Search found 62 matches
- Wed Dec 19, 2012 11:36 pm
- Forum: Off-Topic
- Topic: Why would people want compatibility ?
- Replies: 41
- Views: 6831
Re: Why would people want compatibility ?
Well I loved BTB and if compatibility had ever been in consideration I would have gone and revamped the recipes (for personal use ofc) to make just about all of BC an extension to the BTW tech tree (what BTB was doing but a step further). But without messing with BTW at all, there are a few mods tha...
- Wed Dec 19, 2012 6:27 pm
- Forum: Better Than Wolves Discussion
- Topic: Item elevator (platform)/water stream help
- Replies: 13
- Views: 2051
Re: Item elevator (platform)/water stream help
I haven't had a good look at the vid (at work atm) but one possible solution that looks like a definite maybe is to have the water stream above the elevator stop height and fall past it, with one block between. Then set up a double piston hooked up to a detector block (the detector can be anywhere, ...
- Fri Dec 07, 2012 12:45 am
- Forum: Off-Topic
- Topic: The state of Strategy games
- Replies: 49
- Views: 6139
Re: The state of Strategy games
Supreme Commander was one of my biggest let downs in recent years. It has so much potential in the engine, in fact it's probably fair to say the engine itself realises a lot of that potential... but holy homogeneous factions Batman! Some actual balance that isn’t balance by similarity and that game ...
- Fri Nov 30, 2012 11:20 pm
- Forum: BTW Suggestions & Ideas
- Topic: A way to hold Villagers still.
- Replies: 4
- Views: 924
Re: A way to hold Villagers still.
I made an apartment building - purely for looks because I had an idea, I turned it into a village later - with 24 apartments over 3 floors. They do occasional commit suicide by jumping over the railing on the rooftop garden or trying to become one with their beloved home (much like yours) but the po...
- Tue Nov 27, 2012 10:24 pm
- Forum: Better Than Wolves Discussion
- Topic: Flower's Dev Diary (Week of November 27th)
- Replies: 270
- Views: 55580
Re: Flower's Dev Diary (Week of November 27th)
That gives me a lot of hope, because it means that one way or another, I'll be going "Home" in the near future and not with the mythical "next release with the mod API" of Minecraft. One other "sub-option" I'll mention that I've been considering. If I go the Return To ...
- Sun Nov 25, 2012 7:27 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: [Resolved] MCpatcher & BTW 4.37b crash
- Replies: 2
- Views: 598
Re: MCpatcher & BTW 4.37b crash
What are you loading and what is the order? It should look something like: Modloader BTW HD Textures Sorry, should have clarified that. I normally use MCpatcher to update my BTW so I'm pretty comfortable with it now (having learnt a few things the hard way). I am only loading ModLoader & BTW, i...
- Sun Nov 25, 2012 7:02 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: [Resolved] MCpatcher & BTW 4.37b crash
- Replies: 2
- Views: 598
[Resolved] MCpatcher & BTW 4.37b crash
Hi all, I have to admit I'm kinda tired and probably overlooking something but I can't seem to get around this error... -Xmx1024M -Xms512M net.minecraft.client.Minecraft java.lang.VerifyError: (class: net/minecraft/client/Minecraft, method: a signature: ()V) Incompatible argument to function at java...
- Sat Nov 17, 2012 11:32 pm
- Forum: Better Than Wolves Discussion
- Topic: BD Timed Toggle
- Replies: 3
- Views: 744
Re: BD Timed Toggle
What you are after, if the terminology helps with your search, is a monostable RS-NOR latch. The one I build for prototype designs is almost always the one labeled A in the diagram here http://www.minecraftwiki.net/wiki/Redstone_Circuits/Latches . I have the input hit one side of the latch and also ...
- Fri Nov 16, 2012 9:41 pm
- Forum: Off-Topic
- Topic: Are we all idiots?
- Replies: 24
- Views: 3165
Re: Are we all idiots?
Post subject: Re: Are we all idiots? Reply with quote In my opinion IQ tests are a bit inadequate in what they aim to measure. What I mean is they test a very specific set of skills rather than the full range of possible intelligences. Intelligence comes in many shapes and forms although society te...
- Fri Nov 16, 2012 7:02 pm
- Forum: Off-Topic
- Topic: Are we all idiots?
- Replies: 24
- Views: 3165
Re: Are we all idiots?
Well I have been tested several times, using a number of methods and all of them show my IQ to be well and truly into the genius level range, yet I have a lot (and I mean A LOT) of trouble with spelling. Spelling is the most noticeable but also not the only area I have that is below normal ranges. I...
- Fri Nov 16, 2012 6:15 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.41)
- Replies: 27
- Views: 10365
Re: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.
There looking good, looking forward to it :)
- Mon Nov 12, 2012 5:05 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.41)
- Replies: 27
- Views: 10365
Re: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.
Oh, awesome! Thank you! :DI've altered the main terrain.png and included the new textures for the columns in there, the old ones can be found in the alternate textures file along with some other stone looking ones if you want to chop and choose.
