Search found 145 matches

by STrRedWolf
Sun May 20, 2012 10:33 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Loading slots before adding to stacks in hopper.
Replies: 7
Views: 714

Re: Loading slots before adding to stacks in hopper.

Okay, I'll drop a reply to the bug thread there about it.
by STrRedWolf
Sun May 20, 2012 9:24 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Loading slots before adding to stacks in hopper.
Replies: 7
Views: 714

Re: Loading slots before adding to stacks in hopper.

Saving some space... Standard hemp setup: http://dl.dropbox.com/u/111566/Forum/2012-05-20_09.17.17.png Goes into the feeder stream, into a hopper/mill combo to be ground: http://dl.dropbox.com/u/111566/Forum/2012-05-20_09.17.48.png Pops into the final (problem) hopper to be pulled into the system......
by STrRedWolf
Sun May 20, 2012 8:31 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Loading slots before adding to stacks in hopper.
Replies: 7
Views: 714

Loading slots before adding to stacks in hopper.

I think I got this gliched somehow with BTW and BTB installed:
Spoiler
Show
Image
I also have TooManyItems installed as well.
by STrRedWolf
Fri May 11, 2012 9:48 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: BTB & BTW compatibility...
Replies: 3
Views: 654

Re: BTB & BTW compatibility...

My main thing was "Okay, I'm at vMC 1.2.5, and still at BTW..."

Then BTB got updated against vMC 1.2.5, so this topic is now moot. So if a mod can lock...
by STrRedWolf
Thu May 10, 2012 9:05 pm
Forum: Better Than Wolves Discussion
Topic: Off-Topic Hell (Was: An Important Announcement)
Replies: 689
Views: 64415

Re: An Important Announcement

Well, from the weekly snapshots Jeb posts on Mojang's site, it looks like 1.3 will bring the split client/server on the single player side.
by STrRedWolf
Tue May 01, 2012 10:46 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: BTB & BTW compatibility...
Replies: 3
Views: 654

BTB & BTW compatibility...

Okay, refresh my memory here, because I think i may have seen this but it never was rather explicit...

BTB does not need to be updated when a new BTW comes out, just when a new Minecraft comes out? I think FlowerChild said he split them back out... but I iz confuzzled... Mind straightening that out?
by STrRedWolf
Fri Mar 30, 2012 7:39 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V3.58)
Replies: 81
Views: 10262

Re: New Release! (BTW V3.58)

What they're going to do is pre-release it (today, actually, it got posted on their blog) and then split off a copy to work on 1.3 while sitting on 1.2.5. For those who are wondering "How can they do that?" they're switching to the same source code control system that the Linux kernel uses...
by STrRedWolf
Thu Mar 29, 2012 7:55 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V3.58)
Replies: 81
Views: 10262

Re: New Release! (BTW V3.58)

Heads up. Jeb just tweeted about a 1.2.5 update: The team requested more time to work on 1.2.5, so the prerelease will be out tomorrow instead. Official release still next week https://twitter.com/#!/jeb_/status/185385565024292865 The reason for a pre-release is to get the MCP and bukkit guys some t...
by STrRedWolf
Thu Mar 22, 2012 7:40 pm
Forum: Better Than Wolves Discussion
Topic: Off-Topic Hell (Was: An Important Announcement)
Replies: 689
Views: 64415

Re: An Important Announcement

Wait, Flowerchild's changing the dragon to be the Flying Spaghetti Monster?
by STrRedWolf
Sat Mar 17, 2012 2:15 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: Optifine+BTW
Replies: 9
Views: 2015

Re: Optifine+BTW

I'd have to check one thing myself, but I think you loose the ability to have a continuous stack of material and keep going once you drop the stack.
by STrRedWolf
Mon Mar 12, 2012 7:57 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V3.55)
Replies: 61
Views: 7637

Re: New Release! (BTW V3.55)

FlowerChild wrote:-Change Donuts so that they can always be consumed regardless of hunger level. They're junk-food after all.
And that's my idea going in. Thanks, FlowerChild!
by STrRedWolf
Sun Mar 04, 2012 7:34 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 8697

Re: Upgrading Forge's Sprite APIs to 1.2

If I'm mistaken Notch doesn't have anything to do with Minecraft anymore. The development is lead by Jeb, who is helped by Jon (the AI guy). Without counting the Bukkit guys. But yeah, Jeb is abroad (don't know about Jon though) ^^ Jeb signs the code, and releases it; Notch said he's not the primar...
by STrRedWolf
Sun Mar 04, 2012 7:05 pm
Forum: Better Than Wolves Discussion
Topic: [How I build a]Compact freight elevator
Replies: 8
Views: 1711

Re: [How I build a]Compact freight elevator

I actually like that! It would work nicely with an automated pottery machine -- have the clay balls be fed back into the BD. Nice.
by STrRedWolf
Sun Mar 04, 2012 6:58 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 8697

