Search found 518 matches

by sargunv
Thu Jul 19, 2012 6:59 pm
Forum: Better Than Wolves Discussion
Topic: Phase 7?
Replies: 83
Views: 6404

Re: Phase 7?

Rianaru wrote:Jungle and desert temples. I don't remember anything off the top of my head that would be changing the landscape aside from that.
Also: Emeralds and sandstone villages.
by sargunv
Mon Jul 16, 2012 10:23 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Ribky wrote:It works just fine and dandy with 3.8 man
Thanks, updated the title of the thread.
by sargunv
Mon Jul 16, 2012 3:35 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Could someone confirm that everything is working with BTW 3.80? I don't have enough time to test right now.
Gargantuan_Penguin wrote:Would planter boats be possible?
It should be possible, I'll keep in mind for the future. I probably won't add any more content until after the 1.3 update though.
by sargunv
Fri Jul 13, 2012 11:08 am
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Twololcats wrote:And 1 question, can hoppers put things in chest boats?
Nope, I would need to edit the hopper code for that to work. Glad you like the mod though!
by sargunv
Tue Jul 10, 2012 1:29 pm
Forum: Off-Topic
Topic: Share your cleverbot conversations!
Replies: 15
Views: 2030

Re: Share your cleverbot conversations!

User: Hello. Cleverbot: Hell. User: Hell? Cleverbot: Hello :D. User: Who are you? Cleverbot: Cleverbot. User: What is Cleverbot? Cleverbot: You. This thing loves going in circles. EDIT: Round 2: User: Hello. Cleverbot: Hello? User: Is that supposed to be a question? Cleverbot: Yes, I missed the que...
by sargunv
Mon Jul 09, 2012 2:32 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Yup, doesn't like terrain control. I found the problem. Terrain Control overwrites a change that Modloader makes to the WorldType class. AFAIK, there's no way for me to work around it without directly modding base classes, so I sent the creator of Terrain Control a PM about it. It's an extremely mi...
by sargunv
Sun Jul 08, 2012 6:52 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Released version 2.1. Void fog tweak, steel boats, bug fixes. See changelog for details.
by sargunv
Sun Jul 08, 2012 10:56 am
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.0 for MC1.2.5 and BTW3.72]

StormBeforeDawn wrote:I have played with it (disabling) and still had crashing. I'll take another pass at it when he releases.
Where exactly does it crash? You've got to report these things so I can fix them. :P
by sargunv
Sat Jul 07, 2012 8:52 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.0 for MC1.2.5 and BTW3.72]

I found a way to disable void fog and particles without touching base classes! :D

I don't want to package a separate mod for that, so I'm adding it as a config option in the next version of this mod.
by sargunv
Sat Jul 07, 2012 6:50 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.0 for MC1.2.5 and BTW3.72]

Could you tweak general boat behaviour? I mean the thing with boats swimming away when leaving them. I'll look into it. The filters should be placeable as blocks, like a stain glass window. I know I have wanted them in so many situations. I like the idea, but I want to wait for the extended block I...
by sargunv
Fri Jul 06, 2012 4:12 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.0beta for MC1.2.5 and BTW3.72

I just released version 2.0 of the mod. It contains the "real" release of the boats. If you have a 2.0beta config file, you will still need to enable them manually, otherwise, they will be enabled by default. Most of the known bugs have been fixed, but boat collisions are still a bit stran...
by sargunv
Thu Jul 05, 2012 7:24 pm
Forum: BTW Suggestions & Ideas
Topic: Cliffs, Hunger, and poop
Replies: 12
Views: 1146

Re: Cliffs, Hunger, and poop

FlowerChild wrote:I think the ban reason should have read "RULE #1!!!!!!!" as opposed to "Rule #1".
I think it was more of a "RULE #2!!!!!!!".
by sargunv
Thu Jul 05, 2012 6:36 pm
Forum: BTW Suggestions & Ideas
Topic: Cliffs, Hunger, and poop
Replies: 12
Views: 1146

Re: Cliffs, Hunger, and poop

Urian wrote:He aims, he swings, he scores!

