Search found 147 matches
- Sat Oct 15, 2011 1:19 am
- Forum: Off-Topic
- Topic: The Avengers
- Replies: 14
- Views: 1285
Re: The Avengers
Sorry I'm a total marvel/DC noob, I like them but have never really gotten around to watching/reading much of their stuff. But anyway, I'm guessing Avengers is sort of like the Justice League? Or is Avengers part of the Justice League, or am I committing heresy and mixing up marvel and DC D: It's l...
- Sat Oct 15, 2011 12:40 am
- Forum: Better Than Wolves Discussion
- Topic: New Release (BTW V2.98)
- Replies: 24
- Views: 4165
Re: New Release (BTW V2.98)
I'm guessing because other forge mods don't rely on 'Obsidian Forts' for security? Obsidian blocks themselves aren't that hard to create/get around. The hardness issue is merely an annoyance to those who have to bother with them early-mid game in Minecraft... Hell, Nether portals can be built via b...
- Fri Oct 14, 2011 9:18 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release (BTW V2.98)
- Replies: 24
- Views: 4165
Re: New Release (BTW V2.98)
If you can separate steel and diamon, how about leaving it in for obsidian until SMP? :p It would really help speed things up. It's a bug, and one I've already fixed. The problem resides in Forge, but it was easy enough for me to override its behavior without needing to modify any of its classes. I...
- Fri Oct 14, 2011 1:36 am
- Forum: Better Than Wolves Discussion
- Topic: New Release (BTW V2.98)
- Replies: 24
- Views: 4165
Re: New Release (BTW V2.98)
Is the Steel Pickaxe supposed to be able to cleave through obsidan fairly easily? I mean, if so, wonderful, it's nice to have way to FINALLY deal with obisidan - it just seems to be sorta contray to your previous statements. Ack! Is it? No, that's not intentional. Checking now. EDIT: Arg. So is dia...
- Thu Oct 13, 2011 12:46 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V2.97)
- Replies: 57
- Views: 4921
Re: New Release! (BTW V2.97)
Why the cement change? Integration into the tech-tree, plus in this case I'm thinking of balancing it for SMP in the future. I figure the likelihood of a griefer spending 10 or so hours getting through the tech-tree to get a bucket of cement is rather minimal ;) I guess... but now my IC^2 recipe wi...
- Wed Oct 12, 2011 9:59 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V2.97)
- Replies: 57
- Views: 4921
Re: New Release! (BTW V2.97)
Why the cement change?
- Tue Oct 11, 2011 11:48 am
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
I like the idea of hellfire bars, although they may be really cheap by the time you get 4 UU matter (since you'll already have steel by the time you do much of anything with IC2). I like the other suggestions though, although having cacti string necessary for waterproof pipes actually gave them a p...
- Tue Oct 11, 2011 1:09 am
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
-snip- No, my question is, what is your on-topic answer for this thread? Being: how can we mod/change the mods to better fit together into one tech tree. You explained an alternate idea of a tech tree, but I see no suggestion of what you would change Probably just a massive overhaul via Custom Reci...
- Mon Oct 10, 2011 11:59 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
This seems to me to be just the way the mods are now.... Right. What I wanted to show was.. I guess.. a better light on the current system in regards to the approach as to how to handle 'OMGsomanyITEMZ' or the feeling of 'Mod X is more OP than Mod Y' kinda feel that some may get when combining thes...
- Mon Oct 10, 2011 11:35 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
What? How is that a tech tree? Can you give an example of a change you would implement to better integrate these mods using your system? I can do it better in terms of an example: --------------------------------------------------------------- I've just spawned into a world... my first actions are ...
- Mon Oct 10, 2011 11:18 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
I think I get where you're coming from with this, but I can't see a way to avoid the issue of complete obsolescence. Why use the hopper/water when obsidian/diamond pipes are fairly cheap and can do almost everything easier. Why even bother getting to steel? It's much easier to build a simple solar ...
- Mon Oct 10, 2011 10:32 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
Gah! Try it again... forgot about that, sorry...Mason11987 wrote: Looks like I need to get access, you can make it public somehow I think.