Re: Upgrading Forge's Sprite APIs to 1.2

FlowerChild wrote:Ah, cool. That's useful information. Thanks.
Any time. I'm following them on Twitter, and noticed "Wait, they're in SF today? Isn't there a game conference they referred to... aaaah, GDC. I didn't know about that..."
by STrRedWolf
Sun Mar 04, 2012 6:38 pm
Forum: Better Than Wolves Discussion
Topic: Upgrading Forge's Sprite APIs to 1.2
Replies: 73
Views: 8697

Re: Upgrading Forge's Sprite APIs to 1.2

I would not expect a 1.2.4 anytime soon, as Jeb_ and Notch are in San Francisco at this time for Game Developer Conference. I'd say two weeks, unless Jeb can crank out a release from remote.
by STrRedWolf
Sat Feb 18, 2012 7:53 pm
Forum: Better Than Wolves Discussion
Topic: Detector Block Change
Replies: 11
Views: 1500

Re: Detector Block Change

I took another approach with the wheat farm is that I have water flow over the planters. It requires a slow timer, which I used "solid state" timers (read: 5 redstone repeaters on 4 = 2 sec delay) in combo of a piston flip-flop and a monostable circuit. A 6 second delay works to get 4 plan...
by STrRedWolf
Sun Feb 12, 2012 5:32 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V3.51)
Replies: 44
Views: 8893

Re: New Release! (BTW V3.51)

So BTW 3.51 goes with BTB 3.0 and BC 3.x.y? Just want to be sure here...
by STrRedWolf
Sat Feb 11, 2012 5:29 pm
Forum: BTW Add-Ons And Texture Packs
Topic: [32x] My Texture mix (Update 2.07 - Final BTW Version)
Replies: 386
Views: 139185

Re: My texture pack mix (32x) (Update 1.1 v3) (BTW 3.50)

Has compatibility with Optifine been discussed this yet?
by STrRedWolf
Tue Jan 24, 2012 7:12 pm
Forum: BTW Suggestions & Ideas
Topic: High efficiency recipe: Redstone Repeater
Replies: 17
Views: 1643

Re: High efficiency recipe: Redstone Repeater

I could see such a deal, but I would think stone slabs would be a better choice.
by STrRedWolf
Fri Jan 20, 2012 8:07 pm
Forum: BTW Suggestions & Ideas
Topic: Companion Cube Dung
Replies: 21
Views: 1756

Re: Companion Cube Dung

The original idea may be worth it for vMC 1.2, as Jeb just released a screenshot of the latest weekly drop... showing puppies.

Yes, tame wolves can breed in 1.2.

Not good.
by STrRedWolf
Sun Jan 15, 2012 9:26 am
Forum: Better Than Wolves Discussion
Topic: There's ink EVERYWHERE! (observation)
Replies: 9
Views: 853

There's ink EVERYWHERE! (observation)

This may of been a change in vMC, but I'm finding ink sacs in my hoppers where water flows into. Anyone also get into that you're recently getting alot more ink sacs? The squid must be spawning all over the place.
by STrRedWolf
Fri Jan 13, 2012 8:20 pm
Forum: Better Than Wolves Discussion
Topic: 1.1 + BTW Sheep plans (Bwahahaha)
Replies: 26
Views: 3925

Re: 1.1 + BTW Sheep plans (Bwahahaha)

sheep on a hopper, maybe?
by STrRedWolf
Sat Dec 31, 2011 12:48 pm
Forum: BTW Suggestions & Ideas
Topic: 45 deg angle blocks
Replies: 19
Views: 1085

Re: 45 deg angle blocks

Stormweaver wrote:Yes, you're wrong.

FC's stated many, many times that he's working on an item transportation system for the nether.
Ahhh, okay, this may be a lockable thread then.
by STrRedWolf
Fri Dec 30, 2011 10:55 am
Forum: BTW Suggestions & Ideas
Topic: 45 deg angle blocks
Replies: 19
Views: 1085

Re: 45 deg angle blocks

Mason11987 has it right, and in fact it would be even better idea in the Neither because you cannot bring water into the Neither. You have windmills, so you can grind Neitherrack, but you can't easily make Soul Urns and Hellfire unless you make a ton of hoppers to grab the ground Neitherrack, or gri...
by STrRedWolf
Thu Dec 29, 2011 8:45 pm
Forum: BTW Suggestions & Ideas
Topic: 45 deg angle blocks
Replies: 19
Views: 1085

45 deg angle blocks

Okay, prelim search turns up not what I'm thinking of, but... bear with me... A wood or smoothstone block, cut edge to edge so it's a triangle. Mainly aesthetic, although if items are dropped on it, it would fall along the slope and off the edge. A follow-up would be to have the 1-block wide "s...