Search found 596 matches

by kregoth
Mon Dec 12, 2011 1:39 am
Forum: BTW Suggestions & Ideas
Topic: Hardcore torches mode
Replies: 51
Views: 3356

Re: Hardcore torches mode

actually one of the most likely least used recipes in BTW, for me anyways is nethercoal. Sense getting netherrack is extremely easy, it would be a great upgrade for torches. So Why not have standard torches slowly loose light 1 light range per day until it only lights a few blocks around it or goes ...
by kregoth
Sun Dec 11, 2011 5:35 am
Forum: Better Than Wolves Discussion
Topic: This guy deserves his own thread (gimp suit picture thread)
Replies: 37
Views: 3746

Re: This guy deserves his own thread (gimp suit picture thre

haha FC what you should do instead, not sure if it is easier but instead of actually enchanting the harness you could change the breeding particle effect to the enchantment aura when they are fed wheat with a harness on :)
by kregoth
Sat Dec 10, 2011 1:38 am
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V3.30)
Replies: 147
Views: 16033

Re: New Release! (BTW V3.30)

Holy baby harnesses FC, 3 updates already in such a short amount of time I only just made my first set of soulsteal lol. You are the main reason why I started playing minecraft again, and I been playing sense invdev I stopped playing after 1.6 partially because I was not liking the path the game was...
by kregoth
Fri Dec 09, 2011 3:51 pm
Forum: BTW Suggestions & Ideas
Topic: Thatch
Replies: 13
Views: 969

Re: Thatch

Any chance you could add triangular blocks for aesthetic use only, it could be treated like a ramp. Only mentioning in here because it would make sense that a saw could cut wood that way lol. Also on the wicker blocks, you think it would be possible to allow them to be placed horizontally as well as...
by kregoth
Fri Dec 09, 2011 3:43 pm
Forum: BTW Bug Reports
Topic: Right clicking doesn't throw dynamite
Replies: 3
Views: 506

Re: Right clicking doesn't throw dynamite

ilovekintoki wrote:Do you have flint and steel in your inventory? Throwing dynamite requires you to have it on you.
"Doh" I did not know that your right need flint&steel to throw, I didn't see that mentioned on the wiki my bad... disregard this, haha make complete sense too damn I'm dumb.
by kregoth
Fri Dec 09, 2011 3:34 pm
Forum: BTW Bug Reports
Topic: Right clicking doesn't throw dynamite
Replies: 3
Views: 506

Right clicking doesn't throw dynamite

Just tested this out on fresh BTW only install after discovering it. The wiki says right clicking should throw dynamite.. but this doesn't seem to work anymore, my guess it was missed when moving from the forge, unless this was changed my guess is this is a bug
by kregoth
Fri Dec 09, 2011 2:51 pm
Forum: BTW Suggestions & Ideas
Topic: Mossy bricks farming
Replies: 23
Views: 1036

Re: Mossy bricks farming

Also need one where you have to alternate the amount of water nearby, sense water drips through a single block that could be used as a new way to provide water to the soil for the plants.. increased efficiency perhaps by having more control of proper lighting and watering?
by kregoth
Wed Dec 07, 2011 5:18 pm
Forum: BTW Suggestions & Ideas
Topic: Expensive repairing method that retains enchantments
Replies: 22
Views: 1541

Re: Expensive repairing method that retains enchantments

Sounds way over-powered, IMO Yeah, same here. There's no difference between that and allowing the player to fully customize enchantments other than the number of clicks involved. Ya your right it is over-powered now that I think about it. What about the soul urn storing the enchantment? So instead ...
by kregoth
Wed Dec 07, 2011 5:05 pm
Forum: BTW Suggestions & Ideas
Topic: Expensive repairing method that retains enchantments
Replies: 22
Views: 1541

Re: Expensive repairing method that retains enchantments

I actually think what the enchanting system is more in need of is a way to remove enchantments without repairing tools. Hellfire Dust + Soap: scours off even the most baked-on enchantments without leaving residue or streaks! Soul Soap sounds better :P removes the enchantments and refunds the XP? he...
by kregoth
Wed Dec 07, 2011 4:50 pm
Forum: BTW Suggestions & Ideas
Topic: Redstone and Glue
Replies: 8
Views: 638

Re: Redstone and Glue

Not to mention it has been suggested and rejected on numerous occasions. Really? I've never noticed. Other than the fact that FC doesn't want to simplify the redstone (which I can understand), this really isn't a bad idea. Well the idea of, "I want to put redstone on walls/ceiling/go father/wh...
by kregoth
Wed Dec 07, 2011 4:37 pm
Forum: BTW Suggestions & Ideas
Topic: Water Floom/Trough/Duct
Replies: 9
Views: 717

