OptiFine. theres an option somewhere in the in game video settings to turn on connected texturesYamboyz1 wrote:Sorry if I sound derpity when I ask this, but how'd you get those connected textures? For the glass, I mean.
Search found 178 matches
- Tue Mar 13, 2012 6:13 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 122389
Re: Pandoku's Texture Pack(V0.7 BTB Pre-Release)[3.54]
- Mon Mar 12, 2012 3:57 pm
- Forum: Better Than Wolves Discussion
- Topic: Off-Topic Hell (Was: An Important Announcement)
- Replies: 689
- Views: 64747
Re: An Important Announcement
I thin he's going to add diamond saws, horizontal platforms and pulleys, a block that deters mods and dog armor. Did I miss anything? you forgot that he would change the mod title. dog armor? WOOTZ!!! and Better then Better Then Wolves!!!! FTW. Horizontal platforms? i can finnaly make that "fe...
- Mon Mar 12, 2012 9:56 am
- Forum: Better Than Wolves Discussion
- Topic: Off-Topic Hell (Was: An Important Announcement)
- Replies: 689
- Views: 64747
Re: An Important Announcement
i say Human swings (zipline?) and cakes made out of beef! BEEFCAKE!!!!! lol. and a new mob "Tinabrine"! that stalks around villages and busts out into song randomly! ugh... lol. now i got an image of Tinabrine on a zipline that leads to a pile of beefcake...... blegh..... aaanyways, on to ...
- Mon Mar 12, 2012 9:41 am
- Forum: BTW Suggestions & Ideas
- Topic: Unlimited arrows for the composite bow
- Replies: 3
- Views: 857
Re: Unlimited arrows for the composite bow
In 1.2, (Or 1.1... I'm honestly not sure), a feature was introduced that gave one unlimited arrows for their bow while in creative mode whether or not they had any arrows in their inventory. My suggestion is just to see this be integrated into the composite bow as well. i actually thought this was ...
- Mon Mar 12, 2012 9:30 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 122389
Re: Pandoku's Texture Pack(V0.7 BTB Pre-Release)[3.54]
awesome. i hadn't checked the size of the png, but in game it does look sized wrong. compared to the png ^^ anyways, as always, beautiful pack EDIT: Went ahead and resized it myself, the png was 192x192, enlarged the canvas to 256x256 and it worked beautifully. EDIT2: Whoops, wrong pic ^^ http://i39...
- Mon Mar 12, 2012 3:36 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 122389
Re: Pandoku's Texture Pack(V0.7 BTB Pre-Release)[3.54]
Having trouble with the Iron Golem texture... (posting pics inna sec) EDIT: Pic in Spoiler http://i40.tinypic.com/bf3kbc.png http://i41.tinypic.com/34hgff5.png EDIT2: looked at your villager_golem.png and Soartex's Fanversion and it seems like yours is missing a few areas of textures. I soooo wanna ...
- Sun Mar 11, 2012 6:38 am
- Forum: BTW Suggestions & Ideas
- Topic: Mechanical power and it's noises.
- Replies: 23
- Views: 1860
Re: Mechanical power and it's noises.
so long as there's an option to turn BTW sounds off, or turn them down in the config file, otherwise, i'm all for this. really cant see why saw's "explode" myself, but a continual creaking noise while inside youre giant fully automated "whatever" machine would be awesome.
- Sat Mar 10, 2012 6:22 pm
- Forum: Better Than Wolves Discussion
- Topic: Off-Topic Hell (Was: An Important Announcement)
- Replies: 689
- Views: 64747
Re: An Important Announcement
To be clear on the above: this in no way means the end of development of BTW. It just means no new features for the next month. oh my god, i was frantically scrolling this thread in hopes of seeing this confirmed.... whew... i swear i was gonna cry if it was the end for new stuff for BTW. .... and ...
- Sat Mar 10, 2012 3:53 am
- Forum: BTW Suggestions & Ideas
- Topic: RPG elements in BTW?
- Replies: 38
- Views: 3717
Re: RPG elements in BTW?
but somethimes ish feeeel shoooo guuud!!!
- Sat Mar 10, 2012 3:50 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 122389
Re: Pandoku's Texture Pack(V0.6 vMc 1.2.3 and Btw fixes)[3.5
the more i use this pack, the better i like it.
- Thu Mar 08, 2012 6:39 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 122389
Re: Pandoku's Texture Pack(V0.6 vMc 1.2.3 and Btw fixes)[3.5
that would be kool
- Thu Mar 08, 2012 12:10 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 122389
Re: Pandoku's Texture Pack(V0.6 vMc 1.2.3 and Btw fixes)[3.5
love this pack. only one complaint. and its minor... its kinda hard to differentiate between a white wool sheep and a sheer'd sheep
- Thu Mar 08, 2012 3:03 am
- Forum: BTW Suggestions & Ideas
- Topic: RPG elements in BTW?