- Mon Nov 12, 2012 1:54 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.41)
- Replies: 27
- Views: 10365
Re: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.
Thanks for the stake update :D Looks much better end on in the build I was doing! Quick question, do you happen to have an alternative texture for the stone column? I love the one you used but it clashes badly in my world since I had built them into smooth stone/stone brick structures before moving ...
- Sat Nov 10, 2012 2:57 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.41)
- Replies: 27
- Views: 10365
Re: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.
I just found out what 1 (or maybe both) of them does. With the pack as-is, if you attach string to the top of a stake it becomes invisible.-Added Stake textures there are 5 in total but I've only included 3 since I can't figure out what the other 2 do, if you find out please let me know!
- Tue Nov 06, 2012 6:21 am
- Forum: Off-Topic
- Topic: Terrain generation
- Replies: 4
- Views: 983
Re: Terrain generation
Replaces, in a literal sense, none that I can think of. There are plenty of generators out there though, some integrate with MC (another option in the world creation screen) while others generate a world that you then load from within MC (you may or may not have to move the would to the appropriate ...
Re: Modloader
Really ticks me off that people post things like 'Forge was updated first' as if it's fact. It's either a blatent and shameless lie or a lack of 30 seconds of search time to find out the facts, either way it's a pretty efficient way to make a complete d**k of yourself. I'll deffinatly be posting sup...
- Wed Oct 10, 2012 12:14 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.21)
- Replies: 39
- Views: 7029
Re: New Release! (BTW V4.21)
... or draw in new terrain, while you are underground or inside (you have to have open sky above you). This bit is good! -Changed maps so that they won't display your location... while you are underground or inside But this is sheer brilliance!! Loving the implications of these changes latley - I l...
- Sat Oct 06, 2012 12:03 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: looking for 64x64 stoked fire
- Replies: 4
- Views: 1181
Re: looking for 64x64 stoked fire
No, the only way normal fire is overwritten in some tp's is through the use of mcpatcher. You cannot do it any other way, which also means the stoked fire texture cannot be overwritten. ... Panda's pack replaces the original with a 32x32 one (if you have that pack it's the custom_terrain_26.png fil...
- Thu Oct 04, 2012 6:42 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: looking for 64x64 stoked fire
- Replies: 4
- Views: 1181
Re: looking for 64x64 stoked fire
It is but it can be overwritten by a texture (or the texture file provides a sample of textures to choose from as it randomizes, I won't pretend to know exactly how replacing works at the technical level... only that it can be done!). Panda's pack replaces the original with a 32x32 one (if you have ...
- Thu Oct 04, 2012 3:42 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: looking for 64x64 stoked fire
- Replies: 4
- Views: 1181
looking for 64x64 stoked fire
Hi all, Just wondering if anyone has made one yet, or even seen a texture that consumes a lot of the block space that I might be able to adapt? Doing one up from scratch is beyond my stick-man-artistic level but I have almost gotten my TP to a something that I'm really happy with - invisible fire is...
- Wed Oct 03, 2012 8:48 pm
- Forum: Off-Topic
- Topic: GET THE FUCK OUT! ARG! (Jury Duty)
- Replies: 39
- Views: 3566
Re: GET THE FUCK OUT! ARG! (Jury Duty)
Well for what it's worth I think you are very unlikley to get the types of cases you seem to be worrird about. Having done jury duty 3 times I ended up sitting on 4 cases and being in the pool for another 5 (where I was either challanged or not randomly selected). In all 9 instances the charges were...
- Wed Oct 03, 2012 11:08 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Dragon Orbs not dropping in SS Hoppers
- Replies: 5
- Views: 656
Re: Dragon Orbs not dropping in SS Hoppers
I'll work on duplicating the problem in survival and see if it makes any difference. I think I can save you the trouble. This just happened to me, brand new world in 1.3 been running BTW from its first port to 4.16 (haven't got around to 4.20 yet but will update this once I have had time to test un...
- Wed Oct 03, 2012 7:27 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.41)
- Replies: 27
- Views: 10365
Re: Misa's Realistic "Themed" Texture Pack (x64) for BTW (4.
This is some lovely work, looking forward to more! Great job keeping it close to Misa's style, it fits seamlessly :)
- Sun Sep 30, 2012 1:02 am
- Forum: Better Than Wolves Discussion
- Topic: Could use some help with filtering my mob trap
- Replies: 7
- Views: 978
Re: Could use some help with filtering my mob trap
I approached this from the other way around. Rather than having a bellows first and filtering light items in one stream and 'heavy' in another I took the view that water was much more painful to set up at will now (HCB) than bellows so I designed around minimal water flows. I have not tested it, but...
- Fri Aug 24, 2012 3:20 am
- Forum: Off-Topic
- Topic: 12w34a snapshot
- Replies: 32
- Views: 2928
Re: 12w34a snapshot
I'm looking forward to more features of the last two snapshots than the whole 1.3 patch I think. I have to agree that the extra food seems pointless to vMC but my imagination is racing with the potential it could be used for in BTW! The idea of haiving something that produces a good and bad by-produ...