Re: Water Floom/Trough/Duct

Perhaps a false water entity that has water as its input and output? But then objects that interact with water, items, wheels and Hoppers would have to be modified to work with it. ***EDIT*** Which is what kregoth was saying now that i reread it ***EDIT*** Might be covered in Flowerchild nether wor...
by kregoth
Wed Dec 07, 2011 4:19 pm
Forum: BTW Suggestions & Ideas
Topic: Redstone and Glue
Replies: 8
Views: 638

Re: Redstone and Glue

Oops guess my searching wasn't broad enough to find them, I figured this post would have some rule braking in it haha. my bad,

"Yells IGNORE ME"
by kregoth
Wed Dec 07, 2011 4:16 pm
Forum: BTW Suggestions & Ideas
Topic: Expensive repairing method that retains enchantments
Replies: 22
Views: 1541

Re: Expensive repairing method that retains enchantments

I actually think what the enchanting system is more in need of is a way to remove enchantments without repairing tools. O.o Maybe have it so soul urns can store enchantment's? It removes it from the current item and places it in the urn then you could re-apply it to a new item that's the same, Make...
by kregoth
Wed Dec 07, 2011 4:01 pm
Forum: BTW Suggestions & Ideas
Topic: Water Floom/Trough/Duct
Replies: 9
Views: 717

Re: Water Floom/Trough/Duct

Hmm I would like to see this, but I think FC would have to create a whole new water entity for this to work as it changes it behavior completely just for Floom/Trough/Duct.
by kregoth
Wed Dec 07, 2011 3:56 pm
Forum: BTW Suggestions & Ideas
Topic: Redstone and Glue
Replies: 8
Views: 638

Redstone and Glue

I am not sure if this is possible, how about making it so that if you stick redstone in with glue inside a cauldron you could create sticky redstone for the sole purpose of having it be able to stick to surfaces other then the floor/ground. I figured if it was done this way it may not need evasive c...
by kregoth
Sat Nov 19, 2011 12:31 am
Forum: Better Than Wolves Discussion
Topic: Better Than Release?
Replies: 83
Views: 7992

Re: Better Than Release?

So I started to think of how the player could gain experience outside of combat, besides achievements. sense Exp seems to be tied to Living things, my idea is have much smaller amount of XP orbs fall from tress, and plants when chopped/harvested. It would be a lot smaller amount of orbs then monster...
by kregoth
Fri Nov 11, 2011 3:55 pm
Forum: BTW Suggestions & Ideas
Topic: Forum Spoilers shouldn't load content
Replies: 4
Views: 458

Forum Spoilers shouldn't load content

I wanted to put this info in here for those who may not know, but topics start to load all content even those hidden in spoilers which really slows down my ability to see the topic, specially battosay's video topic. to view that topic it take around 5 minutes for all the stuff to load, my suggestion...
by kregoth
Fri Nov 11, 2011 4:25 am
Forum: BTW Suggestions & Ideas
Topic: A way to transport more items
Replies: 9
Views: 640

Re: A way to transport more items

I was thinking about this and a backpack would make sense but it does need a downside like slower movement and faster hunger depletion or something. but then I started think of what other form of transportation could be made that's works with the current tiers of the ages. How about a hot air balloo...
by kregoth
Thu Nov 10, 2011 4:51 pm
Forum: BTW Suggestions & Ideas
Topic: Chest opening to activate Buddy Block
Replies: 27
Views: 1858

Re: Chest opening to activate Buddy Block

Lol FlowerChild, I had a long and elaborate reply that agreed with you not caring about it, So all I have to say is. GOOD FOR YOU! :) it makes me very excited to where this mod will go now.
by kregoth
Wed Nov 09, 2011 7:23 pm
Forum: BTW Suggestions & Ideas
Topic: A Reason to grow more crops
Replies: 36
Views: 2351

Re: A Reason to grow more crops

mode. Rice and cranberries need a flooded field to be harvested. That could be neat. Lots of crops involve harvesting the frruit without damaging the plant. Orchards for example. That has possibilities. Some crops spread agressively, and can be a pain to grow, like pumpkins and raspberries. Some pla...
by kregoth
Wed Nov 09, 2011 5:30 pm
Forum: BTW Suggestions & Ideas
Topic: A Reason to grow more crops
Replies: 36
Views: 2351

Re: A Reason to grow more crops

Been lurking the forums for a few days and was looking through the suggestions here and this one caught my interest, I just installed BTW and so far haven't gotten very far (troubles with optifine) but love the direction this mod is taking, it's far better then most mods out there. My idea is instea...