Search found 401 matches

by grimper12341
Sun Jan 22, 2012 4:05 am
Forum: BTW Suggestions & Ideas
Topic: Spell Books (further use for enslaved souls)
Replies: 28
Views: 2052

Re: Spell Books (further use for enslaved souls)

Personally I think magic as it is represented in LotR (NOT the films by ANY shape or form, talking about the books here) is a perfect mix of subtle, mystical and mysterious effects. the fact that they are never fully detailed or "explained" is a huge plus too. Mostly yeh, I'm just re-read...
by grimper12341
Thu Jan 12, 2012 3:04 am
Forum: Better Than Wolves Discussion
Topic: Record Farm
Replies: 17
Views: 1450

Re: Record Farm

Would need a way to detect when the creeper dies as well, so that the tunnel can be blocked with pistons or something to prevent the golem being shot while the next creeper drops in, unless half blocks can prevent it from being hit. I'm thinking maybe have a water stream going through the creepers p...
by grimper12341
Thu Jan 12, 2012 2:44 am
Forum: Better Than Wolves Discussion
Topic: Record Farm
Replies: 17
Views: 1450

Re: Record Farm

Oh I thought when it blows up it drops the record. But that's easily enough fixed anyway, just add another block in between the skele and creeper. Creeper won't be able to do squat to either of them, and when the skele sees the golem behind the creeper, creeper gets shot and record drops. And yeh su...
by grimper12341
Thu Jan 12, 2012 2:29 am
Forum: Better Than Wolves Discussion
Topic: Record Farm
Replies: 17
Views: 1450

Re: Record Farm

You could have a 1x2 tunnel, with a snow golem at one end, a creeper in the middle, and a skeleton at the other end. Snow golem would be separated from the creeper by 2 blocks, so the creeper can't blow it up. The skeleton is separated from the creeper by one block (so it can't slip past the creeper...
by grimper12341
Tue Jan 10, 2012 4:37 am
Forum: Better Than Wolves Discussion
Topic: Battosay Mix for BTW v 3.46?
Replies: 20
Views: 1372

Re: Battosay Mix for BTW v 3.46?

<.< you ladies always play stupid little games and never say what you feel outright, and can't recognise honesty, love and respect when it's thrown in your face coz ur too used to all the lying cheating jerky guys. But I digress.
by grimper12341
Mon Jan 09, 2012 11:31 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
Replies: 619
Views: 120962

Re: Pandoku's Better Than Wolves Texture Pack Mix [3.48]

Nice :D

Don't suppose you could make a version with wood textures that match john smith ones? <.<
by grimper12341
Mon Jan 09, 2012 1:57 am
Forum: Better Than Wolves Discussion
Topic: Updated John Smith textures for BTW?
Replies: 31
Views: 4729

Re: Updated John Smith textures for BTW?

Hmms we is interested.
by grimper12341
Tue Jan 03, 2012 5:05 am
Forum: Better Than Wolves Discussion
Topic: Updated John Smith textures for BTW?
Replies: 31
Views: 4729

Re: Updated John Smith textures for BTW?

FurkeyRefills wrote:Unfortunately I haven't, but I could if there was enough interest ?

I gilb said he was working on an add-on a while ago, but I don't know what happened to that :/
I PM'ed gilb about that and he says he just doesn't have the time for it, so will need someone else :\
by grimper12341
Sat Dec 31, 2011 9:44 pm
Forum: Better Than Wolves Discussion
Topic: My piston based auto tree farm.
Replies: 5
Views: 1178

Re: My piston based auto tree farm.

You can place a detector block one block above the sapling to detect the trunk when it grows. However I think this may slow down the growth process a bit.
by grimper12341
Fri Dec 23, 2011 11:35 pm
Forum: Better Than Wolves Discussion
Topic: Updated John Smith textures for BTW?
Replies: 31
Views: 4729

Re: Updated John Smith textures for BTW?

Ok...anyone else that can update this? :D
by grimper12341
Sat Dec 03, 2011 6:28 am
Forum: BTW Suggestions & Ideas
Topic: A liquid for the nether
Replies: 21
Views: 2289

Re: A liquid for the nether

Tsk tsk dave you should know better :P FC has stated that as the nether is more important now, he's considering implementing some sort of transport system for it, possibly a liquid but maybe something more creative idk. Don't have the link to where he said it but you can search his posts easy enough...
by grimper12341
Fri Dec 02, 2011 7:51 am
Forum: Off-Topic
Topic: What is this forum's definition of 'necro'?
Replies: 8
Views: 666

Re: What is this forum's definition of 'necro'?