Good hammer.
Damn ninja :(

At least I got the lock :p
by sargunv
Tue Jul 03, 2012 9:15 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.0beta for MC1.2.5 and BTW3.72

Some more info on the boats: Sturdy boats are crafted with wooden siding in the same pattern as vanilla boats. Sturdy boats do not break in collisions or by hand. They can be broken with an axe. Stronger axes take less hits to break boats. Connected boats will break apart when destroyed with an axe....
by sargunv
Tue Jul 03, 2012 8:13 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v2.0beta for MC1.2.5 and BTW3.72

I just released version 2.0beta of the mod because I wanted to release the bug fixes before spending any more time on the boats. It contains an unfinished version of the boats that you can enable in the config file. They are still very buggy, so back up before you try it out. I post some more info o...
by sargunv
Sun Jul 01, 2012 9:11 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Backpack BTW-Addon v1.1
Replies: 57
Views: 12360

Re: Backpack BTW-Addon v1.1

Deepsniper wrote:I would hate to create even more headbanging and such but Here's something that I'm gettin.
That looks like an Item ID conflict.
by sargunv
Sun Jul 01, 2012 4:29 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v1.5.1 for MC1.2.5 and BTW3.71]

Chests and workbenches now work:
Spoiler
Show
Image
Image
by sargunv
Sun Jul 01, 2012 2:27 pm
Forum: Off-Topic
Topic: New Google Chrome app for iPhone/iPad
Replies: 5
Views: 505

Re: New Google Chrome app for iPhone/iPad

Due to Apple's rules, Chrome on iOS is just Safari with a Chrome interface. The bookmark/tab syncing is great, but the actual page rendering is still done by Safari. Third party apps on iOS don't have access to Nitro, so any third party browser on the App Store is going to be slower than Safari. I p...
by sargunv
Sat Jun 30, 2012 10:28 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v1.5.1 for MC1.2.5 and BTW3.71]

Progress: https://dl.dropbox.com/u/15518568/IMG/earlyConnectedBoats/awesome01.png Oooh, looking good! It's official, sargunster, now I love you. Seriously, love the boats That looks awesome man! Can't wait to play around it with in soon-ish. Thanks! Man is that cool! Can we put waterwheels on the bo...
by sargunv
Fri Jun 29, 2012 6:02 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 82624

Re: Sargunster's BTW Addon [v1.5.1 for MC1.2.5 and BTW3.71]

I've fixed the buggy juice maker behavior in the latest version. I may put out a release soon with those fixes (but with the new stuff disabled). What I've been working on over the last couple of weeks: Connected boats: https://dl.dropbox.com/u/15518568/IMG/earlyConnectedBoats/3x3.png https://dl.dro...
by sargunv
Thu Jun 28, 2012 10:28 pm
Forum: Off-Topic
Topic: "solid" entities
Replies: 2
Views: 463

Re: "solid" entities

For question 1: @Override public AxisAlignedBB getCollisionBox(Entity entity) { return entity.boundingBox; } @Override public AxisAlignedBB getBoundingBox() { return this.boundingBox; } If you don't know how to do something, the easiest way to figure it out is usually to look at the code for a vanil...
by sargunv
Wed Jun 27, 2012 12:39 pm
Forum: Off-Topic
Topic: Mod Api Discussion (by Mojang)
Replies: 62
Views: 4661

Re: Mod Api Discussion (by Mojang)

Some more news about what I posted earlier: Grum has said that Item / Block IDs will not exist except for Saves, and they would be referenced by a unique string, such as ModID.BlockName. He said something similar for Entity IDs, but he didn't provide clarification on this point. ShaRose http://goo.g...
by sargunv
Tue Jun 26, 2012 5:21 pm
Forum: Off-Topic
Topic: Mod Api Discussion (by Mojang)
Replies: 62
Views: 4661

Re: Mod Api Discussion (by Mojang)

An interesting bit of discussion on the irc channel today: [13:23] <ShaRose> Well, ACTUALLY on topic, have you guys decided on whether you were going to just have a homogeneous block of IDs that could be either blocks or items, and either could be in any location? [13:23] <Shadow386> ^ [13:23] <Grum...
by sargunv
Sun Jun 24, 2012 4:01 pm
Forum: Off-Topic
Topic: Fringe: Out of control product placement?
Replies: 22
Views: 3268

Re: Fringe: Out of control product placement?

That was a spambot, it just copied someone else's post. I banned it and deleted its post and sig.