four.. Probably, but i never used Ghost armor once. Never saw (or had) a need for it. Mind Control was never a ...
by devak
Sat Jun 06, 2015 7:25 am
Forum: Off-Topic
Topic: X:COM 2
Replies: 27
Views: 5225

Re: X:COM 2

I'll only play it if they fix the randomness of the first. My most hated moment was a fight where a 1HP brute (or whatever their name) took 5 guys to kill, at 90% accuracy. Because a giant hulk of flesh and metal can apparently easily hide behind a tiny stump while being flanked from both sides. I h...
by devak
Tue Jun 02, 2015 6:47 am
Forum: Off-Topic
Topic: Lego...minecraft?
Replies: 9
Views: 2106

Re: Lego...minecraft?

FaceFoiled wrote:Everything is Awesome!
everything's cool when you're part of a team!
by devak
Sun May 24, 2015 11:32 am
Forum: Off-Topic
Topic: Kerbal Space Program 1.0
Replies: 38
Views: 6759

Re: Kerbal Space Program 1.0

Is the contract system better now? Because the last time i played KSP, it was such a bad experience that i immediately gave up on it and de-installed it.
by devak
Fri Apr 10, 2015 6:17 am
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 3307532

Re: Vanilla Minecraft News Discussion

in order to make a complex combat system work within a game, there needs to be a variety of situations and enemies where you have to choose between different equipment and styles of combat. Minecraft simply doesn't have this I think this is something Mojang just doesn't realize. Minecraft simply do...
by devak
Fri Apr 03, 2015 5:40 am
Forum: Off-Topic
Topic: 7 Days to Die - and How I'm now Spoiled
Replies: 348
Views: 118961

Re: 7 Days to Die - and How I'm now Spoiled

Renegrade wrote:Well, A11 dropped - and I have to say, I have no idea what to make of it.
It seems that they're aiming at Borderlands: Zombie Survival.
by devak
Wed Apr 01, 2015 6:12 pm
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 45130

Re: Factorio: A game all about automation

I actually really enjoy playing it multiplayer, and I think it suits Factorio a lot better than other 'sandbox/survival' games. It allows multiple people to bring their own ideas into building the factories. We all have different ways of approaching problems: there are many different ways to build ...
by devak
Tue Mar 31, 2015 2:24 pm
Forum: Better Than Wolves Discussion
Topic: BTW Mempries as 4 Year anniversary aproaches
Replies: 55
Views: 31659

Re: BTW Mempries as 4 Year anniversary aproaches

MoRmEnGiL wrote: I also remember Battosay trying to say foul food and failing, constantly pronouncing it fool food :P
"i will now place the "pan""

*pane

i can never think of them as panes anymore. they'll always be pan
by devak
Mon Mar 30, 2015 11:07 am
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 45130

Re: Factorio: A game all about automation

I occasionally check the development of the game, but it looks like MP is such a time sink on development that there've been no new features in ages. Whistles knowingly... ;) I wince every time I see a single player game get pressured into adding multiplayer by rabid fans late in development. Nothi...
by devak
Mon Mar 30, 2015 11:05 am
Forum: Off-Topic
Topic: Prison Architect Alpha 31
Replies: 6
Views: 1630

Re: Prison Architect Alpha 31

Wow, i never expected they'd go to such dark territory.
by devak
Sun Mar 29, 2015 8:45 am
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 45130

Re: Factorio: A game all about automation

I occasionally check the development of the game, but it looks like MP is such a time sink on development that there've been no new features in ages.
by devak
Sat Mar 07, 2015 1:33 pm
Forum: Off-Topic
Topic: RimWorld Alpha 9
Replies: 116
Views: 24281

Re: RimWorld Alpha 9

I must say i have one guy who's a good shooter, has the Careful shot trait and a Sniper rifle. You are much braver than I am. My good shooters are basically part time mobile turrets who stand behind a series of one wide walls in front of my base in the early game. Admittedly, he's the only good sho...
by devak
Fri Mar 06, 2015 5:54 am
Forum: Off-Topic
Topic: RimWorld Alpha 9
Replies: 116
Views: 24281