- Mon Oct 10, 2011 10:19 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
https://docs.google.com/spreadsheet/ccc?key=0Akv8HvGBTCR3dEpsa1ZnQnc0bUl4dENGSW1YUlZvd0E&hl=en_US#gid=0 The following is a chart showing what blocks are commonly consumed by which Forge Mods. Stone includes all Cobble as well as Obsidian. Flowers include mushrooms in it's equation. Bonemeal also...
- Mon Oct 10, 2011 9:43 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
I'll just start a separate one then... :-/Gilberreke wrote: Well, that's a nice idea. Only problem is it is totally off-topic in this thread.
- Mon Oct 10, 2011 9:33 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
Your idea SEEMS very linear, stacking item prereqs.together in such a fashion as to 'tier' into each mod for their functionality. What I'm suggesting is a non-linear, or paralleling tech tree where each mod runs together simultaneously, in such a way that they could work without the added recipe cha...
- Mon Oct 10, 2011 9:25 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
If you want to be that linear, then be that linear...Mason11987 wrote: -words-
And fine, I'll get out of your thread as well...
Edit: and no, I don't use Mod packs for mods either.. I was the first to get all the forge mods working together anyways...
- Mon Oct 10, 2011 8:56 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
edit: The biggest problem with BC, IC^2 and EE combined with each other (BTW or not) is the Macerator. Take iron, for example. One ore makes two dusts, each becoming 1 bar. 2 bars can make 3 glowstone, and 4 glowstone can become 2 Iron ore. If you pipe devices together properly and insert half a st...
- Mon Oct 10, 2011 12:27 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
UU matter is dangerous to produce in mass quantities. It requires a massive input of power and produces very very slowly, and a Safe-setup reactor won't provide near enough energy to produce UU matter in any sizable amount.. Really? Take a look at this then: http://www.youtube.com/watch?v=0u8vuMDY6...
- Sun Oct 09, 2011 10:44 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
You really don't get that stuff in EE super fast by itself , and that item that lets you blast holes in walls eats up fuel at an insane speed. Fixed. The problem is not EE as a mod. The problem is EE with other mods ... quite a jarring difference there... I can also bet that alot of the 'tech tree'...
- Sun Oct 09, 2011 9:57 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
You answered your own question in the quote you questioned. You'll only start saying things like I say things if you keep trying hard to make less sense while trying hard to make sense... Well, using UU Matter for this is a good way to make EE end-game... Making IC machines would be much harder hav...
- Sun Oct 09, 2011 9:41 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
What we could do is code it so that you require a certain level in order to access EE. and in order to get that level you have to craft items not through mining and such. Either Disabling or altering the slimeball -> P. Stone recipe would be your best bet. It seems to be the item that actually mess...
- Sun Oct 09, 2011 9:28 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13703
Re: Combining mods - Tech Progression and Gameplay
You're basically running the same setup as I am, except I don't even touch EE (too useful imo... and I find it's extremely hard to balance other mods around it...) The best way I can come up with playing the major 3-4 Forge mods is this: Don't barrel down the path of all of them at once. Reason for ...
- Sun Oct 09, 2011 1:13 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V2.96)
- Replies: 100
- Views: 32426
Re: New Release! (BTW V2.96)
Repeating crossbow A repeating crossbow is a crossbow where the separate actions of stringing the bow, placing the bolt and shooting it can be accomplished with a simple one-handed movement while keeping the crossbow stationary. This allows a higher rate of fire than a normal crossbow. More complex...
- Sun Oct 09, 2011 12:52 am
- Forum: Better Than Wolves Discussion
- Topic: Dynamo v1.36 - BTW/IC² Addon
- Replies: 100
- Views: 13506
Re: Dynamo v1.21 - BTW/IC² Addon
Hey, since you made it so that BTW can power IC, and the other chap whose name I cannot remember or spell at the moment made it so that BTW can power BC, I don't suppose one of you could finish this nice little modding triangle with a transformer to turn IC's energy units into BuildCraft...power? I...
- Sun Oct 09, 2011 12:38 am
- Forum: Better Than Wolves Discussion
- Topic: BTW: Design Philosophy
- Replies: 289
- Views: 56161
Re: BTW: Design Philosophy
Magus, I don't seem to understand the problem. I have had a tremendous weekend of fun playing battlefield. I would never, ever point a gun at someone in real life, nor am I aggressive, domineering or whatever else. It's a game and should be treated as such. Now in Minecraft, also a game, there are ...