- Replies: 38
- Views: 3717
Re: RPG elements in BTW?
woot!Stormweaver wrote:yeah yeah, working on it.Kain Magin wrote:really, all vMC needs to push it closer to a RPG is an opening story. Why are you here, where is here, etc... and wtf is with the End???... But yea, i'd be happy with some form of background story to MC
Seriously.
- Thu Mar 08, 2012 2:58 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V3.53)
- Replies: 65
- Views: 4201
Re: New Release! (BTW V3.53)
They babies are not falling down the birthing chute and just getting stuck in with the parents. (I already saw that FC said he fixed this for next update but...) Too bad no one thought of attaching an anchor to a cow with a breeding harness on then lifting them up above a hole ^^, tho, how the &quo...
- Wed Mar 07, 2012 7:15 pm
- Forum: BTW Suggestions & Ideas
- Topic: RPG elements in BTW?
- Replies: 38
- Views: 3717
Re: RPG elements in BTW?
really, all vMC needs to push it closer to a RPG is an opening story. Why are you here, where is here, etc... and wtf is with the End??? lol. theres already experience orbs in the game, that can be used to enchant tools on the enchanting table. I wouldnt mind see'ing a "Skill" set evolve f...
- Wed Mar 07, 2012 2:32 am
- Forum: BTW Suggestions & Ideas
- Topic: RPG elements in BTW?
- Replies: 38
- Views: 3717
Re: RPG elements in BTW?
lol ^^FC should add achievements ^^, i'd love to see more BTW humor instead of just on the start screen
- Wed Mar 07, 2012 2:30 am
- Forum: Off-Topic
- Topic: 1.2.3 Update observations
- Replies: 29
- Views: 2315
Re: 1.2.3 Update observations
finnnaly! i found a few decent looking biome generation editors for 1.2.3 the other day. so awesome. not real big on adding "new" biomes, but being able to edit how, where, and ho much the current ones are generated... FTW
- Wed Mar 07, 2012 2:26 am
- Forum: Off-Topic
- Topic: So, I found some stable employment, finally.
- Replies: 8
- Views: 505
Re: So, I found some stable employment, finally.
heh, congratz. im in a similar boat myself... been unemployed since Nov, but i go for orientation for Econo-Foods on the military base on Thursday this week so woot!
- Wed Mar 07, 2012 2:24 am
- Forum: BTW Suggestions & Ideas
- Topic: A better solution to the Infinite power loop
- Replies: 12
- Views: 906
Re: A better solution to the Infinite power loop
prolly used N02....
- Wed Mar 07, 2012 2:13 am
- Forum: BTW Suggestions & Ideas
- Topic: RPG elements in BTW?
- Replies: 38
- Views: 3717
Re: RPG elements in BTW?
ive used Millenaire... got kinda annoying after the 7th or so Indian settlement i found.... on one map... within about 1k sq blocks... lol. Similar for tales of kingdom... its kinda op when you can... at the beginning of a game, pick a buncha flowers, sell em, and buy a full set of diamond gear... ...
- Tue Mar 06, 2012 8:10 pm
- Forum: Off-Topic
- Topic: I want a challenge.
- Replies: 11
- Views: 835
Re: I want a challenge.
hehe, More Creatures FTW! Tame a tiger! Tame a Horse! and leave Ogre's on! omfg i hate them things... personally, i turn off ogres and werewolves for the 2 simple facts of "%@#@& ogres breakin mah stuff" and "$@#&U$* werewolves and $@#&%$^ gold weps needed to kill em....&q...
- Tue Mar 06, 2012 8:04 pm
- Forum: Off-Topic
- Topic: Game nostalgia!
- Replies: 41
- Views: 1795
Re: Game nostalgia!
god uhhh... Chrono Trigger, Breath of Fire, Star Ocean, Lunar, Final Fantasy (all of them ^^), Wild Arms................ etc!
- Tue Mar 06, 2012 7:59 pm
- Forum: Off-Topic
- Topic: 1.2.3 Update observations
- Replies: 29
- Views: 2315
Re: 1.2.3 Update observations
gftweek wrote:FlowerChild wrote:Oh and apparently cats can open doors?
Yes... they can ^^
Edit:
Spoiler
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- Tue Mar 06, 2012 7:53 pm
- Forum: BTW Suggestions & Ideas
- Topic: RPG elements in BTW?
- Replies: 38
- Views: 3717
Re: RPG elements in BTW?
ive used Millenaire... got kinda annoying after the 7th or so Indian settlement i found.... on one map... within about 1k sq blocks... lol. Similar for tales of kingdom... its kinda op when you can... at the beginning of a game, pick a buncha flowers, sell em, and buy a full set of diamond gear...
- Tue Mar 06, 2012 7:47 pm
- Forum: Better Than Wolves Discussion
- Topic: On a 1 to 30, where do you want the tech-tree to end?
- Replies: 41
- Views: 3739
Re: On a 1 to 30, where do you want the tech-tree to end?
Other dimensions, planets or biomes would be interesting. I would love seeing a floating island dimension, like the Aether, plainly because it would have so much aesthetic potential. What I'd like is minecraft to use the full potential of the cubic chunks mod. Go for broke, 65k blocks. But use it s...