Re: RimWorld Alpha 9

Was a heck of a lot of fun though. Really like how the changes so far emphasize the tactical elements of the game. What kind of weapons you arm your colonists with and how you place them during a battle becomes a much bigger consideration, with stuff like having one equipped with a shotgun to take ...
by devak
Sun Mar 01, 2015 5:07 pm
Forum: Off-Topic
Topic: RimWorld Alpha 9
Replies: 116
Views: 24281

Re: RimWorld Alpha 9

I was considering trying EMP grenades, but I was soon overwhelmed by cavemen
I'm sorry but i laughed really hard when i read that one.
by devak
Fri Feb 27, 2015 12:13 pm
Forum: Off-Topic
Topic: Surgeon General's Warning: Early Access May be a Scam
Replies: 16
Views: 3329

Re: Surgeon General's Warning: Early Access May be a Scam

Just glad I never bought Planetary Annihilation as I'm still embarrassed about having that one in my Steam library. Was gifted to me out of the blue by an old friend that I share a common love of TA and SC with, but after playing a couple of games against each other I think our mutual opinion was &...
by devak
Thu Feb 26, 2015 5:31 am
Forum: Off-Topic
Topic: Surgeon General's Warning: Early Access May be a Scam
Replies: 16
Views: 3329

Re: Surgeon General's Warning: Early Access May be a Scam

I think that what few people realize is that Early Access is pretty much Investing. You put in money with the hopes that you hit the jackpot, but there's absolutely no guarantee. Most people seem to see it as a "buy future awesome game now" system. I do think the tides are changing with ne...
by devak
Thu Feb 05, 2015 4:41 pm
Forum: Off-Topic
Topic: Besieged
Replies: 12
Views: 2318

Re: Besieged

On my radar but ill wait for the steam version
by devak
Tue Jan 27, 2015 9:41 am
Forum: Off-Topic
Topic: Infinifactory (and how I want it to have my babies)
Replies: 55
Views: 6419

Re: Infinifactory (and how I want it to have my babies)

I just read about the whole camera thing and I believe it is genius. The first time i was mildly confused. it happened again. Same level, almost same place. It was so creepy... Picture: http://cloud-4.steamusercontent.com/ugc/530631866073376536/A6A7FB50D159A94344AA86CEEEC94B3D56C99095/ Also, i solv...
by devak
Tue Jan 27, 2015 9:20 am
Forum: Off-Topic
Topic: Spatial automation games (Infinifactory, Great Permutator..)
Replies: 14
Views: 2049

Re: Spatial automation games (Infinifactory, Great Permutato

Ah sorry, you are right, and as usual I need to remind myself not to post before my first cup of coffee :) Yea :). Re: clocks Funny that you mention the satellite level. I just used clocks. Set a welder on a piston, put the piston on a clock. That way, you can weld the satellite in two goes: i weld...
by devak
Mon Jan 26, 2015 8:18 am
Forum: Off-Topic
Topic: Spatial automation games (Infinifactory, Great Permutator..)
Replies: 14
Views: 2049

Re: Spatial automation games (Infinifactory, Great Permutato

I've yet to see the point in making a clock, since i finished the game without needing overly complex machines. Now i don't really feel the incentive to go back and try to beat the older levels. However, i did notice you could use the floater block to create floating plateaus and i used it quite oft...
by devak
Mon Jan 26, 2015 7:58 am
Forum: Off-Topic
Topic: Infinifactory (and how I want it to have my babies)
Replies: 55
Views: 6419

Re: Infinifactory (and how I want it to have my babies)

I've seen it too. i thought it's part of the whole "aliens are watching" thing Thanks for the confirmation that it's actually in the game. How did it move? Did it seem to be specifically tracking your movements, or examining your puzzle? It tracks your player movement as far as i'm aware....