So it's a double standard depending on the intelligence of the poster then. Suspected as much since it's how most of the forum works xD (not that I have a major problem with it, it's refreshing, but it seems to be moving us towards elitism)
by grimper12341
Fri Dec 02, 2011 7:34 am
Forum: Off-Topic
Topic: What is this forum's definition of 'necro'?
Replies: 8
Views: 666

What is this forum's definition of 'necro'?

Just curious since I've seen people crying necro and threads being locked when someone posts a week after it 'died'. The 3.22 release thread was even called 'aging' when someone posted in it *2 days* after it died (and it's only been 8 days since BTW 3.22 came out). From other forums I use the gener...
by grimper12341
Thu Nov 24, 2011 7:10 am
Forum: Better Than Wolves Discussion
Topic: Updated John Smith textures for BTW?
Replies: 31
Views: 4729

Re: Updated John Smith textures for BTW?

Paint.net seemed alright to me, with the pixel snapping feature and the magic wand; just I couldn't figure out how to resize textures that I'd dragged a box around.

Anyway, any progress on the update?
by grimper12341
Thu Nov 24, 2011 6:42 am
Forum: Better Than Wolves Discussion
Topic: Considering dropping Forge
Replies: 287
Views: 48303

Re: Considering dropping Forge

If it were me I'd go to the other major forge developers and get a crystal clear view on what their opinions are. If they agree with you, then the simplest solution to this would be to cut eloraam out of forge and steer it back on course. This has 2 major benefits: 1. You get more creative control i...
by grimper12341
Tue Nov 15, 2011 11:53 am
Forum: Better Than Wolves Discussion
Topic: Updated John Smith textures for BTW?
Replies: 31
Views: 4729

Re: Updated John Smith textures for BTW?

:D awesome. Definitely interested, tried to do it myself even but I can't figure out how to use paint.net properly :(
by grimper12341
Thu Nov 03, 2011 3:55 am
Forum: BTW Suggestions & Ideas
Topic: Ability to close slots in the BD
Replies: 13
Views: 921

Re: Ability to close slots in the BD

The ones you tried to cover up not making but walker boh still has in his and you directly quoted that <.<
by grimper12341
Wed Nov 02, 2011 2:18 am
Forum: BTW Suggestions & Ideas
Topic: Cross Rails
Replies: 13
Views: 1059

Re: Cross Rails

A necro is 1 month+ on most forums, only been 8 days in this thread. But I digress.
by grimper12341
Wed Nov 02, 2011 2:06 am
Forum: Better Than Wolves Discussion
Topic: Zipline Mod needs a home
Replies: 15
Views: 1426

Re: Zipline Mod needs a home

Rope can't be shot diagonally and sometimes the arrow will break blocks which is annoying, but otherwise it's a fun, polished mod that helps a lot in mountain climbing/cave diving.
by grimper12341
Tue Nov 01, 2011 1:32 am
Forum: BTW Suggestions & Ideas
Topic: Ability to close slots in the BD
Replies: 13
Views: 921

Re: Ability to close slots in the BD

Eh I didn't write that, fullsailor did. Fix your fail quotes D:
by grimper12341
Sun Oct 30, 2011 11:32 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V3.0)
Replies: 136
Views: 14555

Re: New Release! (BTW V3.0)

The easiest way to do that would be using GUI API, which is another add on we would have to download. But considering that Mo Creatures uses GUI API (and Audiomod), you can bet that a hell of a lot of people already have it.
by grimper12341
Thu Oct 27, 2011 11:52 pm
Forum: BTW Suggestions & Ideas
Topic: Ability to close slots in the BD
Replies: 13
Views: 921

Re: Ability to close slots in the BD

Yeh in my case it would require a dedicated timer for that single BD, and it would need to be a really big one too D:
by grimper12341
Thu Oct 27, 2011 11:23 pm
Forum: BTW Suggestions & Ideas
Topic: Ability to close slots in the BD
Replies: 13
Views: 921

Ability to close slots in the BD

Either that or fill them with something that can't be placed/spit out, similar to how clay works in hoppers. Example: My auto tree farm has a BD which plants saplings. At the moment, the BD has every spot filled with saplings, so it can only spit out saplings and not pull in a log when the tree grow...
by grimper12341
Thu Oct 27, 2011 10:39 pm
Forum: Off-Topic
Topic: RTS goodness
Replies: 49
Views: 3727

Re: RTS goodness

An honest review for Stronghold 3 if anyone is interested:
http://theunplayables.com/2011/10/i-quit-stronghold-3/

There's some idiots on metacritic giving it 10/10, but I presume they havn't actually played it yet, or it's their first RTS.